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00:36, 16 May 2024: 2a02:c7c:9488:7100:430f:68f8:f829:4f59 (talk) triggered filter 1,197, performing the action "edit" on Luigi's Mansion: Dark Moon. Actions taken: none; Filter description: Excessive exclamation marks (examine | diff)

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{{Infobox video game
{{Infobox video game
| title = Luigi's Mansion: Dark Moon
| title = Luigi's Mansion: Dark Moon
| image = Luigi's Mansion Dark Moon (Boxart).png
| image = CHANGE TO LUIGI'S MANSION 2!!!(Boxart).png
| caption = North American packaging artwork
| caption = North American packaging artwork
| developer = [[Next Level Games]]
| developer = [[Next Level Games]]

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'{{Short description|2013 video game}} {{Infobox video game | title = Luigi's Mansion: Dark Moon | image = Luigi's Mansion Dark Moon (Boxart).png | caption = North American packaging artwork | developer = [[Next Level Games]] | publisher = [[Nintendo]] | director = Bryce Holliday | producer = {{Unbulleted list|Bjorn Nash|Eric Randall|[[Shigeru Miyamoto]]}} | designer = Jason Carr | programmer = David Catlin | artist = Neil Singh | writer = Eric Smith | composer = Chad York<br />Darren Radtke<br />Mike Peacock | series = ''[[List of Luigi video games#Luigi's Mansion series|Luigi's Mansion]]'' | platforms = {{ubl|[[Nintendo 3DS]]|[[Nintendo Switch]]}} | released = '''Nintendo 3DS'''{{Video game release|JP|March 20, 2013|NA|March 24, 2013|PAL|March 28, 2013}}'''Nintendo Switch'''{{Video game release|WW|June 27, 2024}} | genre = [[Action-adventure game|Action-adventure]] | modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] }} '''''Luigi's Mansion: Dark Moon''''' (known as {{nihongo foot|'''''Luigi's Mansion 2'''''|ルイージマンション2|Ruīji Manshon Tsū|lead=yes|group=lower-alpha}}<ref>{{cite web|url=https://www.nintendo.co.uk/Games/Nintendo-3DS/Luigi-s-Mansion-2-274347.html|title=Behind you!|website=Nintendo of Europe GmbH|access-date=27 October 2017|archive-date=6 April 2022|archive-url=https://web.archive.org/web/20220406025450/https://www.nintendo.co.uk/Games/Nintendo-3DS/Luigi-s-Mansion-2-274347.html|url-status=live}}</ref> in Japan, Australia and Europe, and in the game's 2024 remaster<ref>{{Cite web |date= |title=It's time to clean house! |url=https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Luigi-s-Mansion-2-HD-2442032.html |access-date=10 March 2024 |website=Nintendo of Europe AG |language=en-GB}}</ref>) is a 2013 [[Action-adventure game|action-adventure]] [[video game]] developed by [[Next Level Games]] and published by [[Nintendo]] for the [[Nintendo 3DS]]. It is the sequel to the 2001 [[GameCube|Nintendo GameCube]] game ''[[Luigi's Mansion]]'', and the third [[Mario (franchise)|Mario franchise]] game where [[Luigi]] plays the lead role instead of the usual protagonist, [[Mario]]. The story follows Luigi as he explores a series of mansions in Evershade Valley, capturing ghosts using a specialized vacuum cleaner invented by [[Professor E. Gadd]]. In order to restore peace to Evershade Valley, Luigi must collect the pieces of the Dark Moon and recapture the main antagonist, King Boo. In ''Dark Moon'', the player controls Luigi, who captures ghosts using a vacuum cleaner called the Poltergust 5000. In the [[single-player]] mode, the goal is to rescue Mario from King Boo and retrieve the shattered shards of the Dark Moon, a magical object that can pacify the ghosts of Evershade Valley. Exploration is divided into five unique mansions, which are each split into multiple [[Hub level system|mission]]-based [[level (video gaming)|level]]s containing obstacles and puzzles. The Poltergust 5000 is equipped with features to capture ghosts and solve puzzles. ''Dark Moon'' also offers a [[cooperative multiplayer]] mode that can be played locally or [[Online game|online]] via the [[Nintendo Network]] on the Nintendo 3DS or via [[Nintendo Switch Online]] in the [[Nintendo Switch]] remaster. After a failed attempt to create a [[glasses-free 3D]] variant of the original ''Luigi's Mansion'' on the GameCube, the ''Luigi's Mansion'' series would remain dormant for roughly a decade. ''Dark Moon'' was outsourced to Next Level Games, a company that had worked on Nintendo titles in the past. [[Shigeru Miyamoto]] and select Nintendo employees supervised the project, but overall were hands-off with the project. The overall design goal was to create diverse experiences for the player, exploring how each game element could be used to its fullest. Many of these elements were altered to conform to the technology of the Nintendo 3DS, such as its dual screens and 3D capabilities. ''Dark Moon'' was announced at [[E3 2011]], with further details revealed throughout 2012. When the game was delayed into 2013, Nintendo decided to promote the game as part of a "[[Year of Luigi]]", with additional Luigi-themed games and merchandise announced for the character's 30th anniversary. ''Dark Moon'' released in Japan on March 20, 2013, with other regional releases later that same month. The game received generally positive reviews from critics, praising its graphics, worldbuilding, and new features, while also attracting criticism for its mission-based structure and lack of [[Checkpoint (video gaming)|checkpoints]]. The game was nominated for several awards, and sold 6.44 million copies as of December 2020, making it [[List of best-selling Nintendo 3DS video games|one of the bestselling video games for the Nintendo 3DS]]. An arcade cabinet based on ''Dark Moon''{{'}}s assets, titled ''Luigi's Mansion Arcade'', was released to arcades worldwide on June 18, 2015. A third entry in the series, titled ''[[Luigi's Mansion 3]]'', was released worldwide on October 31, 2019 for the [[Nintendo Switch]]. A remaster of ''Dark Moon'', titled ''Luigi's Mansion 2 HD'', will be released on the Nintendo Switch on June 27, 2024. ==Gameplay== [[File:Luigi's Mansion Dark Moon screenshot.png|thumb|upright=1|right|[[Luigi]] capturing a ghost. To successfully capture, the player must vacuum the ghost until its [[Health (gaming)|hit points]] reach zero. The [[touchscreen]] shows the player's location in the current mansion being explored.]] ''Luigi's Mansion: Dark Moon'' is an action-adventure game in which the main [[player character]] is [[Luigi]], who is sent by [[Professor E. Gadd]] to explore abandoned haunted mansions and capture hostile ghosts using the Poltergust 5000, a specialized vacuum cleaner.<ref name="4PR"/> In the main [[single-player]] mode, the player explores five different mansions designed around a specific theme, such as an overgrown [[greenhouse]] and a [[clock]] factory built over an archaeological site, to retrieve the [[Moon|Dark Moon]] fragment hidden within.<ref name=EuroGReview/> Exploration through a mansion is divided into multiple [[Hub level system|mission]]-based [[level (video gaming)|level]]s that focus on completing a number of objectives, such as retrieving an object, accessing a particular room, or defeating a stronger [[Boss (video gaming)|boss]] ghost.<ref name=EuroGReview/> At the end of each mission, the player is scored based on various factors such as the treasures and ghosts collected. If Luigi takes too much damage from ghost attacks or environmental hazards and loses all his [[Health (gaming)|heart point]]s, he will faint and the player must restart the mission. If the player finds and collects a golden bone, Luigi will be revived and continue the mission instead of starting over. The [[Nintendo 3DS]] [[touchscreen]] shows a [[mini-map]] of the mansion's layout, with locations of both locked and unlocked doors. The character [[Toad (Nintendo)|Toad]] accompanies Luigi in certain missions. When the player obtains the Dark Moon fragment hidden in a mansion, they can progress to the next mansion.<ref name=EuroGReview/> To capture a ghost, the player first stuns the ghost using Luigi's flashlight equipped with the Strobulb attachment. While ''[[Luigi's Mansion]]'' required the player to shine the light on the ghost, in ''Dark Moon'', the player charges the Strobulb to release a burst of light that acts similar to a [[Stun grenade|flashbang]]. When stunned, the ghost's hit points are exposed, allowing Luigi to vacuum the ghost to decrease its hit points until it is weak enough to be captured. In addition to capturing ghosts, the suction and blowing functions of the Poltergust 5000 are used to manipulate and carry objects in the environment.<ref name=EuroGReview/> Many of the game's puzzles are designed around this concept.<ref name="4PR"/> For example, the player uses the vacuum to carry buckets of water, yank pull switches, spin valve handles, and propel small objects. Other objects, such as certain types of switches and locks, react only when exposed to the Strobulb flash. Early in the game, the player obtains the [[Black light|Dark-Light]] Device, which reveals invisible doors and furniture.<ref name="nlife review"/> ''Dark Moon'' features a [[Cooperative video game|cooperative]] [[multiplayer]] mode called "ScareScraper" ("Thrill Tower" in Europe), in which up to four players each control a [[Palette swap|differently colored]] Luigi. The players explore each floor of a mansion and complete the specified objective within a time limit. When the objective is completed, the players ascend to the next floor. The floors are all [[Procedural generation|randomly generated]], with different floor layouts and placement of ghosts and items, and the players may select whether the mansion has a limited or endless number of floors. Four different objective types are available: Hunter, in which all the ghosts on the floor must be captured; Rush, where players race to find the exit to the next floor; Polterpup, where players pursue and capture ghost dogs; and Surprise, in which one of the other three objectives is randomly chosen per floor. "ScareScraper" can be played locally or [[online play|online]] via [[Nintendo Network]] on the Nintendo 3DS or via [[Nintendo Switch Online]] on the [[Nintendo Switch]].<ref>{{cite web |author=Phillips, Tom |url=http://www.eurogamer.net/articles/2013-01-21-luigis-mansion-dark-moon-to-include-local-multiplayer |title=Luigi's Mansion: Dark Moon include local multiplayer |publisher=Eurogamer.net |date=2013-01-25 |access-date=2013-02-21 |archive-date=2013-02-25 |archive-url=https://web.archive.org/web/20130225035901/http://www.eurogamer.net/articles/2013-01-21-luigis-mansion-dark-moon-to-include-local-multiplayer |url-status=live }}</ref><ref>{{Cite web |last=Janca |first=Ben |date=September 14, 2023 |title=Luigi's Mansion 2 HD - Nintendo Direct 9.14.2023 |url=https://www.gamespot.com/videos/luigis-mansion-2-hd-nintendo-direct-9-14-2023/2300-6462380/ |url-status=live |archive-url=https://web.archive.org/web/20230915030956/https://www.gamespot.com/videos/luigis-mansion-2-hd-nintendo-direct-9-14-2023/2300-6462380/ |archive-date=September 15, 2023 |access-date=October 17, 2023 |website=GameSpot.com}}</ref> ==Plot== [[King Boo]], who escaped his painting after the events of the first game, shatters the Dark Moon, a large crystalline object which has a pacifying effect on the ghosts that inhabit Evershade Valley, using the magical jewel embedded in his crown. This causes the ghosts to suddenly become hostile, forcing the Professor to take shelter in a bunker while a dark, eerie fog covers the valley. The Professor immediately contacts Luigi and sends him to the bunker. He tells Luigi to collect the five pieces of the Dark Moon, which have been scattered to different mansions, to clear out the fog and restore peace to Evershade Valley<ref name="official site story">{{cite web |url=http://luigismansion.nintendo.com/story/ |access-date=February 23, 2013 |publisher=[[Nintendo]] |title=Official Site - Luigi's Mansion: Dark Moon for Nintendo 3DS (Story) |archive-date=November 14, 2019 |archive-url=https://web.archive.org/web/20191114170103/https://luigismansion.nintendo.com/story/ |url-status=live }}</ref> and capture and contain the ghosts before they leave the valley and wreak havoc on the rest of the world. To help Luigi, he provides him with several gadgets: a flashlight; the Poltergust 5000, an upgraded version of the Poltergust 3000; the Dual Scream, a [[Nintendo DS|DS]]-like device used for communication purposes; and the Dark-Light Device, a special lens used for uncovering hidden objects. Luigi makes his way through five different mansions in the valley, proceeding to recover Dark Moon pieces from Possessor Ghosts (who have been entrusted by the boos to guard them) in each mansion and saving the professor's [[Toad (Nintendo)|Toad]] assistants, whom King Boo turned into paintings. The Toads produce security images that provide valuable clues, and each image shows two Boos carrying a bag with a painting inside. Eventually, Luigi and the Professor find out that Mario was turned into a painting and that King Boo is behind the whole crisis. However, after Luigi obtains the final Dark Moon piece in a parallel dimension, King Boo intercepts him as he is being returned to the bunker. King Boo reveals to Luigi his intentions to use the corrupted ghosts to conquer the world. Luigi then battles and defeats King Boo. When Luigi returns to his world, he frees Mario from the painting and reunites with the Professor and the Toads. They reassemble the Dark Moon, returning the ghosts back to their friendly selves. The professor releases the captured ghosts from the Vault, and they celebrate by taking a photo. The game ends as Luigi returns home with his newly adopted ghost dog, Polterpup. The credits show Mario and Luigi paying visits to Evershade Valley and spending time with the ghosts. == Development == [[File:Shigeru Miyamoto 20150610 (cropped 2).jpg|thumb|right|[[Shigeru Miyamoto]], creator of the [[Mario (franchise)|''Mario'' franchise]], reprised his role as a supervisor and producer.]] ''Luigi's Mansion: Dark Moon'' was developed by [[Next Level Games]], a Canadian developer who had previously worked on Nintendo-published titles ''[[Punch-Out!! (Wii)|Punch-Out!!]]'' and the [[Mario Strikers (series)|''Mario Strikers'' series]]. Bryce Holliday served as the game's overall director and Chad York was the lead composer and audio director. Brian Davis was a lead programmer, primarily [[boss battle]]s. [[Shigeru Miyamoto]] was a producer and creator for the original ''Luigi's Mansion'', but for ''Dark Moon'' Miyamoto stayed hands-off and instead supervised the project. He compared his role to that of a [[shepherd]], by which he let Next Level Games take control of most of the project, and rather than telling them what to do, he instead intervened when he felt they were going in the wrong direction. Due to location differences—Miyamoto in [[Japan]] and Next Level Games being located in [[Canada]]—Yoshihito Ikebata also served as a supervisor, who had previously worked on the ''[[Mario vs. Donkey Kong]]'' series,<ref name="IwataAsksI"/><ref name="WiredI">{{Cite magazine |url=https://www.wired.com/2013/03/luigi-mansion-dark-moon/ |title=Q&A: The Development Journey of Luigi's Mansion, From Kyoto to Canada |date=2013-03-18 |access-date=2022-04-15 |magazine=[[Wired (magazine)|Wired]] |last=Kohler |first=Chris |archive-date=2022-05-15 |archive-url=https://web.archive.org/web/20220515211026/https://www.wired.com/2013/03/luigi-mansion-dark-moon/ |url-status=live }}</ref> and transcluded info between both companies frequently. Ikebata would report updates to Miyamoto biweekly and would relay Miyamoto's opinions to Holliday. Ryuichi Nakada served as an assistant supervisor and performed similar tasks.<ref name="IGNI">{{Cite web |url=https://www.ign.com/articles/2013/04/02/toad-is-zelda-the-untold-story-of-luigis-mansion-2 |title=Toad is Zelda: The Untold Story of Luigi's Mansion 2 |date=2013-04-02 |access-date=2022-04-15 |website=[[IGN]] |last=Drake |first=Audrey |archive-date=2019-02-13 |archive-url=https://web.archive.org/web/20190213135218/https://www.ign.com/articles/2013/04/02/toad-is-zelda-the-untold-story-of-luigis-mansion-2 |url-status=live }}</ref> Yoshikami Kuzuki also helped advise.<ref>{{Cite web |url=https://www.eurogamer.net/articles/2011-06-08-pilotwings-studio-behind-luigis-mansion-2 |title=Punch-Out!! dev behind Luigi's Mansion 2 |date=2011-06-08 |access-date=2022-04-18 |website=[[Eurogamer]] |last=Dutton |first=Fred |archive-date=2021-10-17 |archive-url=https://web.archive.org/web/20211017030042/https://www.eurogamer.net/articles/2011-06-08-pilotwings-studio-behind-luigis-mansion-2 |url-status=live }}</ref> According to Holliday, Miyamoto did a good job supervising and the project never lost focus.<ref name="IwataAsksI">{{Cite web |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Luigi-s-Mansion-2/Luigi-s-Mansion-2/1-Like-a-Shepherd/1-Like-a-Shepherd-741861.html |title=Iwata Asks: Luigi's Mansion 2 |access-date=2022-04-15 |website=[[Nintendo]] |last=Iwata |first=Satoru}}</ref> Development began in 2009 and was completed in 2012.<ref name="WiredI"/> In 2002, hardware designer Hideki Konno approached Nintendo to conduct experiments on ''Luigi's Mansion'' with the addition of new [[glasses-free 3D]] hardware, which would have also been released for the [[GameCube]]. The project would have been the first instance of Nintendo using glasses-free 3D in their products and pre-dated the [[Nintendo 3DS]] by nine years. Nintendo was originally doubtful of the project due to the prior critical and commercial failure of the [[Virtual Boy]]. The concept had Konno revisit the GameCube hardware and make a new version that included a four-inch [[LCD]] screen for glasses-free 3D compatibility.<ref name="IwataAsksI"/> They nicknamed the concept "dollhouse mode" because the 3D effects added a new layer of depth and made the graphics stand out more.<ref name="WiredI"/> The LCD concept was shown at [[E3 2002]], titled ''Luigi's Mansion 3D'', but Nintendo held back on revealing the 3D aspect. According to Konno, the concept would have been successful but was simply too expensive to manufacture; [[liquid crystal]], what made LCD possible, was too expensive at the time. Players would have needed to purchase the LCD as an add-on accessory and the purchase would have most likely been more expensive than the GameCube itself and the project never surfaced.<ref name="IwataAsksI"/> In the years following, Nintendo continuously revisited the idea of a ''Luigi's Mansion'' sequel. Ikebata credited this to the Poltergust, which they felt was fun and satisfying to use and could also be exploited for puzzle design.<ref name="WiredI"/> They realized that the Nintendo 3DS featured similar hardware ability to that of their prototype on the GameCube, and they knew that it was finally time to make the sequel.<ref name="IGNI"/> Leading up to their involvement with ''Dark Moon'', Next Level Games had worked with [[Kensuke Tanabe]] and his development team to release several sports video games, including ''[[Super Mario Strikers]]'', [[Mario Strikers Charged|its sequel]], and ''[[Punch-Out!! (Wii)|Punch-Out!!]]'', works that spanned from 2005 to 2009 and two [[video game consoles]]: [[GameCube]] and [[Wii]].<ref name="WiredI"/> Prior to the development of ''Dark Moon'' Next Level Games was occupied with another undisclosed Nintendo-related project, which later was revealed to be a ''[[Metroid]]'' title with gameplay similar to the arcade game ''[[Gauntlet (1985 video game)|Gauntlet]]'';<ref name="KotakuI"/><ref>{{Cite web |url=https://www.destructoid.com/next-level-games-was-working-on-a-metroid-title/ |title=Next Level Games was working on a Metroid title |access-date=2022-04-19 |website=[[Destructoid]] |last=Holmes |first=Jonathan |date=6 September 2014 |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191802/https://www.destructoid.com/next-level-games-was-working-on-a-metroid-title/ |url-status=live }}</ref> the project was in its [[prototype]] phase and they planned on presenting the prototype in a video conference meeting. At the meeting, however, followed up by a "something like a drumroll", [[Kensuke Tanabe]] revealed they would instead be working on ''Dark Moon''. According to York, everyone on the staff was excited about the change of plans, more so York, who was looking forward to making music for a non [[sports video game|sports game]] title. Development officially began in 2009 and pre-dated the announcement of the Nintendo 3DS in 2010, meaning they were unaware of the hardware they were making the game for. During the conference, they were informed of the failed attempt to make ''Luigi's Mansion'' 3D in 2002, so they assumed the new hardware had something to do with 3D and designed a demo after a dollhouse concept, coincidentally similar to that of the one made for ''Luigi's Mansion''.<ref name="KotakuI"/> {{Quote box|quote="I think he's stated in his interviews that he really wanted to take over and get involved in ''Luigi's Mansion''. And also I think that he's using this game as a platform to mentor other designers in Nintendo, including us. So by getting more face time with him you learn different things. It's twofold. He really wanted this franchise to come back strong, as well as get out there with the dev teams."|source= Director Bryce Holliday on Miyamoto's involvement, 2013 ''[[Wired (magazine)|Wired]]'' interview<ref name="WiredI"/>|width=30em|align=right}} Miyamoto visited [[Vancouver]], Canada in two instances to discuss the project. According to Next Level Games, other video game companies were "hanging around" the company building after they became aware of Miyamoto's visit, and tried to use the Nintendo 3DS's [[StreetPass]] feature to share game data with him as he passed by. Holliday said that Miyamoto was very humble and evaluated game design well. They showed him a demo of the game's first boss battle and, to their surprise, he beat it very quickly and "tossed out comments right and left."<ref name="IwataAsksI"/> Beyond the two summits, Miyamoto would consult with Next Level Games weekly and hold official meetings bi-weekly.<ref name="WiredI"/><ref name="IwataAsksI"/> Miyamoto would often be inspired by [[Drama (film and television)|drama]] shows he would watch on the television for design ideas. He would consult with Ikebata on how each episode could be broken down into miniature stories that came full circle, a concept that was important with game design. At every conference meeting, Miyamoto would simply ask "So?" to begin with; he knew that the developers would anticipate this question and would pre-prepare an answer, therefore increasing focus.<ref name="IwataAsksI"/> Development took over three years to complete, and a lot of time went into understanding the hardware they were developing for.<ref name="KotakuI"/> According to the developers, the period was stressful; Ikebata felt the time went by "in a flash" due to the high levels of stress, Holliday said that he was "pulling his hair out" in the final year of development, and York even had two children within the time frame. Despite the layer of stress, Miyamoto continuously ensured that Next Level Games was enjoying the development process, and Holliday expressed that the team's atmosphere was continuously positive.<ref name="IwataAsksI"/> The development team's goal in making ''Dark Moon'' was to create a new experience different from that of ''Luigi's Mansion'' while also retaining the quality of the original title and what made it so memorable. They wanted to emphasize new gameplay elements whilst also appealing to veterans of the original game but also making sure it didn't overly rely on nostalgia; to do so they ensured they retained a similar atmosphere, which balanced "slight horror and slight humor". With this quality retained they were able to come up with new gameplay elements and features without straying too far from the original ''Luigi's Mansion'' concept.<ref>{{Cite web |url=https://www.polygon.com/2013/3/15/4110408/luigis-mansion-dark-moon-wont-just-rely-on-nostalgia-to-win-players |title=Luigi's Mansion: Dark Moon won't just rely on nostalgia to win players, developers say |date=2013-03-15 |access-date=2022-04-17 |website=[[Polygon (website)|Polygon]] |last=Lien |first=Tracey |archive-date=2022-04-16 |archive-url=https://web.archive.org/web/20220416040243/https://www.polygon.com/2013/3/15/4110408/luigis-mansion-dark-moon-wont-just-rely-on-nostalgia-to-win-players |url-status=live }}</ref> === Gameplay === Luigi's control scheme was built from scratch ten times over. The first few times Ikebata met with Next Level Games, they decided to try a new control set. When showing the new controls to Miyamoto, he would frequently ask to view the inside programming required to make the controls possible and they went back and forth between the two often. Miyamoto stated that the programming was something he was "personally involved with to a fair extent".<ref name="IwataAsksI"/> The original game involved the player using both [[Circle Pad|circle pad]] sticks to suck up a ghost, but this was deemed too inaccessible for new players and they switched to one instead.<ref name="IGNI"/><ref name="NlifeI"/> [[Circle Pad Pro]] functionality was never considered for similar reasons and was released too late into the development cycle to adequately incorporate it.<ref name="GII"/> To make up for the lack of depth they incorporated other Poltergust gimmicks to balance out the tactical strategy.<ref name="IGNI"/><ref name="NlifeI"/> With less focus on sucking up ghosts they were able to direct some of the gimmicks towards the level design, and they were made much more in-depth than the game before.<ref name="IGNI"/> The Strobulb feature was added to make catching ghosts more satisfying.<ref name="GII"/> Roughly sixteen to eighteen months of the development time period were spent conceiving and prototyping gameplay ideas. Some ideas were oriented towards the Poltergust and others involved new gameplay concepts, such as a minigame that involved balloons or a [[sliding puzzle]]. Over a course of a year, Miyamoto would play through the game simply suggesting that it needed more content to increase length, which was one of the main struggles of the first game. In multiple instances over development, they felt that the game was complete, but they kept returning to past areas and coming up with more ideas for each of them, prolonging development time. A lot of ideas didn't make it to the final product, "maybe enough to make another game" according to Holliday, and most of the length increases came from the addition of multiplayer.<ref name="KotakuI"/> A multiplayer option was considered from the beginning of development. Konno informed the developers that multiplayer was planned for the first ''Luigi's Mansion'' that involved Luigi working alongside another Luigi but for various reasons was left out of the final product;<ref name="IwataAsksI"/><ref name="NlifeI"/> he and Miyamoto encouraged them to include the mode in ''Dark Moon'', though they were already set on including a multiplayer game mode in the first place.<ref name="IwataAsksI"/> After they showed Miyamoto a demo of a multiplayer concept, he challenged them to make it have just as much [[replay value]] as the [[Mario Kart|''Mario Kart'' series]] to ensure it had high quality.<ref name="KotakuI">{{Cite web |url=https://kotaku.com/creating-a-video-game-with-nintendo-sounds-stressful-a-5990793 |title=Creating a Video Game With Nintendo Sounds Stressful, Amazing and Unreal |date=2013-03-15 |access-date=2022-04-18 |website=[[Kotaku]] |last=Totilio |first=Stephen |archive-date=2022-07-06 |archive-url=https://web.archive.org/web/20220706144411/http://kotaku.com/creating-a-video-game-with-nintendo-sounds-stressful-a-5990793 |url-status=live }}</ref> They focused on making multiplayer a cooperative experience, and the progression would only be possible with the help of another player to continue progress, such as having one Luigi being trapped and the other one needing to save them. When one of the Luigi's is knocked out another can save him, which was incorporated to better emphasize cooperative play and the concept derived from the "Luigi's Ghost Mansion" [[minigame]] for the [[Wii U]] title ''[[Nintendo Land]]''.<ref name="IwataAsksI"/> They were given a 32 MB limit to allow for it to be downloadable, which altered some design choices.<ref name="NlifeI"/> === Characters === {{Quote box|quote="One of the first vision words that came in from Nintendo was this Japanese concept of 'karakuri,' which is these automaton dolls from the 18th century that move as if they were alive. They're actually made out of wood and mechanical parts. Karakuri, roughly translated, means 'surprise and delight.' So Nintendo and Miyamoto-san wanted us to build up the anticipation for the player to lead them into a gag, whether it was something funny or something scary. You constantly have this surprise and delight as you move around the mansions. The existing set of characters that are in the game are probably a subset of a wide range of different characters that we tried out. Some didn't make it, wound up on the chopping block. It was a blast to use the Mario characters. We do keyframe animation, so it's a little bit more cartoony. Our animators had a blast doing things like the stretch and squash and finding new ways for the ghosts to scare Luigi. If you've been playing for a while, you might notice that the ghosts get scared by Luigi as well. It works both ways. They're both kind of hapless and goofy." |source= Director Bryce Holliday describing character design and relationship, 2013 ''[[IGN]]'' interview<ref name="IGNI"/>|width=30em|align=right}} Next Level Games found Luigi to be more diverse in emotion than Mario, and therefore a more relatable character with more personality. Holliday described him as having an "[[underdog]] quality", and were able to use his layer of fear to tell a deeper story. Holliday compared Luigi's "hapless reluctant hero side" to that of the fictional character [[Mr. Bean (character)|Mr. Bean]];<ref name="WiredI"/> the developers watched a lot of the ''[[Mr. Bean]]'' television show to shape both Luigi's personality and humor.<ref>{{Cite web |url=https://www.nintendolife.com/news/2023/12/random-luigis-mansion-2-was-inspired-by-the-british-sitcom-mr-bean |title=Random: Luigi's Mansion 2 Was Inspired By The British Sitcom 'Mr. Bean' |date=2023-12-19 |access-date=2024-03-02 |website=[[Nintendo Life]] |last=Reynolds |first=Ollie}}</ref> Miyamoto compared Luigi to a salad, considering that he was a more timid choice in comparison to Mario that helped balance out the horror aspect of the game. He also mentioned that numerous Nintendo employees were fans of Luigi and had been wanting to make a game starring him for a long time.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/03/shigeru_miyamoto_luigis_mansion_is_suitable_as_lighter_fare |title=Shigeru Miyamoto: Luigi's Mansion is Suitable As "Lighter Fare" |date=2013-03-07 |access-date=2022-04-25 |website=[[Nintendo Life]] |last=Whitehead |first=Thomas |archive-date=2022-03-21 |archive-url=https://web.archive.org/web/20220321050926/https://www.nintendolife.com/news/2013/03/shigeru_miyamoto_luigis_mansion_is_suitable_as_lighter_fare |url-status=live }}</ref> Nintendo emphasized that Luigi should not be able to jump in ''Dark Moon'', to retain similarities between the two games; the designers were unaware of why Nintendo chose to not let him jump in the first game, and Ikebata assumed it was because the game emphasized adventure and removing a jump feature took attention away from action elements. According to Next Levels games, Nintendo was strict on their [[intellectual property]] and even more so the characters, and Ikebata and Nakada were "gatekeepers" that enforced their rules. They attempted to push the limits of these boundaries but were usually kept from doing so. Luigi, as usual, was voiced by [[Charles Martinet]]; he performed the lines without any context of the game itself, so they used various forms of storyboards and art to show Martinet what situation Luigi was in and what emotion he should be expressing. Sometimes Martinet would act out Luigi physically just for fun and would also sometimes ad-lib.<ref name="GII">{{Cite magazine |url=https://www.gameinformer.com/b/features/archive/2013/04/19/afterwords-luigi-39-s-mansion-dark-moon.aspx |title=Afterwords – Luigi's Mansion: Dark Moon |date=2013-04-19 |access-date=2022-04-18 |magazine=[[Game Informer]] |last=Turi |first=Tim |archive-date=2022-04-16 |archive-url=https://web.archive.org/web/20220416234226/https://www.gameinformer.com/b/features/archive/2013/04/19/afterwords-luigi-39-s-mansion-dark-moon.aspx |url-status=live }}</ref> Ikebata assured that the game should reprise Toad from the original.<ref name="NlifeI"/> Toad was Davis' favorite character throughout development; he ensured that the character should have an emotional connection with Luigi and that he feels safer when he's with him. He was made to be an [[escort mission]], and Davis was inspired by ''[[The Legend of Zelda: A Link to the Past]]'' when making them.<ref name="IGNI"/> [[Kazumi Totaka]] reprised the voice of E. Gadd from the original ''Luigi's Mansion''.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/05/profile_kazumi_totaka_the_man_behind_animal_crossings_kk_slider |title=Profile: Kazumi Totaka - The Man Behind Animal Crossing's K.K. Slider |date=2013-05-18 |access-date=2022-04-18 |website=[[Nintendo Life]] |last=Jackson |first=Kai |archive-date=2013-12-24 |archive-url=https://web.archive.org/web/20131224111434/https://www.nintendolife.com/news/2013/05/profile_kazumi_totaka_the_man_behind_animal_crossings_kk_slider |url-status=live }}</ref> E. Gadd was made to be "as much a tinkerer as he is an inventor", which justified why he repurposed a Nintendo DS into a tool Luigi used in the game.<ref name="IGNI"/> The Polterpup became both Next Level Games' and Nintendo's favorite character while developing them, and ultimately expanded their role to be larger than intended.<ref name="GII"/> Ghost designs were made with a cartoon-like animation and emphasized to not be taken seriously, and were used to the expense of gag jokes. The designers used [[key frame]] animation to bring out more cartoony expression and they often made the ghosts stretch in unnatural formations. Most ghost designs conceptualized made their way into the final product. They were made to act "boisterous" in situations where they think they are away from Luigi, and a lot of instances of cracks in the walls or corners of hallways were made so Luigi could look into these situations. Nakada suggested the artwork should emphasize this concept because it was used very frequently, which they agreed to do.<ref name="IGNI"/> A lot of character ideas surfaced from Next Level Games that parodied common ghost film tropes but Miyamoto requested they stay away from them. He emphasized ''Dark Moon'' being "its own unique world" and requested they think outside of the box often. For example, Holliday conceptualized a boss battle that was a plant, but Miyamoto called the idea "ordinary" and suggested a staircase be the boss battle instead. This was one of the only design elements Miyamoto worked hands-on for. Boss battles in general were designed to leave a memorable impact on the player;<ref name="IwataAsksI"/> at one point Miyamoto had the designers scratch their original boss battle designs and rebuild them from the ground up due to a lack of character and not expressing the franchise well enough,<ref name="WiredI"/> though they were all in early phases and not much was lost.<ref name="NlifeI">{{Cite web |url=https://www.nintendolife.com/news/2013/06/developer_interview_next_level_games_and_nintendo_talk_luigis_mansion_dark_moon |title=Developer Interview: Next Level Games And Nintendo Talk Luigi's Mansion: Dark Moon |date=2013-06-03 |access-date=2022-04-15 |website=[[Nintendo Life]] |last=McFerran |first=Damien |archive-date=2022-04-14 |archive-url=https://web.archive.org/web/20220414192446/https://www.nintendolife.com/news/2013/06/developer_interview_next_level_games_and_nintendo_talk_luigis_mansion_dark_moon |url-status=live }}</ref> The developers declared this as an instance of Miyamoto "upending the tea table".<ref name="IGNI"/> === Graphics and worldbuilding === The game was split up in a level-like format to emphasize the on-the-go portability of the Nintendo 3DS,<ref name="NlifeI"/> and each level was built to be about ten to twenty minutes in length and have something "satisfying" happen in each of them. They also used this executive decision to reimagine the same locations with new ideas. The developers knew that the [[open-world]] format would result in tedious backtracking, so they added new ideas or changed others in rooms that the player had already visited. They justified this by making it seem as if the ghosts have visited and messed with a room's interior.<ref name="WiredI"/> Next Level Games was taught the Japanese word "karakuri" from Ikebata, which roughly translates to "surprise and delight", and they used this as a philosophy for designing each location. To encourage exploration, they hid various secrets and other paranormal activities in the rooms. Miyamoto wanted the game to have a lot of value, so multiple mansion designs were included. This also allowed for near limitless creativity and the concept was exploited to include as many diverse locations as possible, such as a steam clock factory and a museum.<ref name="WiredI"/> The developers also emphasized Miyamoto's design philosophy of "going left", where the player should be rewarded for returning to old parts of the game.<ref name="IGNI"/> Although they were made to be relatively easy to find they made sure it would still be a challenge for those who were trying to fully complete the game; Ikebata himself struggled to find some of the collectibles and needed help from others.<ref name="IGNI"/> To make backtracking less repetitive they introduce the Dark-Light Device. The Dark-Light Device was originally going to be similar to an [[Parallel universes in fiction|alternate reality]], where the player could switch between the real world and a "spirit world" and see differences among them. They considered the concept, however, to be overplayed; they switched it to be singular items within the real world instead.<ref name="IwataAsksI"/> Next Level Games received a lot of positive feedback from players who played the ''Dark Moon'' demo at E3, and they found that 3D graphics helped make capturing ghosts easier. To make the 3D graphics a more comfortable experience they used a fixed camera perspective and keep the camera more static during cutscenes. For better ease of experience, the transition between the first and third perspectives was also slowed and important objects were kept within view of the player at all times. The first boss battle was designed to bring out the room's 3D depth.<ref name="WiredI"/> Throughout the development process, they continuously revisited the 3D graphics to understand and utilize them as effectively as possible.<ref name="NlifeI"/> == Marketing and release == {{See also|Year of Luigi#History}} ''Dark Moon'' was revealed at [[E3 2011]] by [[Reggie Fils-Aimé]], a day before the announcement of the [[Wii U]]. He mentioned that the game would be more than another ''Luigi's Mansion'' installment, and a trailer played that showed the concept of multiple mansions alongside other gameplay features. Further details were kept minimal and announced a vague 2012 release date. It was tentatively referred to as ''Luigi's Mansion 2''.<ref>{{Cite web |url=https://www.gamespot.com/articles/e3-2011-luigis-mansion-2-spooking-3ds/1100-6317569/ |title=E3 2011: Luigi's Mansion 2 spooking 3DS |date=2011-06-07 |access-date=2022-04-18 |website=[[GameSpot]] |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418221322/https://www.gamespot.com/articles/e3-2011-luigis-mansion-2-spooking-3ds/1100-6317569/ |url-status=live }}</ref><ref>{{Cite web |url=https://www.eurogamer.net/nintendo-dates-2012-3ds-wii-ds-software-line-up |title=Nintendo dates 2012 3DS, Wii, DS software line-up |date=2011-12-13 |access-date=2022-04-18 |website=[[Eurogamer]] |last=Phillips |first=Tom |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191534/https://www.eurogamer.net/nintendo-dates-2012-3ds-wii-ds-software-line-up |url-status=live }}</ref> The following day Nintendo announced at a developer's conference that Next Level Games would be behind the title, which came as a surprise to some.<ref>{{Cite web |url=https://www.vg247.com/report-luigis-mansion-2-not-a-ninty-title-but-looking-good-anyway |title=Report: Luigi's Mansion 2 not a Ninty title (but looking good anyway) |date=2011-06-08 |access-date=2022-04-18 |website=[[VG247]] |last=Hillier |first=Brenna |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418222703/https://www.vg247.com/report-luigis-mansion-2-not-a-ninty-title-but-looking-good-anyway |url-status=live }}</ref><ref>{{Cite web |url=https://www.gamesradar.com/the-biggest-news-you-missed-from-e3-2011/ |title=The biggest news you missed from E3 2011 |date=2011-06-16 |access-date=2022-04-19 |website=[[GamesRadar]] |last=Gilbert |first=Henry |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419131135/https://www.gamesradar.com/the-biggest-news-you-missed-from-e3-2011/ |url-status=live }}</ref> When queried on why Nintendo was making a ''Luigi's Mansion'' sequel before another ''[[Pikmin]]'' entry, Miyamoto replied that "he wanted to" and had wanted to for a long time.<ref>{{Cite web |url=https://www.siliconera.com/why-did-miyamoto-develop-a-new-luigis-mansion-before-pikmin/ |title=Why Did Miyamoto Develop A New Luigi's Mansion Before Pikmin? |date=2011-06-08 |access-date=2022-04-19 |website=[[Siliconera]] |archive-date=2022-04-16 |archive-url=https://web.archive.org/web/20220416040441/https://www.siliconera.com/why-did-miyamoto-develop-a-new-luigis-mansion-before-pikmin/ |url-status=live }}</ref> Various booths to demo the game were available during the event for twenty-minute play sessions,<ref name="GIP">{{Cite magazine |url=https://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2011/06/08/luigi-39-s-mansion-2-is-shockingly-fun.aspx |title=Luigi's Mansion: Dark Moon: A Shockingly Fun E3 2011 Hands-On |date=2011-06-08 |access-date=2022-04-19 |magazine=[[Game Informer]] |last=Kollar |first=Phil |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419122554/https://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2011/06/08/luigi-39-s-mansion-2-is-shockingly-fun.aspx |url-status=live }}</ref><ref name="GRP">{{Cite web |url=https://www.gamesradar.com/e3-2011-luigis-mansion-2-hands-on-preview/ |title=E3 2011: Luigi's Mansion 2 hands-on preview |date=2011-06-11 |access-date=2022-04-19 |website=[[GamesRadar]] |last=Gilbert |first=Henry |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419122329/https://www.gamesradar.com/e3-2011-luigis-mansion-2-hands-on-preview/ |url-status=live }}</ref> and received positive first impressions from critics.<ref name="GIP"/><ref name="GRP"/><ref>{{Cite web |url=https://www.ign.com/articles/2011/06/07/e3-2011-the-incredible-depth-of-luigis-mansion-2 |title=E3 2011: The Incredible Depth of Luigi's Mansion 2 |date=2011-06-07 |access-date=2022-04-19 |website=[[IGN]] |last=Thomas |first=Lucas |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419122553/https://www.ign.com/articles/2011/06/07/e3-2011-the-incredible-depth-of-luigis-mansion-2 |url-status=live }}</ref> {{pic|File:Year of Luigi logo.png|''Dark Moon''{{'}}s release coincided with the [[Year of Luigi]] marketing campaign ''(logo pictured)'' in 2013.}} Further details were revealed at [[E3 2012]], where gameplay footage was shown detailing new gameplay features and how the game functions with 3D graphics. It was renamed to ''Luigi's Mansion: Dark Moon'' and dated for a holiday release.<ref>{{Cite web |url=https://www.nintendolife.com/news/2012/06/e3_2012_luigis_mansion_dark_moon_to_launch_this_christmas |title=E3 2012: Luigi's Mansion: Dark Moon to Launch This Christmas |date=2012-06-05 |access-date=2022-04-19 |website=[[Nintendo Life]] |last=McFerran |first=Damien |archive-date=2022-10-31 |archive-url=https://web.archive.org/web/20221031113725/https://www.nintendolife.com/news/2012/06/e3_2012_luigis_mansion_dark_moon_to_launch_this_christmas |url-status=live }}</ref><ref>{{Cite web |url=https://www.vg247.com/luigis-mansion-announced-for-3ds-out-this-holiday |title=Luigi's Mansion: Dark Moon out this holiday season on 3DS |date=2012-06-05 |access-date=2022-04-19 |website=[[VG247]] |last=Nunneley |first=Stephany |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419164752/https://www.vg247.com/luigis-mansion-announced-for-3ds-out-this-holiday |url-status=live }}</ref> Details, however, remained sparse.<ref>{{Cite web |url=https://www.eurogamer.net/luigis-mansion-2-renamed-dated |title=Luigi's Mansion 2 renamed, dated |date=2012-06-05 |access-date=2022-04-19 |website=[[Eurogamer]] |last=Robinson |first=Martin |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419170932/https://www.eurogamer.net/luigis-mansion-2-renamed-dated |url-status=live }}</ref> A demo kiosk was once again also available.<ref>{{Cite web |url=https://www.gamesradar.com/luigis-mansion-dark-moon-we-scare-crap-out-everyones-favorite-little-brother/ |title=Luigis Mansion: Dark Moon We scare the crap out of everyones favorite little brother |date=2012-06-08 |access-date=2022-04-19 |website=[[GamesRadar]] |last=Gilbert |first=Henry |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419164752/https://www.gamesradar.com/luigis-mansion-dark-moon-we-scare-crap-out-everyones-favorite-little-brother/ |url-status=live }}</ref> Nintendo published a release schedule on August 13, 2012, which mentioned that ''Dark Moon'' would instead release in the "first half of 2013 in the Americas", while ''[[Professor Layton and the Miracle Mask]]'' and ''[[Paper Mario: Sticker Star]]'' proceeded to release on schedule.<ref>{{Cite web |url=https://www.ign.com/articles/2012/08/13/luigis-mansion-dark-moon-delayed-to-2013 |title=Luigi's Mansion: Dark Moon Delayed to 2013 |date=2012-08-13 |access-date=2022-04-19 |website=[[IGN]] |last=Goldfarb |first=Andrew |archive-date=2022-03-21 |archive-url=https://web.archive.org/web/20220321054102/https://www.ign.com/articles/2012/08/13/luigis-mansion-dark-moon-delayed-to-2013 |url-status=live }}</ref><ref>{{Cite web |url=https://www.polygon.com/gaming/2012/8/13/3239205/nintendo-3ds-paper-mario-professor-layton-release-dates-luigis-mansion |title=Nintendo dates 3DS games 'Paper Mario' and 'Layton,' delays 'Luigi's Mansion' |date=2012-08-13 |access-date=2022-04-19 |website=[[Polygon (website)|Polygon]] |last=Sarkar |first=Samit |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419171946/https://www.polygon.com/gaming/2012/8/13/3239205/nintendo-3ds-paper-mario-professor-layton-release-dates-luigis-mansion |url-status=live }}</ref> It was later announced via [[Twitter]] that the game would release within the first quarter of 2013.<ref>{{Cite web |url=https://www.ign.com/articles/2012/08/29/luigis-mansion-dark-moon-release-window-revealed |title=Luigi's Mansion: Dark Moon Release Window Revealed |date=2012-08-29 |access-date=2022-04-23 |website=[[IGN]] |last=Drake |first=Audrey |archive-date=2022-04-24 |archive-url=https://web.archive.org/web/20220424034039/https://www.ign.com/articles/2012/08/29/luigis-mansion-dark-moon-release-window-revealed |url-status=live }}</ref> In January 2013, they revealed the game's multiplayer features.<ref>{{Cite web |url=https://venturebeat.com/2013/01/24/nintendo-introduces-online-multiplayer-to-the-new-luigis-mansion/ |title=Nintendo introduces online multiplayer to the new Luigi's Mansion |date=2013-01-24 |access-date=2022-04-20 |website=[[VentureBeat]] |last=Grubb |first=Jeff |archive-date=2022-04-27 |archive-url=https://web.archive.org/web/20220427120635/https://venturebeat.com/2013/01/24/nintendo-introduces-online-multiplayer-to-the-new-luigis-mansion/ |url-status=live }}</ref> They also announced in January that the title would release March 24,<ref>{{Cite web |last=Berube |first=Justin |date=2013-01-17 |title=Luigi's Mansion: Dark Moon and Other 3DS Titles Get North American Release Dates |url=http://www.nintendoworldreport.com/news/33025/luigis-mansion-dark-moon-and-other-3ds-titles-get-north-american-release-dates |access-date=2022-04-23 |website=Nintendo World Report |archive-date=2022-04-24 |archive-url=https://web.archive.org/web/20220424033948/http://www.nintendoworldreport.com/news/33025/luigis-mansion-dark-moon-and-other-3ds-titles-get-north-american-release-dates |url-status=live }}</ref> alongside the reveal of the game's box artwork.<ref>{{Cite web |url=https://www.vg247.com/luigis-mansion-dark-moon-box-and-artwork-revealed-coming-march-2013 |title=Luigi's Mansion: Dark Moon box and artwork revealed, coming March 2013 |date=2013-01-11 |access-date=2022-04-25 |website=[[VG247]] |last=Cook |first=Dave |archive-date=2022-04-25 |archive-url=https://web.archive.org/web/20220425165816/https://www.vg247.com/luigis-mansion-dark-moon-box-and-artwork-revealed-coming-march-2013 |url-status=live }}</ref> In a February [[Nintendo Direct]] presentation, Nintendo president and CEO [[Satoru Iwata]]—while wearing a replica of Luigi's cap—announced at 2013 would be declared the "[[Year of Luigi]]"; it was a year-long event that celebrated the 30th anniversary of Luigi, since his inception in ''[[Mario Bros.]]'' in 1983.<ref>{{Cite web |url=https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/ |title=Luigi's Mansion Dark Moon details highlight today's green plumber-themed Nintendo Direct |date=2013-02-14 |access-date=2022-04-20 |website=[[VentureBeat]] |last=Grubb |first=Jeff |archive-date=2022-04-27 |archive-url=https://web.archive.org/web/20220427120634/https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/ |url-status=live }}</ref><ref>{{Cite web |url=https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/ |title=Here is the entire Luigi-loving Nintendo Direct video presentation |date=2013-02-14 |access-date=2022-04-20 |website=[[VentureBeat]] |last=Grubb |first=Jeff |archive-date=2022-04-27 |archive-url=https://web.archive.org/web/20220427120634/https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/ |url-status=live }}</ref> According to Miyamoto, a decision was reached to create the event because of the new ''Luigi's Mansion'' and another game, ''[[Mario & Luigi: Dream Team]]'', both nearing release and put emphasis on Luigi, so they began the celebration to see fit. He also believed that Luigi is underrepresented and neglected in Nintendo titles.<ref>{{Cite web |last=Crecente |first=Brian |date=2013-03-12 |title=Shigeru Miyamoto on Nintendo's Innovative Past, Unsteady Present and Optimistic Future |url=https://www.polygon.com/2013/3/12/4089612/shigeru-miyamoto-interview-wii-u-3ds |url-status=live |archive-url=https://web.archive.org/web/20220317040805/https://www.polygon.com/2013/3/12/4089612/shigeru-miyamoto-interview-wii-u-3ds |archive-date=2022-03-17 |access-date=2022-04-23 |website=[[Polygon (website)|Polygon]]}}</ref> An overview of ''Dark Moon'' gameplay was presented by Miyamoto in the Direct, alongside announcements of ''Dream Team'' and ''[[New Super Luigi U]]''.<ref>{{Cite web |url=https://www.polygon.com/2013/2/14/3988186/nintendo-direct-for-feb-14-mario-golf-animal-crossing-and-more |title=Nintendo Direct for Feb. 14: Mario Golf, Animal Crossing and more |date=2013-02-14 |access-date=2022-04-23 |website=[[Polygon (website)|Polygon]] |archive-date=2022-04-24 |archive-url=https://web.archive.org/web/20220424033948/https://www.polygon.com/2013/2/14/3988186/nintendo-direct-for-feb-14-mario-golf-animal-crossing-and-more |url-status=live }}</ref> Prior to the overview presentation Miyamoto and Iwata performed a skit where Miyamoto appeared with a real-life Poltergust. Iwata gave Miyamoto a Luigi cap, declared the two of them the "Luigi Brothers", and Miyamoto began the overview.<ref>{{Cite web |last=Whitehead |first=Thomas |date=2013-02-20 |title=Video: Iwata and Miyamoto Perform Skit As The "Luigi Brothers" |url=https://www.nintendolife.com/news/2013/02/video_iwata_and_miyamoto_perform_skit_as_the_luigi_brothers |url-status=live |archive-url=https://web.archive.org/web/20220321050938/https://www.nintendolife.com/news/2013/02/video_iwata_and_miyamoto_perform_skit_as_the_luigi_brothers |archive-date=2022-03-21 |access-date=2022-04-22 |website=[[Nintendo Life]]}}</ref> The following March Nintendo made a [[Miiverse]] chatroom for ''Dark Moon''; various Nintendo employees, such as Miyamoto, [[Takashi Tezuka]], and Yoshihito Ikebata made posts on the chatroom.<ref>{{Cite web |last=Madden |first=Orla |date=2013-03-19 |title=Nintendo Launches Year Of Luigi Miiverse Communities |url=https://www.nintendolife.com/news/2013/03/nintendo_launches_year_of_luigi_miiverse_communities |url-status=live |archive-url=https://web.archive.org/web/20220320073203/https://www.nintendolife.com/news/2013/03/nintendo_launches_year_of_luigi_miiverse_communities |archive-date=2022-03-20 |access-date=2022-04-22 |website=[[Nintendo Life]]}}</ref><ref>{{Cite web |last=Green |first=Andy |date=2013-03-28 |title=Shigeru Miyamoto Makes His Miiverse Debut |url=https://www.nintendolife.com/news/2013/03/shigeru_miyamoto_makes_his_miiverse_debut |url-status=live |archive-url=https://web.archive.org/web/20190609182517/http://www.nintendolife.com/news/2013/03/shigeru_miyamoto_makes_his_miiverse_debut |archive-date=2019-06-09 |access-date=2022-04-22 |website=[[Nintendo Life]]}}</ref> When York, Davis, and Holliday were interviewed by Iwata in an [[Iwata Asks]] interview that month, they all wore Luigi caps in spirit of the celeration.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/03/iwata_asks_shines_a_light_on_luigis_mansion_dark_moon |title=Iwata Asks Shines A Light On Luigi's Mansion: Dark Moon |date=2013-03-22 |access-date=2022-04-23 |website=[[Nintendo Life]] |last=Green |first=Andy |archive-date=2022-03-21 |archive-url=https://web.archive.org/web/20220321073443/https://www.nintendolife.com/news/2013/03/iwata_asks_shines_a_light_on_luigis_mansion_dark_moon |url-status=live }}</ref> A promotional ad circulated in March that depicted a [[costumed character]] of Luigi using with the Poltergust in the real world, of which Nintendo partnered with iam8bit Productions to make and uploaded a video to their YouTube channel showing how the Poltergust was constructed.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/03/video_luigi_gets_his_hands_on_the_poltergust_5000 |title=Video: Luigi Gets His Hands On The Poltergust 5000 |date=2013-03-29 |access-date=2022-04-23 |website=[[Nintendo Life]] |last=McFerran |first=Damien |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191546/https://www.nintendolife.com/news/2013/03/video_luigi_gets_his_hands_on_the_poltergust_5000 |url-status=live }}</ref> ''Luigi's Mansion: Dark Moon'' was released on March 20, 2013, in Japan, March 24 in North America, and March 28 in Europe.<ref>{{Cite web |url=https://www.nintendolife.com/games/3ds/luigis_mansion_dark_moon |title=Luigi's Mansion: Dark Moon (3DS) |access-date=2022-05-04 |website=[[Nintendo Life]] |date=25 March 2019 |archive-date=2022-08-16 |archive-url=https://web.archive.org/web/20220816034956/https://www.nintendolife.com/games/3ds/luigis_mansion_dark_moon |url-status=live }}</ref> The following November the game was bundled with a Nintendo 3DS.<ref>{{Cite web |url=https://www.engadget.com/2013-11-25-luigi-finally-gets-his-own-3ds-bundle-in-this-the-year-of-luigi.html |title=Luigi finally gets his own 3DS bundle in this, the year of Luigi |date=2013-11-25 |access-date=2023-06-20 |website=[[Engadget]] |last=Cowan |first=Danny |archive-date=2022-03-25 |archive-url=https://web.archive.org/web/20220325235421/https://www.engadget.com/2013-11-25-luigi-finally-gets-his-own-3ds-bundle-in-this-the-year-of-luigi.html |url-status=live }}</ref><ref>{{Cite web |url=https://www.gamespot.com/articles/nintendo-reveals-luigi-s-mansion-dark-moon-3ds-bundle/1100-6416373/ |title=Nintendo reveals Luigi's Mansion: Dark Moon 3DS bundle |date=2013-11-25 |access-date=2023-06-20 |website=[[GameSpot]] |last=Makuch |first=Eddie |archive-date=2016-05-16 |archive-url=https://web.archive.org/web/20160516110217/http://www.gamespot.com/articles/nintendo-reveals-luigi-s-mansion-dark-moon-3ds-bundle/1100-6416373/ |url-status=live }}</ref> In a December 18, 2013 European Nintendo Direct a collectible diorama themed after ''Dark Moon'' and the Year of Luigi was announced and released for the [[Club Nintendo]] website in Europe. It was available for purchase that day in Europe and available as a pre-order in North America with a release date in March. The diorama was sold out in North America and removed from the Club Nintendo Europe website within two weeks.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/12/this_year_of_luigi_diorama_brings_a_dark_moon_to_club_nintendo |title=This Year of Luigi Diorama Brings a Dark Moon to Club Nintendo |date=2013-12-18 |access-date=2023-06-20 |website=[[Nintendo Life]] |last=Whitehead |first=Thomas |archive-date=2022-03-21 |archive-url=https://web.archive.org/web/20220321062626/https://www.nintendolife.com/news/2013/12/this_year_of_luigi_diorama_brings_a_dark_moon_to_club_nintendo |url-status=live }}</ref><ref>{{Cite web |url=https://www.nintendolife.com/news/2014/01/luigis_mansion_dark_moon_figurine_spooked_off_club_nintendo |title=Luigi's Mansion: Dark Moon Figurine Spooked Off Club Nintendo |date=2014-01-01 |access-date=2023-06-20 |website=[[Nintendo Life]] |last=Madden |first=Orla |archive-date=2022-11-29 |archive-url=https://web.archive.org/web/20221129032241/https://www.nintendolife.com/news/2014/01/luigis_mansion_dark_moon_figurine_spooked_off_club_nintendo |url-status=live }}</ref> ==Reception== {{Video game reviews | MC = 86/100<ref name="metacritic">{{cite web |url=https://www.metacritic.com/game/luigis-mansion-dark-moon/critic-reviews/?platform=3ds |title=''Luigi's Mansion: Dark Moon'' for 3DS Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 29, 2013 |archive-date=March 29, 2013 |archive-url=https://web.archive.org/web/20130329191223/http://www.metacritic.com/game/3ds/luigis-mansion-dark-moon |url-status=live }}</ref> | 4P = 90/100<ref name="4PR">{{Cite web |url=https://www.4players.de/4players.php/dispbericht_fazit/3DS/Test/Fazit_Wertung/3DS/27363/79540/Luigis_Mansion_2.html |title=Test: ''Luigi's Mansion 2'' (Action-Adventure) |first=Jörg |last=Luibl |date=March 22, 2013|website=4Players.de |access-date=August 31, 2020 |archive-date=November 4, 2021 |archive-url=https://web.archive.org/web/20211104203857/https://www.4players.de/4players.php/dispbericht_fazit/3DS/Test/Fazit_Wertung/3DS/27363/79540/Luigis_Mansion_2.html |url-status=live}}</ref> | Destruct = 9.5/10<ref name=Destructoid>{{cite web |url=https://www.destructoid.com/review-luigi-s-mansion-dark-moon-248144.phtml |archive-url=https://web.archive.org/web/20130323223607/http://www.destructoid.com/review-luigi-s-mansion-dark-moon-248144.phtml |title=''Luigi's Mansion 2'' review |last=Carter |first=Chris |website=[[Destructoid]] |date=March 21, 2013 |access-date=March 21, 2013 |archive-date=23 March 2013 |url-status=live}}</ref> | Edge = 8/10<ref name=EdgeRev>{{Cite web |url=http://www.edge-online.com/review/luigis-mansion-2-review/ |title=''Luigi's Mansion 2'' review |author=Edge Staff |date=March 21, 2013 |website=Edge Online |access-date=August 31, 2020 |url-status=dead |archive-url=https://web.archive.org/web/20130326001949/http://www.edge-online.com/review/luigis-mansion-2-review/ |archive-date=March 26, 2013}}</ref> | EGM = 8.5/10<ref name=EGMRev>{{Cite magazine|url=http://www.egmnow.com/articles/reviews/egm-review-luigis-mansion-dark-moon/|title=EGM Review: ''Luigi's Mansion: Dark Moon'' |first=Ray |last=Carsillo |date=March 21, 2013 |magazine=[[Electronic Gaming Monthly]] |access-date=August 31, 2020 |url-status=dead |archive-url=https://web.archive.org/web/20130325084528/http://www.egmnow.com/articles/reviews/egm-review-luigis-mansion-dark-moon/ |archive-date=March 25, 2013}}</ref> | EuroG = 9/10<ref name=EuroGReview>{{Cite web |url=https://www.eurogamer.net/articles/2013-03-22-luigis-mansion-2-review |title=''Luigi's Mansion 2'' review |first=Oli |last=Welsh |date=March 22, 2013 |website=[[Eurogamer]] |access-date=August 31, 2020 |archive-date=November 3, 2021 |archive-url=https://web.archive.org/web/20211103173900/https://www.eurogamer.net/articles/2013-03-22-luigis-mansion-2-review |url-status=live}}</ref> | Fam = 35/40<ref name=fam>{{cite web |url=http://www.polygon.com/2013/3/13/4098034/japan-review-check-luigis-mansion-castlevania-disgaea |title=Japan Review Check: ''Luigi's Mansion'', ''Castlevania'', ''Disgaea'' |website=[[Polygon (website)|Polygon]] |date=Mar 13, 2013 |access-date=April 16, 2013 |archive-date=February 12, 2020 |archive-url=https://web.archive.org/web/20200212222225/https://www.polygon.com/2013/3/13/4098034/japan-review-check-luigis-mansion-castlevania-disgaea |url-status=live}}</ref> | GI = 8.5/10<ref name="gi review">{{cite magazine |url=http://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2013/03/21/bustin-makes-me-feel-good.aspx |title=''Luigi's Mansion: Dark Moon'' Review - Bustin' Makes Me Feel Good |date=March 21, 2013 |last=Turi |first=Tim |magazine=[[Game Informer]] |access-date=March 21, 2013 |archive-date=March 24, 2013 |archive-url=https://web.archive.org/web/20130324015313/http://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2013/03/21/bustin-makes-me-feel-good.aspx |url-status=live}}</ref> | GameRev = 4/5<ref name=GameRevReview>{{Cite web |url=https://www.gamerevolution.com/review/59454-luigis-mansion-dark-moon-review |title=''Luigi's Mansion: Dark Moon'' Review |first=Kevin |last=Schaller |date=March 21, 2013 |website=[[GameRevolution]] |access-date=August 31, 2020 |archive-date=October 22, 2020 |archive-url=https://web.archive.org/web/20201022235436/https://www.gamerevolution.com/review/59454-luigis-mansion-dark-moon-review |url-status=live}}</ref> | GSpot = 6.5/10<ref name="gspot review">{{cite web |url=http://www.gamespot.com/luigis-mansion-dark-moon/reviews/luigis-mansion-dark-moon-review-6405758/ |title=''Luigi's Mansion: Dark Moon'' Review |date=March 21, 2013 |last=Petit |first=Carolyn |website=[[GameSpot]] |access-date=March 21, 2013 |archive-date=May 12, 2013 |archive-url=https://web.archive.org/web/20130512013624/http://www.gamespot.com/luigis-mansion-dark-moon/reviews/luigis-mansion-dark-moon-review-6405758/ |url-status=dead}}</ref> | GRadar = 4/5<ref name=GRadarRev>{{cite web |last1=Gilbert |first1=Henry |title=''Luigi's Mansion: Dark Moon'' Review |url=https://www.gamesradar.com/luigis-mansion-dark-moon-review/ |website=[[GamesRadar+]] |publisher=Future |access-date=September 16, 2018 |date=March 21, 2013 |archive-date=March 21, 2022 |archive-url=https://web.archive.org/web/20220321074135/https://www.gamesradar.com/luigis-mansion-dark-moon-review/ |url-status=live}}</ref> | GTM = 9/10<ref name=GTMRev>{{Cite web |url=http://www.gamestm.co.uk/reviews/luigis-mansion-dark-moon-review/ |title=''Luigi's Mansion: Dark Moon'' review |date=27 Mar 2013 |website=GamesTM |access-date=August 31, 2020 |url-status=dead |archive-url=https://web.archive.org/web/20130329160447/http://www.gamestm.co.uk/reviews/luigis-mansion-dark-moon-review/ |archive-date=March 29, 2013}}</ref> | GT = 9.3/10<ref name="gt review">{{cite web |url=http://www.gametrailers.com/reviews/c2yiav/luigi-s-mansion--dark-moon-review |title=''Luigi's Mansion: Dark Moon'' - Review |date=March 21, 2013 |publisher=[[GameTrailers]] |access-date=March 21, 2013 |archive-date=March 24, 2013 |archive-url=https://web.archive.org/web/20130324011445/http://www.gametrailers.com/reviews/c2yiav/luigi-s-mansion--dark-moon-review |url-status=dead}}</ref> | GB = 4/5<ref name=BombRev>{{Cite web |url=https://www.giantbomb.com/reviews/luigi-s-mansion-dark-moon-review/1900-567/ |title=''Luigi's Mansion: Dark Moon'' Review |first=Alex |last=Navarro |date=March 21, 2013 |website=Giant Bomb |access-date=August 31, 2020 |archive-date=June 25, 2020 |archive-url=https://web.archive.org/web/20200625010238/https://www.giantbomb.com/reviews/luigi-s-mansion-dark-moon-review/1900-567/ |url-status=live}}</ref> | HCG = 3.5/5<ref>{{Cite web |url=https://hardcoregamer.com/2013/04/13/review-luigis-mansion-dark-moon/ |title=Review: ''Luigi's Mansion: Dark Moon'' |first=James |last=Cunningham |date=April 13, 2013 |website=Hardcore Gamer |access-date=August 31, 2020 |archive-date=December 2, 2019 |archive-url=https://web.archive.org/web/20191202112739/https://www.hardcoregamer.com/2013/04/13/review-luigis-mansion-dark-moon/ |url-status=live}}</ref> | Hyper = <!-- 80/100<ref>{{cite magazine |date=May 2013 |title=''Luigi's Mansion: Dark Moon'' |magazine=[[Hyper (magazine)|Hyper]] |publisher=[[Future plc|Future Publishing]] |issue=235 |pages=79}}</ref> --> | IGN = 9.3/10<ref name="ign review">{{cite web |url=http://www.ign.com/articles/2013/03/21/luigis-mansion-dark-moon-review |title=''Luigi's Mansion: Dark Moon'' Review |last=MacDonald |first=Keza |website=[[IGN]] |date=March 21, 2013 |access-date=March 21, 2013 |archive-date=April 23, 2013 |archive-url=https://web.archive.org/web/20130423175530/http://www.ign.com/articles/2013/03/21/luigis-mansion-dark-moon-review |url-status=live }}</ref> | Joystiq = 3.5/5<ref name="Joystiq">{{cite web |url=http://www.joystiq.com/2013/03/21/luigis-mansion-dark-moon-review/ |title=''Luigi's Mansion: Dark Moon'' review: Ghouls' Gold |publisher=AOL |last=Mitchell |first=Richard |date=12 March 2013 |access-date=21 March 2013 |archive-url=https://web.archive.org/web/20150131104313/http://www.joystiq.com/2013/03/21/luigis-mansion-dark-moon-review/ |archive-date=31 January 2015 |url-status=dead |df=dmy-all}}</ref> | NLife = 9/10<ref name="nlife review">{{cite web |url=http://www.nintendolife.com/reviews/3ds/luigis_mansion_dark_moon |title=''Luigi's Mansion: Dark Moon'' Review |date=March 21, 2013 |last=Watts |first=Martin |publisher=NintendoLife |access-date=March 21, 2013 |archive-date=March 23, 2013 |archive-url=https://web.archive.org/web/20130323110116/http://www.nintendolife.com/reviews/3ds/luigis_mansion_dark_moon |url-status=live}}</ref> | NWR = 9.5/10<ref name="nwr review">{{cite web |url=http://www.nintendoworldreport.com/review/33605 |title=''Luigi's Mansion: Dark Moon'' Review |date=March 21, 2013 |last=Ronaghan |first=Neal |publisher=Nintendo World Report |access-date=March 21, 2013 |archive-date=March 24, 2013 |archive-url=https://web.archive.org/web/20130324002724/http://www.nintendoworldreport.com/review/33605 |url-status=live}}</ref> | ONM = 92%<ref name=ONM>{{Cite web |url=http://www.officialnintendomagazine.co.uk/48014/luigis-mansion-2-review/?page=3 |title=''Luigi's Mansion 2'' review |first=Matthew |last=Castle |date=March 25, 2013 |website=Official Nintendo Magazine |access-date=August 31, 2020 |url-status=dead |archive-url=https://web.archive.org/web/20130328103722/http://www.officialnintendomagazine.co.uk/48014/luigis-mansion-2-review/?page=3 |archive-date=March 28, 2013}}</ref> | PG = 4.5/5<ref>{{Cite web |url=https://www.pocketgamer.com/articles/049496/luigis-mansion-2-dark-moon/ |title=''Luigi's Mansion 2: Dark Moon'' |first=Mike |last=Rose |date=March 21, 2013 |website=Pocket Gamer |access-date=August 31, 2020 |archive-date=August 3, 2020 |archive-url=https://web.archive.org/web/20200803230948/https://www.pocketgamer.com/articles/049496/luigis-mansion-2-dark-moon/ |url-status=live}}</ref> | Poly = 7/10<ref>{{Cite web |url=https://www.polygon.com/2013/3/21/4130360/luigis-mansion-dark-moon-review |title=''LUIGI'S MANSION: DARK MOON'' REVIEW: LOST SOULS |first=Griffin |last=McElroy |date=March 21, 2013 |website=[[Polygon (website)|Polygon]] |access-date=August 31, 2020 |archive-date=March 21, 2022 |archive-url=https://web.archive.org/web/20220321074135/https://www.polygon.com/2013/3/21/4130360/luigis-mansion-dark-moon-review |url-status=live}}</ref> | VG = 9/10<ref>{{Cite web |url=https://www.videogamer.com/reviews/luigis_mansion_2_review.html |title=''Luigi's Mansion 2'' Review |first=Sam |last=White |date=March 21, 2013 |website=VideoGamer |access-date=August 31, 2020 |archive-date=December 5, 2019 |archive-url=https://web.archive.org/web/20191205023018/https://www.videogamer.com/reviews/luigis_mansion_2_review.html |url-status=live}}</ref> }} === Critical reviews === ''Luigi's Mansion: Dark Moon'' received "generally favorable reviews", receiving an 86/100 on [[review aggregator]] website [[Metacritic]].<ref name="metacritic" /> ''[[IGN]]'' gave the game a 9.3 out of 10, citing that it was "Nintendo at its inventive best."<ref name="ign review"/> Matthew Castle of ''[[Official Nintendo Magazine]]'' gave it a 92%, praising the game's 3D visuals and mix of old and new features. However, he also criticized the game for its lack of checkpoints, stating that "Death, though rare, forces Luigi to restart missions from scratch, punishing 30 seconds of weak defence with up to half an hour of collecting treasure and solving puzzles for a second time which feels like rough justice when you make a silly mistake in a surprise ambush." He concluded on a positive note, stating "For as much as ''Luigi's Mansion 2'' acts like the class clown, all shrieks and pratfalls, it has more heart than any game in recent memory when it isn't yanking them out of ghost chests, naturally. So man up Luigi and embrace your applause. Funny, gorgeous, crammed full of surprises... but enough about Luigi. Nintendo renovates one of its more oddball offerings into a must-have title. The only thing to fear is that it takes another 10 years to return."<ref name=ONM/> Conversely, Carolyn Petit of ''[[GameSpot]]'' gave it a 6.5 out of 10, citing "difficulty spikes and a lack of checkpoints", as well as the stiff controls, but praised the multiplayer functionality.<ref name="gspot review"/> The visual presentation was widely lauded, with some considering the graphics to be the best yet seen on the 3DS,<ref name=GameRevReview/><ref name=GTMRev/><ref name="nlife review"/> and Oli Welsh of ''[[Eurogamer]]'' proclaiming that it is "as close to a playable cartoon as anything since ''[[The Legend of Zelda: The Wind Waker|Zelda: The Wind Waker]]''".<ref name=EuroGReview/> Richard Mitchell of ''[[Joystiq]]'' and Petit deemed the atmospheric settings to be the game's strongest asset, with Petit observing that the game "perfectly captures the sort of genteel spookiness typified by [[Disneyland]]'s [[The Haunted Mansion|Haunted Mansion]] attraction".<ref name="gspot review"/><ref name="Joystiq"/> The settings were compared to [[diorama]]s and ornate dollhouses,<ref name=EuroGReview/><ref name=GRadarRev/><ref name="ign review"/><ref name=ONM/> and the high amount of interactive elements that react to Luigi's vacuum were said to instill charm in the settings.<ref name=EdgeRev/><ref name="gt review"/><ref name=ONM/> The character animations, particularly Luigi's, were praised for their comedic value, with Welsh elaborating that "Every movement will make you smile, from his pot-bellied scamper when you hold down the run button to his tiptoed ghost-hunting stance, or the elaborate [[Stan Laurel]] set-ups for each scripted pratfall."<ref name=EuroGReview/><ref name="gi review"/><ref name="gspot review"/><ref name=BombRev/> The stereoscopic 3D effects were credited for significantly augmenting the game's visuals by granting added physicality and depth to the environmental details.{{efn|<ref name=Destructoid/><ref name=EGMRev/><ref name=GRadarRev/><ref name=GTMRev/><ref name="gt review"/><ref name=BombRev/><ref name=ONM/>}} Chris Carter of ''[[Destructoid]]'' singled out the ghosts as a visual highlight, but complained that the presentation of the menus was "decidedly cheap and non-Nintendo".<ref name=Destructoid/> Castle warned that players "may mourn the loss of the first game's [[Gothic fiction|gothic]] murk - spooks are more generic than the portrait ghosts".<ref name=ONM/> Commentary on the audio was generally positive. The music was described as "gently foreboding" and "delightfully spooky",<ref name="gspot review"/><ref name="Joystiq"/> with Welsh attributing a ''[[Scooby-Doo]]''-like quality,<ref name=EuroGReview/> and Mitchell remarking that it "skews much closer to [[Alfred Hitchcock]] than [[Akira Yamaoka]]".<ref name="Joystiq"/> Welsh commended Martinet's vocalizations,<ref name=EuroGReview/> and reviewers cited Luigi's tremulous idle humming along to the background music as an endearing trait.<ref name=EuroGReview/><ref name="gi review"/><ref name="gspot review"/><ref name="gt review"/> While Tim Turi of ''[[Game Informer]]'' affectionately likened E. Gadd's unintelligible prattling to "a lovable [[Ewok]]",<ref name="gi review"/> Kevin Schaller of ''[[GameRevolution]]'' was sometimes annoyed by his manner of speech, which he referred to as "Nintendo's version of [[Simlish]]". Apart from this, Schaller acknowledged the music as occasionally eerie and the sounds effects as convincingly fitting.<ref name=GameRevReview/> ===Sales=== ''Luigi's Mansion'' debuted to high sales in the U.S.; selling 415,000 copies in the country by mid-April, it became the sixth bestselling game of the month in only a week's time in March, behind ''[[Call of Duty: Black Ops 2]]''. 365,000 of which were physical and the rest were digital downloads.<ref>{{cite web |url=http://www.nintendolife.com/news/2013/04/npd_results_show_success_for_luigis_mansion_dark_moon |title=NPD Results Show Success for ''Luigi's Mansion: Dark Moon'' |first=Thomas |last=Whitehead |date=April 19, 2013 |access-date=December 8, 2017 |archive-date=November 22, 2017 |archive-url=https://web.archive.org/web/20171122215743/http://www.nintendolife.com/news/2013/04/npd_results_show_success_for_luigis_mansion_dark_moon |url-status=live }}</ref> By mid-July, sales totalled over 750,000 units.<ref>{{Cite web |url=https://www.eurogamer.net/articles/2013-07-19-nintendo-hails-3ds-animal-crossing-new-leaf-sales-in-the-us |title=Nintendo hails 3DS, ''Animal Crossing: New Leaf'' sales in the US |date=July 19, 2013 |access-date=2022-05-02 |website=[[Eurogamer]] |last=Yin-Poole |first=Wesley |archive-date=2022-01-29 |archive-url=https://web.archive.org/web/20220129143115/https://www.eurogamer.net/articles/2013-07-19-nintendo-hails-3ds-animal-crossing-new-leaf-sales-in-the-us |url-status=live }}</ref> In the United Kingdom, ''Luigi's Mansion: Dark Moon'' charted fifth in the All Formats chart, a position it held for three consecutive weeks, becoming the first 3DS exclusive title of the year to chart.<ref>{{cite web |url=http://www.nintendolife.com/news/2013/04/luigis_mansion_2_refuses_to_get_scared_out_of_the_uk_top_10 |title=''Luigi's Mansion 2'' Refuses to Get Scared Out of Top 10 |last=Whitehead |first=Thomas |date=April 15, 2013 |website=[[Nintendo Life]] |access-date=April 18, 2013 |archive-date=19 April 2013 |archive-url=https://web.archive.org/web/20130419021947/http://www.nintendolife.com/news/2013/04/luigis_mansion_2_refuses_to_get_scared_out_of_the_uk_top_10 |url-status=live}}</ref> It continued to remain within the top ten charts until mid-May.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/05/luigis_mansion_dark_moon_and_lego_city_3ds_stand_their_ground_in_uk_top_10 |title=''Luigi's Mansion: Dark Moon'' and ''LEGO City 3DS'' Stand Their Ground in UK Top 10 |date=May 13, 2013 |access-date=May 5, 2022 |website=[[Nintendo Life]] |last=Watts |first=Martin |archive-date=May 5, 2022 |archive-url=https://web.archive.org/web/20220505134719/https://www.nintendolife.com/news/2013/05/luigis_mansion_dark_moon_and_lego_city_3ds_stand_their_ground_in_uk_top_10 |url-status=live }}</ref> The game was the number-one bestseller in Japan for three weeks in a row, totalling 459,000 by April 7 and 68,423 were from the week prior, ahead of ''[[Animal Crossing: New Leaf]]''.<ref>{{Cite web |url=https://www.vg247.com/luigis-mansion-dark-moon-still-retail-king-in-japan |title=''Luigi's Mansion: Dark Moon'' still retail king in Japan |date=April 10, 2013 |access-date=May 2, 2022 |website=[[VG247]] |last=Nunneley |first=Stephany |archive-date=May 2, 2022 |archive-url=https://web.archive.org/web/20220502174200/https://www.vg247.com/luigis-mansion-dark-moon-still-retail-king-in-japan |url-status=live }}</ref> Sales tracker [[Media Create]] reported that the game had sold over eighty percent of its shipment in its debut week.<ref>{{Cite web |url=https://www.siliconera.com/luigis-mansion-dark-moon-sells-85-of-shipment/ |title=''Luigi's Mansion: Dark Moon'' Sells 85% Of Shipment |date=March 29, 2013 |access-date=May 2, 2022 |website=[[Siliconera]] |last=Sahdev |first=Ishaan |archive-date=May 2, 2022 |archive-url=https://web.archive.org/web/20220502174200/https://www.siliconera.com/luigis-mansion-dark-moon-sells-85-of-shipment/ |url-status=live }}</ref> According to Nintendo of America's senior product marketing director [[Bill Trinen]], the successful launches of ''Dark Moon'' and ''[[Pokémon Mystery Dungeon: Gates to Infinity]]'' helped push 3DS sales up 50 percent to a total of 20 million, and expected that 3DS sales would "really take off" in 2013.<ref>{{Cite web |url=https://www.gamespot.com/articles/3ds-us-physical-software-sales-hit-20-million/1100-6407261/ |title=3DS US physical software sales hit 20 million |date=April 19, 2013 |access-date=May 5, 2022 |website=[[GameSpot]] |last=Makuch |first=Eddie |archive-date=May 5, 2022 |archive-url=https://web.archive.org/web/20220505134719/https://www.gamespot.com/articles/3ds-us-physical-software-sales-hit-20-million/1100-6407261/ |url-status=live }}</ref> Within its first week, worldwide sales reached over 1 million,<ref>{{Cite web |url=http://www.nintendoworldreport.com/news/33997/luigis-mansion-dark-moon-cracks-one-million-units-worldwide |title=''Dark Moon'' Cracks One Million Units Worldwide in March |date=April 24, 2013 |access-date=May 5, 2022 |website=Nintendo World Report}}</ref> and by the end of October, 3.13 million.<ref>{{Cite web |url=https://www.gamespot.com/articles/animal-crossing-new-leaf-sales-pass-6-million/1100-6415889/ |title=''Animal Crossing: New Leaf'' sales pass 6 million |date=October 31, 2013 |access-date=May 5, 2022 |website=[[GameSpot]] |last=Makuch |first=Eddie |archive-date=June 17, 2014 |archive-url=https://web.archive.org/web/20140617010053/http://www.gamespot.com/articles/animal-crossing-new-leaf-sales-pass-6-million/1100-6415889/ |url-status=live }}</ref> As of December 31, 2020, the game has sold 6.44 million copies worldwide and is the [[List of best-selling Nintendo 3DS video games|twelfth best-selling game on the 3DS]].<ref>{{cite book |title=2021CESAゲーム白書 (2021 CESA Games White Papers) |publisher=[[Computer Entertainment Supplier's Association]] |year=2021 |isbn=978-4-902346-43-5}}</ref> === Awards and nominations === Prior to release, ''Dark Moon'' was nominated for Best Handheld game by the [[Game Critics Awards]],<ref>{{Cite web |url=https://www.vg247.com/nominees-for-e3-2012-game-critics-awards-announced |title=Nominees for E3 2012 Game Critics Awards announced |date=2012-06-20 |access-date=2022-04-19 |website=[[VG247]] |last=Nunnely |first=Stephany |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127055442/https://www.vg247.com/nominees-for-e3-2012-game-critics-awards-announced |url-status=live }}</ref> but lost to Queasy Games's ''[[Sound Shapes]]''.<ref name="luigideservedthis">{{Cite web |url=https://www.vg247.com/game-critics-awards-the-last-of-us-wins-e3-best-of-show-four-more-awards |title=Game Critics Awards - The Last of Us wins E3 Best of Show, four more awards |date=2012-06-26 |access-date=2022-04-19 |website=[[VG247]] |last=Nunneley |first=Stephany |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419170932/https://www.vg247.com/game-critics-awards-the-last-of-us-wins-e3-best-of-show-four-more-awards |url-status=live }}</ref> Throughout 2013 and 2014 the game was nominated at various game award ceremonies primarily in handheld game categories,<ref name="nominated..."/> but lost all nominations to various other titles, including others developed by Nintendo.<ref name="nodice"/><ref name="luiginotnumberone"/><ref name="...and lost"/> At the [[Video game award|NAVGTR Awards]], the game was nominated in categories for its animation and control design, but lost to ''[[The Walking Dead: 400 Days]]'' and the critically acclaimed ''[[The Last of Us]]'' respectively.<ref name="drat"/> Various news sites considered ''Dark Moon'' to be among the best video games of 2013, including ''IGN'',<ref>{{Cite web |url=https://www.ign.com/articles/2013/10/31/top-horror-games-of-2013 |title=Top Horror Games of 2013 |date=2013-10-31 |access-date=2022-11-27 |website=[[IGN]] |last=Silva |first=Marty |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127062035/https://www.ign.com/articles/2013/10/31/top-horror-games-of-2013 |url-status=live }}</ref> ''USGamer'',<ref>{{Cite web |url=https://www.usgamer.net/articles/2013-in-review-luigis-mansion-and-the-best-of-two-worlds |title=2013 in Review: Luigi's Mansion and the Best of Two Worlds |date=2013-12-27 |access-date=2022-11-27 |website=[[USGamer]] |last=Davison |first=Pete |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127062026/https://www.usgamer.net/articles/2013-in-review-luigis-mansion-and-the-best-of-two-worlds |url-status=live }}</ref> ''VentureBeat'',<ref>{{Cite web |url=https://venturebeat.com/community/2014/01/10/my-top-10-games-of-2013/ |title=My top 10 games of 2013 |date=2014-01-10 |access-date=2022-11-27 |website=[[VentureBeat]] |last=Kosiec |first=Tom |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127062033/https://venturebeat.com/community/2014/01/10/my-top-10-games-of-2013/ |url-status=live }}</ref> and ''Eurogamer''.<ref>{{Cite web |url=https://www.eurogamer.net/eurogamer-readers-top-50-games-of-2013 |title=Eurogamer Readers' Top 50 Games of 2013 |date=2014-12-18 |access-date=2022-11-27 |website=[[Eurogamer]] |last=Robinson |first=Martin |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127062028/https://www.eurogamer.net/eurogamer-readers-top-50-games-of-2013 |url-status=live }}</ref> {| class="wikitable plainrowheaders sortable" width="auto" |- ! scope="col"| Year ! scope="col"| Award ceremony ! scope="col"| Category ! scope="col"| Result ! scope="col" class="unsortable"| {{Abbr|Ref.|References}} |- | rowspan="1" style="text-align:center;" | 2012 | rowspan="1" | [[Game Developers Choice Awards]] | Best Handheld Game | {{nom}} | rowspan="1" style="text-align:center;" |<ref name="luigideservedthis"/> |- | rowspan="2" style="text-align:center;" | 2013 | rowspan="1" | [[Golden Joystick Awards]] | Best Handheld Game | {{nom}} | rowspan="1" style="text-align:center;" |<ref name="nominated...">{{Cite web |url=https://www.nintendolife.com/news/2013/08/nintendo_featured_in_nine_categories_at_this_years_golden_joystick_awards |title=Nintendo Featured In Nine Categories At This Year's Golden Joystick Awards |date=2013-08-29 |access-date=2022-11-26 |website=[[Nintendo Life]] |last=Madden |first=Orla |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127051842/https://www.nintendolife.com/news/2013/08/nintendo_featured_in_nine_categories_at_this_years_golden_joystick_awards |url-status=live }}</ref><ref name="...and lost">{{Cite web |url=https://www.gamesradar.com/watch-our-golden-joystick-awards-livestream-3pm |title=Here are your Golden Joystick Award winners 2013 |date=2013-10-25 |access-date=2022-11-26 |website=[[GamesRadar]] }}{{Dead link|date=June 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> |- | [[British Academy Children's Awards]] | [[British Academy Children's Award for Game|Game of 2013]] | {{nom}} | align="center"| <ref>{{cite web|url=http://awards.bafta.org/award/2013/childrens|title=Children's in 2013|website=[[British Academy of Film and Television Arts]]|accessdate=19 February 2023|archive-date=9 October 2014|archive-url=https://web.archive.org/web/20141009150018/http://awards.bafta.org/award/2013/childrens|url-status=live}}</ref> |- | rowspan="4" style="text-align:center;" | 2014 | rowspan="1" | [[17th Annual D.I.C.E. Awards]] | [[D.I.C.E. Award for Mobile Game of the Year|Handheld Game of the Year]] | {{nom}} | rowspan="1" style="text-align:center;" |<ref name="nodice">{{Cite web |url=https://www.vg247.com/d-i-c-e-awards-2014-watch-the-ceremony-here-all-winners-as-they-happen |title=The Last of Us takes Game of the Year at D.I.C.E. Awards 2014 |date=2014-02-07 |access-date=2022-11-26 |website=[[VG247]] |last=Hillier |first=Brenna |archive-date=2021-11-01 |archive-url=https://web.archive.org/web/20211101215510/https://www.vg247.com/d-i-c-e-awards-2014-watch-the-ceremony-here-all-winners-as-they-happen |url-status=live }}</ref> |- | Game Developers Choice Awards | Best Handheld/Mobile Game | {{nom}} | rowspan="1" style="text-align:center;" | <ref name="luiginotnumberone">{{Cite web |url=https://www.gamesindustry.biz/the-last-of-us-tearaway-gone-home-lead-gdc-award-noms |title=The Last of Us, Tearaway, Gone Home lead GDC Award noms |date=2014-01-09 |access-date=2022-11-26 |website=[[GamesIndustry.biz]] |last=Sinclair |first=Brendan |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127051843/https://www.gamesindustry.biz/the-last-of-us-tearaway-gone-home-lead-gdc-award-noms |url-status=live }}</ref> |- | rowspan="2"| [[Video game award|NAVGTR Awards]] | Animation, Interactive | {{nom}} | rowspan="2" style="text-align:center;" | <ref name="drat">{{Cite web |url=https://navgtr.org/2013-awards/#:~:text=Notable%20single%20awards%20went%20to,Injustice%3A%20Gods%20Among%20Us%20for |title=2013 Awards |access-date=2022-11-27 |website=NAVTGR |last=Allen |first=Thomas |archive-date=2021-10-27 |archive-url=https://web.archive.org/web/20211027181416/https://navgtr.org/2013-awards/#:~:text=Notable%20single%20awards%20went%20to,Injustice%3A%20Gods%20Among%20Us%20for |url-status=live }}</ref> |- | Control Design, 3D | {{nom}} |- |} == Legacy == In retrospective rankings ranging from 2015 to 2023, ''VG247'',<ref>{{Cite web |url=https://www.vg247.com/best-nintendo-3ds-games |title=The 15 best Nintendo 3DS games |date=2019-06-18 |access-date=2023-06-20 |website=[[VG247]] |last=Schilling |first=Chris |archive-date=2023-05-03 |archive-url=https://web.archive.org/web/20230503101534/https://www.vg247.com/best-nintendo-3ds-games |url-status=live }}</ref> ''Eurogamer'',<ref>{{Cite web |url=https://www.eurogamer.net/the-best-3ds-games |title=The best 3DS games |date=2015-05-03 |access-date=2023-06-20 |website=[[Eurogamer]] |archive-date=2023-02-01 |archive-url=https://web.archive.org/web/20230201185333/https://www.eurogamer.net/the-best-3ds-games |url-status=live }}</ref> ''IGN'',<ref>{{Cite web |url=https://www.ign.com/articles/2013/09/10/the-top-25-nintendo-3ds-games |title=The Top 25 Nintendo 3DS Games |date=2017-03-28 |access-date=2023-06-20 |website=[[IGN]] |archive-date=2021-11-28 |archive-url=https://web.archive.org/web/20211128141604/https://www.ign.com/articles/2013/09/10/the-top-25-nintendo-3ds-games |url-status=live }}</ref> and ''Nintendo Life'' considered ''Dark Moon'' to be one of the best games on the Nintendo 3DS.<ref>{{Cite web |url=https://www.nintendolife.com/guides/50-best-nintendo-3ds-games-of-all-time?page=3 |title=50 Best Nintendo 3DS Games Of All Time |date=2023-03-23 |access-date=2023-06-20 |website=[[Nintendo Life]] |last=Laane |first=Gavin |archive-date=2023-04-12 |archive-url=https://web.archive.org/web/20230412043838/https://www.nintendolife.com/guides/50-best-nintendo-3ds-games-of-all-time?page=3 |url-status=live }}</ref> After the release of ''Dark Moon'', Next Level Games decided to work with Nintendo exclusively and,<ref>{{Cite web |url=https://www.gamespot.com/articles/luigi-s-mansion-dark-moon-dev-now-working-exclusively-with-nintendo/1100-6417030/ |title=Luigi's Mansion: Dark Moon dev now working exclusively with Nintendo |date=2014-01-09 |access-date=2022-04-25 |website=[[GameSpot]] |last=Gaston |first=Martin |archive-date=2022-04-25 |archive-url=https://web.archive.org/web/20220425171144/https://www.gamespot.com/articles/luigi-s-mansion-dark-moon-dev-now-working-exclusively-with-nintendo/1100-6417030/ |url-status=live }}</ref> after the release of ''[[Luigi's Mansion 3]]'', were acquired by Nintendo altogether. Nintendo acquired the company to increase communication opportunities, in hopes that it would "facilitate an anticipated improvement in development speed and quality".<ref>{{Cite web |url=https://www.gamesindustry.biz/articles/2021-01-05-nintendo-acquires-next-level-games |title=Nintendo acquires Next Level Games |date=2021-01-05 |access-date=2022-04-25 |website=[[GamesIndustry]] |last=Dealessandri |first=Marie |archive-date=2022-04-25 |archive-url=https://web.archive.org/web/20220425171144/https://www.gamesindustry.biz/articles/2021-01-05-nintendo-acquires-next-level-games |url-status=live }}</ref> In a June 2023 Nintendo Direct, Nintendo announced a remaster of ''Dark Moon'' with updated graphics, which is planned to release for the Nintendo Switch in 2024.<ref>{{Cite web |url=https://www.gamespot.com/articles/luigis-mansion-dark-moon-is-coming-to-nintendo-switch/1100-6515366/ |title=Luigi's Mansion: Dark Moon Is Coming To Nintendo Switch |date=2023-06-21 |access-date=2023-06-21 |website=[[GameSpot]] |last=Gurwin |first=Gabe |archive-date=2023-06-21 |archive-url=https://web.archive.org/web/20230621145027/https://www.gamespot.com/articles/luigis-mansion-dark-moon-is-coming-to-nintendo-switch/1100-6515366/ |url-status=live }}</ref><ref>{{Cite web |url=https://www.ign.com/articles/luigis-mansion-dark-moon-remaster-announced-along-with-princess-peach-game-during-nintendo-direct |title=Luigi's Mansion: Dark Moon Remaster Announced Along With Princess Peach Game During Nintendo Direct |date=2023-06-21 |access-date=2023-06-21 |website=[[IGN]] |last=Bailey |first=Kat |archive-date=2023-06-21 |archive-url=https://web.archive.org/web/20230621150620/https://www.ign.com/articles/luigis-mansion-dark-moon-remaster-announced-along-with-princess-peach-game-during-nintendo-direct |url-status=live }}</ref> On March 10, 2024, it was announced that the remaster would be released on June 27, 2024.<ref>{{Cite web |url=https://www.ign.com/articles/luigis-mansion-2-hd-release-date-announced-on-mar10-day |title=Luigi's Mansion 2 HD Release Date Announced on MAR10 Day |date=2024-03-10 |access-date=2024-03-13 |website=[[IGN]] |last=Pankhurst |first=Adam}}</ref> === {{Anchor|Luigi's Mansion Arcade}} ''Luigi's Mansion Arcade'' === ''Luigi's Mansion Arcade'' is an arcade cabinet developed by [[Capcom]],<ref>{{Cite web |url=https://www.polygon.com/2014/11/4/7157753/luigis-mansion-arcade-nintendo-capcom |title=Luigi's Mansion is coming to arcades, thanks to Capcom |date=2014-11-04 |access-date=2022-04-25 |website=[[Polygon (website)|Polygon]] |last=McWhertor |first=Michael |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191800/https://www.polygon.com/2014/11/4/7157753/luigis-mansion-arcade-nintendo-capcom |url-status=live }}</ref> other involvement by [[Sega]], and licensed by Nintendo,<ref name="IGNA"/> and based on the contents of ''Dark Moon''.<ref name="IGNA">{{Cite web |url=https://www.ign.com/articles/2015/02/02/sega-officially-reveals-luigis-mansion-arcade |title=SEGA Officially Reveals Luigi's Mansion Arcade |date=2015-02-02 |access-date=2022-04-24 |website=[[IGN]] |last=Regan |first=Tom |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191544/https://www.ign.com/articles/2015/02/02/sega-officially-reveals-luigis-mansion-arcade |url-status=live }}</ref> Capcom ran a temporary location test of the cabinet in an arcade from October 30, 2014 to November 3, 2014.<ref>{{Cite web |url=https://www.ign.com/articles/2014/11/04/luigis-mansion-arcade-game-tested-in-japan-during-halloween |title=Luigi's Mansion Arcade Game Tested in Japan During Halloween |date=2014-11-04 |access-date=2022-04-25 |website=[[IGN]] |last=Pitcher |first=Jenna |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191800/https://www.ign.com/articles/2014/11/04/luigis-mansion-arcade-game-tested-in-japan-during-halloween |url-status=live }}</ref> The cabinet was formally revealed by SEGA in 2015 and was available for play sessions at the 2015 [[Japan Amusement Expo]].<ref name="IGNA"/> Following a trailer and promotional website from Capcom,<ref>{{Cite web |url=https://www.vg247.com/check-out-the-new-luigis-mansion-arcade-trailer |title=Check out the new Luigi's Mansion Arcade trailer |date=2015-06-15 |access-date=2022-04-25 |website=[[VG247]] |last=Arif |first=Shabana |archive-date=2022-10-31 |archive-url=https://web.archive.org/web/20221031113726/https://www.vg247.com/check-out-the-new-luigis-mansion-arcade-trailer |url-status=live }}</ref> cabinets debuted in Japan in summer of 2015.<ref>{{Cite web |url=https://www.eurogamer.net/luigis-mansion-is-getting-a-japanese-arcade-cabinet |title=Luigi's Mansion is getting a Japanese arcade cabinet |date=2014-11-05 |access-date=2022-04-25 |website=[[Eurogamer]] |archive-date=2022-05-14 |archive-url=https://web.archive.org/web/20220514002939/https://www.eurogamer.net/luigis-mansion-is-getting-a-japanese-arcade-cabinet |url-status=live }}</ref> The first North American cabinet was placed in a [[Dave & Buster's]] at [[Addison, Illinois]] on October 9, 2015,<ref>{{Cite web |url=https://hardcoregamer.com/news/dave-busters-receives-first-luigis-mansion-arcade-cabinet/171273/ |title=Dave & Buster's Receives First Luigi's Mansion Arcade Cabinet |date=2015-10-09 |access-date=2022-04-25 |website=Hardcore Gamer |last=Whritenour |first=Jacob |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191541/https://hardcoregamer.com/news/dave-busters-receives-first-luigis-mansion-arcade-cabinet/171273/ |url-status=live }}</ref> and other western Dave & Buster's locations received one throughout the following year.<ref name="IGNAO">{{Cite web |url=https://www.ign.com/articles/2016/09/13/luigis-mansion-arcade-inside-nintendos-wonderfully-spooky-arcade-game |title=Luigi's Mansion Arcade: Inside Nintendo's Wonderfully Spooky Arcade Game |date=2016-09-13 |website=[[IGN]] |last=Otero |first=Jose |access-date=2022-04-27 |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191542/https://www.ign.com/articles/2016/09/13/luigis-mansion-arcade-inside-nintendos-wonderfully-spooky-arcade-game |url-status=live }}</ref> It is titled ''Luigi Mansion Arcade'' in Japan and ''Luigi's Mansion Arcade'' in North America.<ref name="NlifeAR">{{Cite web |url=https://www.nintendolife.com/news/2015/07/feature_hands_on_with_the_spooktacular_luigis_mansion_arcade |title=Feature: Hands On With The Spooktacular Luigi's Mansion Arcade |date=2015-07-29 |access-date=2022-04-25 |website=[[Nintendo Life]] |last=Bertoli |first=Ben |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191545/https://www.nintendolife.com/news/2015/07/feature_hands_on_with_the_spooktacular_luigis_mansion_arcade |url-status=live }}</ref> The exterior and interior of the machine are decorated with panel art from both ''Luigi's Mansion'' and ''Dark Moon'', and contain two sets of to-scale Poltergusts, and the players use the Poltergust's vacuum nozzle as a controller. It is an enclosed, sit-down cabinet, and the players view a screen from a first-person perspective; gameplay is an [[rail shooter|on-rails]] [[light gun]] shooter.<ref name="IGNAO"/> The players have a choice of beginning the game or receiving a tutorial from E. Gadd first, who gives an overview of the Poltergust's features.<ref name="NlifeAR"/> Ghosts come in waves within ''Dark Moon'' locations, and the player must push a button on the Poltergust to stun them and hold a trigger to suck them in. Prompts on the screen dictate how the player needs to move the Poltergust around in order to suck ghosts in successfully, or they will escape otherwise.<ref name="IGNAO"/><ref name="NlifeAR"/> The players can also use a smart bomb to clear a large wave of ghosts at once,<ref name="IGNAO"/> and the Poltergust can suck in coins and other objects to increase the player's score.<ref name="NlifeAR"/> The game is linear and level-based, and difficulty increases drastically as the players progress. The cabinet supports one or two players at a time.<ref name="NlifeAR"/> {{Clear}} ==Notes== {{Notelist}} ==References== {{Reflist}} ==External links== *{{Official website|http://luigismansion.nintendo.com/}} {{Luigi}} {{Year of Luigi}} {{Next Level Games}} {{Portal bar|Video games}} {{Authority control}} [[Category:2013 video games]] [[Category:Video games about ghosts]] [[Category:2010s horror video games]] [[Category:Luigi video games]] [[Category:Nintendo 3DS games]] [[Category:Nintendo 3DS eShop games]] [[Category:Nintendo Switch games]] [[Category:Nintendo Network games]] [[Category:Action-adventure games]] [[Category:Video game sequels]] [[Category:Video games developed in Canada]] [[Category:Video games produced by Shigeru Miyamoto]] [[Category:Video games set in country houses]] [[Category:Multiplayer and single-player video games]] [[Category:Year of Luigi]] [[Category:Next Level Games games]]'
New page wikitext, after the edit ($1) (new_wikitext)
'{{Short description|2013 video game}} {{Infobox video game | title = Luigi's Mansion: Dark Moon | image = CHANGE TO LUIGI'S MANSION 2!!!(Boxart).png | caption = North American packaging artwork | developer = [[Next Level Games]] | publisher = [[Nintendo]] | director = Bryce Holliday | producer = {{Unbulleted list|Bjorn Nash|Eric Randall|[[Shigeru Miyamoto]]}} | designer = Jason Carr | programmer = David Catlin | artist = Neil Singh | writer = Eric Smith | composer = Chad York<br />Darren Radtke<br />Mike Peacock | series = ''[[List of Luigi video games#Luigi's Mansion series|Luigi's Mansion]]'' | platforms = {{ubl|[[Nintendo 3DS]]|[[Nintendo Switch]]}} | released = '''Nintendo 3DS'''{{Video game release|JP|March 20, 2013|NA|March 24, 2013|PAL|March 28, 2013}}'''Nintendo Switch'''{{Video game release|WW|June 27, 2024}} | genre = [[Action-adventure game|Action-adventure]] | modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] }} '''''Luigi's Mansion: Dark Moon''''' (known as {{nihongo foot|'''''Luigi's Mansion 2'''''|ルイージマンション2|Ruīji Manshon Tsū|lead=yes|group=lower-alpha}}<ref>{{cite web|url=https://www.nintendo.co.uk/Games/Nintendo-3DS/Luigi-s-Mansion-2-274347.html|title=Behind you!|website=Nintendo of Europe GmbH|access-date=27 October 2017|archive-date=6 April 2022|archive-url=https://web.archive.org/web/20220406025450/https://www.nintendo.co.uk/Games/Nintendo-3DS/Luigi-s-Mansion-2-274347.html|url-status=live}}</ref> in Japan, Australia and Europe, and in the game's 2024 remaster<ref>{{Cite web |date= |title=It's time to clean house! |url=https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Luigi-s-Mansion-2-HD-2442032.html |access-date=10 March 2024 |website=Nintendo of Europe AG |language=en-GB}}</ref>) is a 2013 [[Action-adventure game|action-adventure]] [[video game]] developed by [[Next Level Games]] and published by [[Nintendo]] for the [[Nintendo 3DS]]. It is the sequel to the 2001 [[GameCube|Nintendo GameCube]] game ''[[Luigi's Mansion]]'', and the third [[Mario (franchise)|Mario franchise]] game where [[Luigi]] plays the lead role instead of the usual protagonist, [[Mario]]. The story follows Luigi as he explores a series of mansions in Evershade Valley, capturing ghosts using a specialized vacuum cleaner invented by [[Professor E. Gadd]]. In order to restore peace to Evershade Valley, Luigi must collect the pieces of the Dark Moon and recapture the main antagonist, King Boo. In ''Dark Moon'', the player controls Luigi, who captures ghosts using a vacuum cleaner called the Poltergust 5000. In the [[single-player]] mode, the goal is to rescue Mario from King Boo and retrieve the shattered shards of the Dark Moon, a magical object that can pacify the ghosts of Evershade Valley. Exploration is divided into five unique mansions, which are each split into multiple [[Hub level system|mission]]-based [[level (video gaming)|level]]s containing obstacles and puzzles. The Poltergust 5000 is equipped with features to capture ghosts and solve puzzles. ''Dark Moon'' also offers a [[cooperative multiplayer]] mode that can be played locally or [[Online game|online]] via the [[Nintendo Network]] on the Nintendo 3DS or via [[Nintendo Switch Online]] in the [[Nintendo Switch]] remaster. After a failed attempt to create a [[glasses-free 3D]] variant of the original ''Luigi's Mansion'' on the GameCube, the ''Luigi's Mansion'' series would remain dormant for roughly a decade. ''Dark Moon'' was outsourced to Next Level Games, a company that had worked on Nintendo titles in the past. [[Shigeru Miyamoto]] and select Nintendo employees supervised the project, but overall were hands-off with the project. The overall design goal was to create diverse experiences for the player, exploring how each game element could be used to its fullest. Many of these elements were altered to conform to the technology of the Nintendo 3DS, such as its dual screens and 3D capabilities. ''Dark Moon'' was announced at [[E3 2011]], with further details revealed throughout 2012. When the game was delayed into 2013, Nintendo decided to promote the game as part of a "[[Year of Luigi]]", with additional Luigi-themed games and merchandise announced for the character's 30th anniversary. ''Dark Moon'' released in Japan on March 20, 2013, with other regional releases later that same month. The game received generally positive reviews from critics, praising its graphics, worldbuilding, and new features, while also attracting criticism for its mission-based structure and lack of [[Checkpoint (video gaming)|checkpoints]]. The game was nominated for several awards, and sold 6.44 million copies as of December 2020, making it [[List of best-selling Nintendo 3DS video games|one of the bestselling video games for the Nintendo 3DS]]. An arcade cabinet based on ''Dark Moon''{{'}}s assets, titled ''Luigi's Mansion Arcade'', was released to arcades worldwide on June 18, 2015. A third entry in the series, titled ''[[Luigi's Mansion 3]]'', was released worldwide on October 31, 2019 for the [[Nintendo Switch]]. A remaster of ''Dark Moon'', titled ''Luigi's Mansion 2 HD'', will be released on the Nintendo Switch on June 27, 2024. ==Gameplay== [[File:Luigi's Mansion Dark Moon screenshot.png|thumb|upright=1|right|[[Luigi]] capturing a ghost. To successfully capture, the player must vacuum the ghost until its [[Health (gaming)|hit points]] reach zero. The [[touchscreen]] shows the player's location in the current mansion being explored.]] ''Luigi's Mansion: Dark Moon'' is an action-adventure game in which the main [[player character]] is [[Luigi]], who is sent by [[Professor E. Gadd]] to explore abandoned haunted mansions and capture hostile ghosts using the Poltergust 5000, a specialized vacuum cleaner.<ref name="4PR"/> In the main [[single-player]] mode, the player explores five different mansions designed around a specific theme, such as an overgrown [[greenhouse]] and a [[clock]] factory built over an archaeological site, to retrieve the [[Moon|Dark Moon]] fragment hidden within.<ref name=EuroGReview/> Exploration through a mansion is divided into multiple [[Hub level system|mission]]-based [[level (video gaming)|level]]s that focus on completing a number of objectives, such as retrieving an object, accessing a particular room, or defeating a stronger [[Boss (video gaming)|boss]] ghost.<ref name=EuroGReview/> At the end of each mission, the player is scored based on various factors such as the treasures and ghosts collected. If Luigi takes too much damage from ghost attacks or environmental hazards and loses all his [[Health (gaming)|heart point]]s, he will faint and the player must restart the mission. If the player finds and collects a golden bone, Luigi will be revived and continue the mission instead of starting over. The [[Nintendo 3DS]] [[touchscreen]] shows a [[mini-map]] of the mansion's layout, with locations of both locked and unlocked doors. The character [[Toad (Nintendo)|Toad]] accompanies Luigi in certain missions. When the player obtains the Dark Moon fragment hidden in a mansion, they can progress to the next mansion.<ref name=EuroGReview/> To capture a ghost, the player first stuns the ghost using Luigi's flashlight equipped with the Strobulb attachment. While ''[[Luigi's Mansion]]'' required the player to shine the light on the ghost, in ''Dark Moon'', the player charges the Strobulb to release a burst of light that acts similar to a [[Stun grenade|flashbang]]. When stunned, the ghost's hit points are exposed, allowing Luigi to vacuum the ghost to decrease its hit points until it is weak enough to be captured. In addition to capturing ghosts, the suction and blowing functions of the Poltergust 5000 are used to manipulate and carry objects in the environment.<ref name=EuroGReview/> Many of the game's puzzles are designed around this concept.<ref name="4PR"/> For example, the player uses the vacuum to carry buckets of water, yank pull switches, spin valve handles, and propel small objects. Other objects, such as certain types of switches and locks, react only when exposed to the Strobulb flash. Early in the game, the player obtains the [[Black light|Dark-Light]] Device, which reveals invisible doors and furniture.<ref name="nlife review"/> ''Dark Moon'' features a [[Cooperative video game|cooperative]] [[multiplayer]] mode called "ScareScraper" ("Thrill Tower" in Europe), in which up to four players each control a [[Palette swap|differently colored]] Luigi. The players explore each floor of a mansion and complete the specified objective within a time limit. When the objective is completed, the players ascend to the next floor. The floors are all [[Procedural generation|randomly generated]], with different floor layouts and placement of ghosts and items, and the players may select whether the mansion has a limited or endless number of floors. Four different objective types are available: Hunter, in which all the ghosts on the floor must be captured; Rush, where players race to find the exit to the next floor; Polterpup, where players pursue and capture ghost dogs; and Surprise, in which one of the other three objectives is randomly chosen per floor. "ScareScraper" can be played locally or [[online play|online]] via [[Nintendo Network]] on the Nintendo 3DS or via [[Nintendo Switch Online]] on the [[Nintendo Switch]].<ref>{{cite web |author=Phillips, Tom |url=http://www.eurogamer.net/articles/2013-01-21-luigis-mansion-dark-moon-to-include-local-multiplayer |title=Luigi's Mansion: Dark Moon include local multiplayer |publisher=Eurogamer.net |date=2013-01-25 |access-date=2013-02-21 |archive-date=2013-02-25 |archive-url=https://web.archive.org/web/20130225035901/http://www.eurogamer.net/articles/2013-01-21-luigis-mansion-dark-moon-to-include-local-multiplayer |url-status=live }}</ref><ref>{{Cite web |last=Janca |first=Ben |date=September 14, 2023 |title=Luigi's Mansion 2 HD - Nintendo Direct 9.14.2023 |url=https://www.gamespot.com/videos/luigis-mansion-2-hd-nintendo-direct-9-14-2023/2300-6462380/ |url-status=live |archive-url=https://web.archive.org/web/20230915030956/https://www.gamespot.com/videos/luigis-mansion-2-hd-nintendo-direct-9-14-2023/2300-6462380/ |archive-date=September 15, 2023 |access-date=October 17, 2023 |website=GameSpot.com}}</ref> ==Plot== [[King Boo]], who escaped his painting after the events of the first game, shatters the Dark Moon, a large crystalline object which has a pacifying effect on the ghosts that inhabit Evershade Valley, using the magical jewel embedded in his crown. This causes the ghosts to suddenly become hostile, forcing the Professor to take shelter in a bunker while a dark, eerie fog covers the valley. The Professor immediately contacts Luigi and sends him to the bunker. He tells Luigi to collect the five pieces of the Dark Moon, which have been scattered to different mansions, to clear out the fog and restore peace to Evershade Valley<ref name="official site story">{{cite web |url=http://luigismansion.nintendo.com/story/ |access-date=February 23, 2013 |publisher=[[Nintendo]] |title=Official Site - Luigi's Mansion: Dark Moon for Nintendo 3DS (Story) |archive-date=November 14, 2019 |archive-url=https://web.archive.org/web/20191114170103/https://luigismansion.nintendo.com/story/ |url-status=live }}</ref> and capture and contain the ghosts before they leave the valley and wreak havoc on the rest of the world. To help Luigi, he provides him with several gadgets: a flashlight; the Poltergust 5000, an upgraded version of the Poltergust 3000; the Dual Scream, a [[Nintendo DS|DS]]-like device used for communication purposes; and the Dark-Light Device, a special lens used for uncovering hidden objects. Luigi makes his way through five different mansions in the valley, proceeding to recover Dark Moon pieces from Possessor Ghosts (who have been entrusted by the boos to guard them) in each mansion and saving the professor's [[Toad (Nintendo)|Toad]] assistants, whom King Boo turned into paintings. The Toads produce security images that provide valuable clues, and each image shows two Boos carrying a bag with a painting inside. Eventually, Luigi and the Professor find out that Mario was turned into a painting and that King Boo is behind the whole crisis. However, after Luigi obtains the final Dark Moon piece in a parallel dimension, King Boo intercepts him as he is being returned to the bunker. King Boo reveals to Luigi his intentions to use the corrupted ghosts to conquer the world. Luigi then battles and defeats King Boo. When Luigi returns to his world, he frees Mario from the painting and reunites with the Professor and the Toads. They reassemble the Dark Moon, returning the ghosts back to their friendly selves. The professor releases the captured ghosts from the Vault, and they celebrate by taking a photo. The game ends as Luigi returns home with his newly adopted ghost dog, Polterpup. The credits show Mario and Luigi paying visits to Evershade Valley and spending time with the ghosts. == Development == [[File:Shigeru Miyamoto 20150610 (cropped 2).jpg|thumb|right|[[Shigeru Miyamoto]], creator of the [[Mario (franchise)|''Mario'' franchise]], reprised his role as a supervisor and producer.]] ''Luigi's Mansion: Dark Moon'' was developed by [[Next Level Games]], a Canadian developer who had previously worked on Nintendo-published titles ''[[Punch-Out!! (Wii)|Punch-Out!!]]'' and the [[Mario Strikers (series)|''Mario Strikers'' series]]. Bryce Holliday served as the game's overall director and Chad York was the lead composer and audio director. Brian Davis was a lead programmer, primarily [[boss battle]]s. [[Shigeru Miyamoto]] was a producer and creator for the original ''Luigi's Mansion'', but for ''Dark Moon'' Miyamoto stayed hands-off and instead supervised the project. He compared his role to that of a [[shepherd]], by which he let Next Level Games take control of most of the project, and rather than telling them what to do, he instead intervened when he felt they were going in the wrong direction. Due to location differences—Miyamoto in [[Japan]] and Next Level Games being located in [[Canada]]—Yoshihito Ikebata also served as a supervisor, who had previously worked on the ''[[Mario vs. Donkey Kong]]'' series,<ref name="IwataAsksI"/><ref name="WiredI">{{Cite magazine |url=https://www.wired.com/2013/03/luigi-mansion-dark-moon/ |title=Q&A: The Development Journey of Luigi's Mansion, From Kyoto to Canada |date=2013-03-18 |access-date=2022-04-15 |magazine=[[Wired (magazine)|Wired]] |last=Kohler |first=Chris |archive-date=2022-05-15 |archive-url=https://web.archive.org/web/20220515211026/https://www.wired.com/2013/03/luigi-mansion-dark-moon/ |url-status=live }}</ref> and transcluded info between both companies frequently. Ikebata would report updates to Miyamoto biweekly and would relay Miyamoto's opinions to Holliday. Ryuichi Nakada served as an assistant supervisor and performed similar tasks.<ref name="IGNI">{{Cite web |url=https://www.ign.com/articles/2013/04/02/toad-is-zelda-the-untold-story-of-luigis-mansion-2 |title=Toad is Zelda: The Untold Story of Luigi's Mansion 2 |date=2013-04-02 |access-date=2022-04-15 |website=[[IGN]] |last=Drake |first=Audrey |archive-date=2019-02-13 |archive-url=https://web.archive.org/web/20190213135218/https://www.ign.com/articles/2013/04/02/toad-is-zelda-the-untold-story-of-luigis-mansion-2 |url-status=live }}</ref> Yoshikami Kuzuki also helped advise.<ref>{{Cite web |url=https://www.eurogamer.net/articles/2011-06-08-pilotwings-studio-behind-luigis-mansion-2 |title=Punch-Out!! dev behind Luigi's Mansion 2 |date=2011-06-08 |access-date=2022-04-18 |website=[[Eurogamer]] |last=Dutton |first=Fred |archive-date=2021-10-17 |archive-url=https://web.archive.org/web/20211017030042/https://www.eurogamer.net/articles/2011-06-08-pilotwings-studio-behind-luigis-mansion-2 |url-status=live }}</ref> According to Holliday, Miyamoto did a good job supervising and the project never lost focus.<ref name="IwataAsksI">{{Cite web |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Luigi-s-Mansion-2/Luigi-s-Mansion-2/1-Like-a-Shepherd/1-Like-a-Shepherd-741861.html |title=Iwata Asks: Luigi's Mansion 2 |access-date=2022-04-15 |website=[[Nintendo]] |last=Iwata |first=Satoru}}</ref> Development began in 2009 and was completed in 2012.<ref name="WiredI"/> In 2002, hardware designer Hideki Konno approached Nintendo to conduct experiments on ''Luigi's Mansion'' with the addition of new [[glasses-free 3D]] hardware, which would have also been released for the [[GameCube]]. The project would have been the first instance of Nintendo using glasses-free 3D in their products and pre-dated the [[Nintendo 3DS]] by nine years. Nintendo was originally doubtful of the project due to the prior critical and commercial failure of the [[Virtual Boy]]. The concept had Konno revisit the GameCube hardware and make a new version that included a four-inch [[LCD]] screen for glasses-free 3D compatibility.<ref name="IwataAsksI"/> They nicknamed the concept "dollhouse mode" because the 3D effects added a new layer of depth and made the graphics stand out more.<ref name="WiredI"/> The LCD concept was shown at [[E3 2002]], titled ''Luigi's Mansion 3D'', but Nintendo held back on revealing the 3D aspect. According to Konno, the concept would have been successful but was simply too expensive to manufacture; [[liquid crystal]], what made LCD possible, was too expensive at the time. Players would have needed to purchase the LCD as an add-on accessory and the purchase would have most likely been more expensive than the GameCube itself and the project never surfaced.<ref name="IwataAsksI"/> In the years following, Nintendo continuously revisited the idea of a ''Luigi's Mansion'' sequel. Ikebata credited this to the Poltergust, which they felt was fun and satisfying to use and could also be exploited for puzzle design.<ref name="WiredI"/> They realized that the Nintendo 3DS featured similar hardware ability to that of their prototype on the GameCube, and they knew that it was finally time to make the sequel.<ref name="IGNI"/> Leading up to their involvement with ''Dark Moon'', Next Level Games had worked with [[Kensuke Tanabe]] and his development team to release several sports video games, including ''[[Super Mario Strikers]]'', [[Mario Strikers Charged|its sequel]], and ''[[Punch-Out!! (Wii)|Punch-Out!!]]'', works that spanned from 2005 to 2009 and two [[video game consoles]]: [[GameCube]] and [[Wii]].<ref name="WiredI"/> Prior to the development of ''Dark Moon'' Next Level Games was occupied with another undisclosed Nintendo-related project, which later was revealed to be a ''[[Metroid]]'' title with gameplay similar to the arcade game ''[[Gauntlet (1985 video game)|Gauntlet]]'';<ref name="KotakuI"/><ref>{{Cite web |url=https://www.destructoid.com/next-level-games-was-working-on-a-metroid-title/ |title=Next Level Games was working on a Metroid title |access-date=2022-04-19 |website=[[Destructoid]] |last=Holmes |first=Jonathan |date=6 September 2014 |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191802/https://www.destructoid.com/next-level-games-was-working-on-a-metroid-title/ |url-status=live }}</ref> the project was in its [[prototype]] phase and they planned on presenting the prototype in a video conference meeting. At the meeting, however, followed up by a "something like a drumroll", [[Kensuke Tanabe]] revealed they would instead be working on ''Dark Moon''. According to York, everyone on the staff was excited about the change of plans, more so York, who was looking forward to making music for a non [[sports video game|sports game]] title. Development officially began in 2009 and pre-dated the announcement of the Nintendo 3DS in 2010, meaning they were unaware of the hardware they were making the game for. During the conference, they were informed of the failed attempt to make ''Luigi's Mansion'' 3D in 2002, so they assumed the new hardware had something to do with 3D and designed a demo after a dollhouse concept, coincidentally similar to that of the one made for ''Luigi's Mansion''.<ref name="KotakuI"/> {{Quote box|quote="I think he's stated in his interviews that he really wanted to take over and get involved in ''Luigi's Mansion''. And also I think that he's using this game as a platform to mentor other designers in Nintendo, including us. So by getting more face time with him you learn different things. It's twofold. He really wanted this franchise to come back strong, as well as get out there with the dev teams."|source= Director Bryce Holliday on Miyamoto's involvement, 2013 ''[[Wired (magazine)|Wired]]'' interview<ref name="WiredI"/>|width=30em|align=right}} Miyamoto visited [[Vancouver]], Canada in two instances to discuss the project. According to Next Level Games, other video game companies were "hanging around" the company building after they became aware of Miyamoto's visit, and tried to use the Nintendo 3DS's [[StreetPass]] feature to share game data with him as he passed by. Holliday said that Miyamoto was very humble and evaluated game design well. They showed him a demo of the game's first boss battle and, to their surprise, he beat it very quickly and "tossed out comments right and left."<ref name="IwataAsksI"/> Beyond the two summits, Miyamoto would consult with Next Level Games weekly and hold official meetings bi-weekly.<ref name="WiredI"/><ref name="IwataAsksI"/> Miyamoto would often be inspired by [[Drama (film and television)|drama]] shows he would watch on the television for design ideas. He would consult with Ikebata on how each episode could be broken down into miniature stories that came full circle, a concept that was important with game design. At every conference meeting, Miyamoto would simply ask "So?" to begin with; he knew that the developers would anticipate this question and would pre-prepare an answer, therefore increasing focus.<ref name="IwataAsksI"/> Development took over three years to complete, and a lot of time went into understanding the hardware they were developing for.<ref name="KotakuI"/> According to the developers, the period was stressful; Ikebata felt the time went by "in a flash" due to the high levels of stress, Holliday said that he was "pulling his hair out" in the final year of development, and York even had two children within the time frame. Despite the layer of stress, Miyamoto continuously ensured that Next Level Games was enjoying the development process, and Holliday expressed that the team's atmosphere was continuously positive.<ref name="IwataAsksI"/> The development team's goal in making ''Dark Moon'' was to create a new experience different from that of ''Luigi's Mansion'' while also retaining the quality of the original title and what made it so memorable. They wanted to emphasize new gameplay elements whilst also appealing to veterans of the original game but also making sure it didn't overly rely on nostalgia; to do so they ensured they retained a similar atmosphere, which balanced "slight horror and slight humor". With this quality retained they were able to come up with new gameplay elements and features without straying too far from the original ''Luigi's Mansion'' concept.<ref>{{Cite web |url=https://www.polygon.com/2013/3/15/4110408/luigis-mansion-dark-moon-wont-just-rely-on-nostalgia-to-win-players |title=Luigi's Mansion: Dark Moon won't just rely on nostalgia to win players, developers say |date=2013-03-15 |access-date=2022-04-17 |website=[[Polygon (website)|Polygon]] |last=Lien |first=Tracey |archive-date=2022-04-16 |archive-url=https://web.archive.org/web/20220416040243/https://www.polygon.com/2013/3/15/4110408/luigis-mansion-dark-moon-wont-just-rely-on-nostalgia-to-win-players |url-status=live }}</ref> === Gameplay === Luigi's control scheme was built from scratch ten times over. The first few times Ikebata met with Next Level Games, they decided to try a new control set. When showing the new controls to Miyamoto, he would frequently ask to view the inside programming required to make the controls possible and they went back and forth between the two often. Miyamoto stated that the programming was something he was "personally involved with to a fair extent".<ref name="IwataAsksI"/> The original game involved the player using both [[Circle Pad|circle pad]] sticks to suck up a ghost, but this was deemed too inaccessible for new players and they switched to one instead.<ref name="IGNI"/><ref name="NlifeI"/> [[Circle Pad Pro]] functionality was never considered for similar reasons and was released too late into the development cycle to adequately incorporate it.<ref name="GII"/> To make up for the lack of depth they incorporated other Poltergust gimmicks to balance out the tactical strategy.<ref name="IGNI"/><ref name="NlifeI"/> With less focus on sucking up ghosts they were able to direct some of the gimmicks towards the level design, and they were made much more in-depth than the game before.<ref name="IGNI"/> The Strobulb feature was added to make catching ghosts more satisfying.<ref name="GII"/> Roughly sixteen to eighteen months of the development time period were spent conceiving and prototyping gameplay ideas. Some ideas were oriented towards the Poltergust and others involved new gameplay concepts, such as a minigame that involved balloons or a [[sliding puzzle]]. Over a course of a year, Miyamoto would play through the game simply suggesting that it needed more content to increase length, which was one of the main struggles of the first game. In multiple instances over development, they felt that the game was complete, but they kept returning to past areas and coming up with more ideas for each of them, prolonging development time. A lot of ideas didn't make it to the final product, "maybe enough to make another game" according to Holliday, and most of the length increases came from the addition of multiplayer.<ref name="KotakuI"/> A multiplayer option was considered from the beginning of development. Konno informed the developers that multiplayer was planned for the first ''Luigi's Mansion'' that involved Luigi working alongside another Luigi but for various reasons was left out of the final product;<ref name="IwataAsksI"/><ref name="NlifeI"/> he and Miyamoto encouraged them to include the mode in ''Dark Moon'', though they were already set on including a multiplayer game mode in the first place.<ref name="IwataAsksI"/> After they showed Miyamoto a demo of a multiplayer concept, he challenged them to make it have just as much [[replay value]] as the [[Mario Kart|''Mario Kart'' series]] to ensure it had high quality.<ref name="KotakuI">{{Cite web |url=https://kotaku.com/creating-a-video-game-with-nintendo-sounds-stressful-a-5990793 |title=Creating a Video Game With Nintendo Sounds Stressful, Amazing and Unreal |date=2013-03-15 |access-date=2022-04-18 |website=[[Kotaku]] |last=Totilio |first=Stephen |archive-date=2022-07-06 |archive-url=https://web.archive.org/web/20220706144411/http://kotaku.com/creating-a-video-game-with-nintendo-sounds-stressful-a-5990793 |url-status=live }}</ref> They focused on making multiplayer a cooperative experience, and the progression would only be possible with the help of another player to continue progress, such as having one Luigi being trapped and the other one needing to save them. When one of the Luigi's is knocked out another can save him, which was incorporated to better emphasize cooperative play and the concept derived from the "Luigi's Ghost Mansion" [[minigame]] for the [[Wii U]] title ''[[Nintendo Land]]''.<ref name="IwataAsksI"/> They were given a 32 MB limit to allow for it to be downloadable, which altered some design choices.<ref name="NlifeI"/> === Characters === {{Quote box|quote="One of the first vision words that came in from Nintendo was this Japanese concept of 'karakuri,' which is these automaton dolls from the 18th century that move as if they were alive. They're actually made out of wood and mechanical parts. Karakuri, roughly translated, means 'surprise and delight.' So Nintendo and Miyamoto-san wanted us to build up the anticipation for the player to lead them into a gag, whether it was something funny or something scary. You constantly have this surprise and delight as you move around the mansions. The existing set of characters that are in the game are probably a subset of a wide range of different characters that we tried out. Some didn't make it, wound up on the chopping block. It was a blast to use the Mario characters. We do keyframe animation, so it's a little bit more cartoony. Our animators had a blast doing things like the stretch and squash and finding new ways for the ghosts to scare Luigi. If you've been playing for a while, you might notice that the ghosts get scared by Luigi as well. It works both ways. They're both kind of hapless and goofy." |source= Director Bryce Holliday describing character design and relationship, 2013 ''[[IGN]]'' interview<ref name="IGNI"/>|width=30em|align=right}} Next Level Games found Luigi to be more diverse in emotion than Mario, and therefore a more relatable character with more personality. Holliday described him as having an "[[underdog]] quality", and were able to use his layer of fear to tell a deeper story. Holliday compared Luigi's "hapless reluctant hero side" to that of the fictional character [[Mr. Bean (character)|Mr. Bean]];<ref name="WiredI"/> the developers watched a lot of the ''[[Mr. Bean]]'' television show to shape both Luigi's personality and humor.<ref>{{Cite web |url=https://www.nintendolife.com/news/2023/12/random-luigis-mansion-2-was-inspired-by-the-british-sitcom-mr-bean |title=Random: Luigi's Mansion 2 Was Inspired By The British Sitcom 'Mr. Bean' |date=2023-12-19 |access-date=2024-03-02 |website=[[Nintendo Life]] |last=Reynolds |first=Ollie}}</ref> Miyamoto compared Luigi to a salad, considering that he was a more timid choice in comparison to Mario that helped balance out the horror aspect of the game. He also mentioned that numerous Nintendo employees were fans of Luigi and had been wanting to make a game starring him for a long time.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/03/shigeru_miyamoto_luigis_mansion_is_suitable_as_lighter_fare |title=Shigeru Miyamoto: Luigi's Mansion is Suitable As "Lighter Fare" |date=2013-03-07 |access-date=2022-04-25 |website=[[Nintendo Life]] |last=Whitehead |first=Thomas |archive-date=2022-03-21 |archive-url=https://web.archive.org/web/20220321050926/https://www.nintendolife.com/news/2013/03/shigeru_miyamoto_luigis_mansion_is_suitable_as_lighter_fare |url-status=live }}</ref> Nintendo emphasized that Luigi should not be able to jump in ''Dark Moon'', to retain similarities between the two games; the designers were unaware of why Nintendo chose to not let him jump in the first game, and Ikebata assumed it was because the game emphasized adventure and removing a jump feature took attention away from action elements. According to Next Levels games, Nintendo was strict on their [[intellectual property]] and even more so the characters, and Ikebata and Nakada were "gatekeepers" that enforced their rules. They attempted to push the limits of these boundaries but were usually kept from doing so. Luigi, as usual, was voiced by [[Charles Martinet]]; he performed the lines without any context of the game itself, so they used various forms of storyboards and art to show Martinet what situation Luigi was in and what emotion he should be expressing. Sometimes Martinet would act out Luigi physically just for fun and would also sometimes ad-lib.<ref name="GII">{{Cite magazine |url=https://www.gameinformer.com/b/features/archive/2013/04/19/afterwords-luigi-39-s-mansion-dark-moon.aspx |title=Afterwords – Luigi's Mansion: Dark Moon |date=2013-04-19 |access-date=2022-04-18 |magazine=[[Game Informer]] |last=Turi |first=Tim |archive-date=2022-04-16 |archive-url=https://web.archive.org/web/20220416234226/https://www.gameinformer.com/b/features/archive/2013/04/19/afterwords-luigi-39-s-mansion-dark-moon.aspx |url-status=live }}</ref> Ikebata assured that the game should reprise Toad from the original.<ref name="NlifeI"/> Toad was Davis' favorite character throughout development; he ensured that the character should have an emotional connection with Luigi and that he feels safer when he's with him. He was made to be an [[escort mission]], and Davis was inspired by ''[[The Legend of Zelda: A Link to the Past]]'' when making them.<ref name="IGNI"/> [[Kazumi Totaka]] reprised the voice of E. Gadd from the original ''Luigi's Mansion''.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/05/profile_kazumi_totaka_the_man_behind_animal_crossings_kk_slider |title=Profile: Kazumi Totaka - The Man Behind Animal Crossing's K.K. Slider |date=2013-05-18 |access-date=2022-04-18 |website=[[Nintendo Life]] |last=Jackson |first=Kai |archive-date=2013-12-24 |archive-url=https://web.archive.org/web/20131224111434/https://www.nintendolife.com/news/2013/05/profile_kazumi_totaka_the_man_behind_animal_crossings_kk_slider |url-status=live }}</ref> E. Gadd was made to be "as much a tinkerer as he is an inventor", which justified why he repurposed a Nintendo DS into a tool Luigi used in the game.<ref name="IGNI"/> The Polterpup became both Next Level Games' and Nintendo's favorite character while developing them, and ultimately expanded their role to be larger than intended.<ref name="GII"/> Ghost designs were made with a cartoon-like animation and emphasized to not be taken seriously, and were used to the expense of gag jokes. The designers used [[key frame]] animation to bring out more cartoony expression and they often made the ghosts stretch in unnatural formations. Most ghost designs conceptualized made their way into the final product. They were made to act "boisterous" in situations where they think they are away from Luigi, and a lot of instances of cracks in the walls or corners of hallways were made so Luigi could look into these situations. Nakada suggested the artwork should emphasize this concept because it was used very frequently, which they agreed to do.<ref name="IGNI"/> A lot of character ideas surfaced from Next Level Games that parodied common ghost film tropes but Miyamoto requested they stay away from them. He emphasized ''Dark Moon'' being "its own unique world" and requested they think outside of the box often. For example, Holliday conceptualized a boss battle that was a plant, but Miyamoto called the idea "ordinary" and suggested a staircase be the boss battle instead. This was one of the only design elements Miyamoto worked hands-on for. Boss battles in general were designed to leave a memorable impact on the player;<ref name="IwataAsksI"/> at one point Miyamoto had the designers scratch their original boss battle designs and rebuild them from the ground up due to a lack of character and not expressing the franchise well enough,<ref name="WiredI"/> though they were all in early phases and not much was lost.<ref name="NlifeI">{{Cite web |url=https://www.nintendolife.com/news/2013/06/developer_interview_next_level_games_and_nintendo_talk_luigis_mansion_dark_moon |title=Developer Interview: Next Level Games And Nintendo Talk Luigi's Mansion: Dark Moon |date=2013-06-03 |access-date=2022-04-15 |website=[[Nintendo Life]] |last=McFerran |first=Damien |archive-date=2022-04-14 |archive-url=https://web.archive.org/web/20220414192446/https://www.nintendolife.com/news/2013/06/developer_interview_next_level_games_and_nintendo_talk_luigis_mansion_dark_moon |url-status=live }}</ref> The developers declared this as an instance of Miyamoto "upending the tea table".<ref name="IGNI"/> === Graphics and worldbuilding === The game was split up in a level-like format to emphasize the on-the-go portability of the Nintendo 3DS,<ref name="NlifeI"/> and each level was built to be about ten to twenty minutes in length and have something "satisfying" happen in each of them. They also used this executive decision to reimagine the same locations with new ideas. The developers knew that the [[open-world]] format would result in tedious backtracking, so they added new ideas or changed others in rooms that the player had already visited. They justified this by making it seem as if the ghosts have visited and messed with a room's interior.<ref name="WiredI"/> Next Level Games was taught the Japanese word "karakuri" from Ikebata, which roughly translates to "surprise and delight", and they used this as a philosophy for designing each location. To encourage exploration, they hid various secrets and other paranormal activities in the rooms. Miyamoto wanted the game to have a lot of value, so multiple mansion designs were included. This also allowed for near limitless creativity and the concept was exploited to include as many diverse locations as possible, such as a steam clock factory and a museum.<ref name="WiredI"/> The developers also emphasized Miyamoto's design philosophy of "going left", where the player should be rewarded for returning to old parts of the game.<ref name="IGNI"/> Although they were made to be relatively easy to find they made sure it would still be a challenge for those who were trying to fully complete the game; Ikebata himself struggled to find some of the collectibles and needed help from others.<ref name="IGNI"/> To make backtracking less repetitive they introduce the Dark-Light Device. The Dark-Light Device was originally going to be similar to an [[Parallel universes in fiction|alternate reality]], where the player could switch between the real world and a "spirit world" and see differences among them. They considered the concept, however, to be overplayed; they switched it to be singular items within the real world instead.<ref name="IwataAsksI"/> Next Level Games received a lot of positive feedback from players who played the ''Dark Moon'' demo at E3, and they found that 3D graphics helped make capturing ghosts easier. To make the 3D graphics a more comfortable experience they used a fixed camera perspective and keep the camera more static during cutscenes. For better ease of experience, the transition between the first and third perspectives was also slowed and important objects were kept within view of the player at all times. The first boss battle was designed to bring out the room's 3D depth.<ref name="WiredI"/> Throughout the development process, they continuously revisited the 3D graphics to understand and utilize them as effectively as possible.<ref name="NlifeI"/> == Marketing and release == {{See also|Year of Luigi#History}} ''Dark Moon'' was revealed at [[E3 2011]] by [[Reggie Fils-Aimé]], a day before the announcement of the [[Wii U]]. He mentioned that the game would be more than another ''Luigi's Mansion'' installment, and a trailer played that showed the concept of multiple mansions alongside other gameplay features. Further details were kept minimal and announced a vague 2012 release date. It was tentatively referred to as ''Luigi's Mansion 2''.<ref>{{Cite web |url=https://www.gamespot.com/articles/e3-2011-luigis-mansion-2-spooking-3ds/1100-6317569/ |title=E3 2011: Luigi's Mansion 2 spooking 3DS |date=2011-06-07 |access-date=2022-04-18 |website=[[GameSpot]] |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418221322/https://www.gamespot.com/articles/e3-2011-luigis-mansion-2-spooking-3ds/1100-6317569/ |url-status=live }}</ref><ref>{{Cite web |url=https://www.eurogamer.net/nintendo-dates-2012-3ds-wii-ds-software-line-up |title=Nintendo dates 2012 3DS, Wii, DS software line-up |date=2011-12-13 |access-date=2022-04-18 |website=[[Eurogamer]] |last=Phillips |first=Tom |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191534/https://www.eurogamer.net/nintendo-dates-2012-3ds-wii-ds-software-line-up |url-status=live }}</ref> The following day Nintendo announced at a developer's conference that Next Level Games would be behind the title, which came as a surprise to some.<ref>{{Cite web |url=https://www.vg247.com/report-luigis-mansion-2-not-a-ninty-title-but-looking-good-anyway |title=Report: Luigi's Mansion 2 not a Ninty title (but looking good anyway) |date=2011-06-08 |access-date=2022-04-18 |website=[[VG247]] |last=Hillier |first=Brenna |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418222703/https://www.vg247.com/report-luigis-mansion-2-not-a-ninty-title-but-looking-good-anyway |url-status=live }}</ref><ref>{{Cite web |url=https://www.gamesradar.com/the-biggest-news-you-missed-from-e3-2011/ |title=The biggest news you missed from E3 2011 |date=2011-06-16 |access-date=2022-04-19 |website=[[GamesRadar]] |last=Gilbert |first=Henry |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419131135/https://www.gamesradar.com/the-biggest-news-you-missed-from-e3-2011/ |url-status=live }}</ref> When queried on why Nintendo was making a ''Luigi's Mansion'' sequel before another ''[[Pikmin]]'' entry, Miyamoto replied that "he wanted to" and had wanted to for a long time.<ref>{{Cite web |url=https://www.siliconera.com/why-did-miyamoto-develop-a-new-luigis-mansion-before-pikmin/ |title=Why Did Miyamoto Develop A New Luigi's Mansion Before Pikmin? |date=2011-06-08 |access-date=2022-04-19 |website=[[Siliconera]] |archive-date=2022-04-16 |archive-url=https://web.archive.org/web/20220416040441/https://www.siliconera.com/why-did-miyamoto-develop-a-new-luigis-mansion-before-pikmin/ |url-status=live }}</ref> Various booths to demo the game were available during the event for twenty-minute play sessions,<ref name="GIP">{{Cite magazine |url=https://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2011/06/08/luigi-39-s-mansion-2-is-shockingly-fun.aspx |title=Luigi's Mansion: Dark Moon: A Shockingly Fun E3 2011 Hands-On |date=2011-06-08 |access-date=2022-04-19 |magazine=[[Game Informer]] |last=Kollar |first=Phil |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419122554/https://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2011/06/08/luigi-39-s-mansion-2-is-shockingly-fun.aspx |url-status=live }}</ref><ref name="GRP">{{Cite web |url=https://www.gamesradar.com/e3-2011-luigis-mansion-2-hands-on-preview/ |title=E3 2011: Luigi's Mansion 2 hands-on preview |date=2011-06-11 |access-date=2022-04-19 |website=[[GamesRadar]] |last=Gilbert |first=Henry |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419122329/https://www.gamesradar.com/e3-2011-luigis-mansion-2-hands-on-preview/ |url-status=live }}</ref> and received positive first impressions from critics.<ref name="GIP"/><ref name="GRP"/><ref>{{Cite web |url=https://www.ign.com/articles/2011/06/07/e3-2011-the-incredible-depth-of-luigis-mansion-2 |title=E3 2011: The Incredible Depth of Luigi's Mansion 2 |date=2011-06-07 |access-date=2022-04-19 |website=[[IGN]] |last=Thomas |first=Lucas |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419122553/https://www.ign.com/articles/2011/06/07/e3-2011-the-incredible-depth-of-luigis-mansion-2 |url-status=live }}</ref> {{pic|File:Year of Luigi logo.png|''Dark Moon''{{'}}s release coincided with the [[Year of Luigi]] marketing campaign ''(logo pictured)'' in 2013.}} Further details were revealed at [[E3 2012]], where gameplay footage was shown detailing new gameplay features and how the game functions with 3D graphics. It was renamed to ''Luigi's Mansion: Dark Moon'' and dated for a holiday release.<ref>{{Cite web |url=https://www.nintendolife.com/news/2012/06/e3_2012_luigis_mansion_dark_moon_to_launch_this_christmas |title=E3 2012: Luigi's Mansion: Dark Moon to Launch This Christmas |date=2012-06-05 |access-date=2022-04-19 |website=[[Nintendo Life]] |last=McFerran |first=Damien |archive-date=2022-10-31 |archive-url=https://web.archive.org/web/20221031113725/https://www.nintendolife.com/news/2012/06/e3_2012_luigis_mansion_dark_moon_to_launch_this_christmas |url-status=live }}</ref><ref>{{Cite web |url=https://www.vg247.com/luigis-mansion-announced-for-3ds-out-this-holiday |title=Luigi's Mansion: Dark Moon out this holiday season on 3DS |date=2012-06-05 |access-date=2022-04-19 |website=[[VG247]] |last=Nunneley |first=Stephany |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419164752/https://www.vg247.com/luigis-mansion-announced-for-3ds-out-this-holiday |url-status=live }}</ref> Details, however, remained sparse.<ref>{{Cite web |url=https://www.eurogamer.net/luigis-mansion-2-renamed-dated |title=Luigi's Mansion 2 renamed, dated |date=2012-06-05 |access-date=2022-04-19 |website=[[Eurogamer]] |last=Robinson |first=Martin |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419170932/https://www.eurogamer.net/luigis-mansion-2-renamed-dated |url-status=live }}</ref> A demo kiosk was once again also available.<ref>{{Cite web |url=https://www.gamesradar.com/luigis-mansion-dark-moon-we-scare-crap-out-everyones-favorite-little-brother/ |title=Luigis Mansion: Dark Moon We scare the crap out of everyones favorite little brother |date=2012-06-08 |access-date=2022-04-19 |website=[[GamesRadar]] |last=Gilbert |first=Henry |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419164752/https://www.gamesradar.com/luigis-mansion-dark-moon-we-scare-crap-out-everyones-favorite-little-brother/ |url-status=live }}</ref> Nintendo published a release schedule on August 13, 2012, which mentioned that ''Dark Moon'' would instead release in the "first half of 2013 in the Americas", while ''[[Professor Layton and the Miracle Mask]]'' and ''[[Paper Mario: Sticker Star]]'' proceeded to release on schedule.<ref>{{Cite web |url=https://www.ign.com/articles/2012/08/13/luigis-mansion-dark-moon-delayed-to-2013 |title=Luigi's Mansion: Dark Moon Delayed to 2013 |date=2012-08-13 |access-date=2022-04-19 |website=[[IGN]] |last=Goldfarb |first=Andrew |archive-date=2022-03-21 |archive-url=https://web.archive.org/web/20220321054102/https://www.ign.com/articles/2012/08/13/luigis-mansion-dark-moon-delayed-to-2013 |url-status=live }}</ref><ref>{{Cite web |url=https://www.polygon.com/gaming/2012/8/13/3239205/nintendo-3ds-paper-mario-professor-layton-release-dates-luigis-mansion |title=Nintendo dates 3DS games 'Paper Mario' and 'Layton,' delays 'Luigi's Mansion' |date=2012-08-13 |access-date=2022-04-19 |website=[[Polygon (website)|Polygon]] |last=Sarkar |first=Samit |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419171946/https://www.polygon.com/gaming/2012/8/13/3239205/nintendo-3ds-paper-mario-professor-layton-release-dates-luigis-mansion |url-status=live }}</ref> It was later announced via [[Twitter]] that the game would release within the first quarter of 2013.<ref>{{Cite web |url=https://www.ign.com/articles/2012/08/29/luigis-mansion-dark-moon-release-window-revealed |title=Luigi's Mansion: Dark Moon Release Window Revealed |date=2012-08-29 |access-date=2022-04-23 |website=[[IGN]] |last=Drake |first=Audrey |archive-date=2022-04-24 |archive-url=https://web.archive.org/web/20220424034039/https://www.ign.com/articles/2012/08/29/luigis-mansion-dark-moon-release-window-revealed |url-status=live }}</ref> In January 2013, they revealed the game's multiplayer features.<ref>{{Cite web |url=https://venturebeat.com/2013/01/24/nintendo-introduces-online-multiplayer-to-the-new-luigis-mansion/ |title=Nintendo introduces online multiplayer to the new Luigi's Mansion |date=2013-01-24 |access-date=2022-04-20 |website=[[VentureBeat]] |last=Grubb |first=Jeff |archive-date=2022-04-27 |archive-url=https://web.archive.org/web/20220427120635/https://venturebeat.com/2013/01/24/nintendo-introduces-online-multiplayer-to-the-new-luigis-mansion/ |url-status=live }}</ref> They also announced in January that the title would release March 24,<ref>{{Cite web |last=Berube |first=Justin |date=2013-01-17 |title=Luigi's Mansion: Dark Moon and Other 3DS Titles Get North American Release Dates |url=http://www.nintendoworldreport.com/news/33025/luigis-mansion-dark-moon-and-other-3ds-titles-get-north-american-release-dates |access-date=2022-04-23 |website=Nintendo World Report |archive-date=2022-04-24 |archive-url=https://web.archive.org/web/20220424033948/http://www.nintendoworldreport.com/news/33025/luigis-mansion-dark-moon-and-other-3ds-titles-get-north-american-release-dates |url-status=live }}</ref> alongside the reveal of the game's box artwork.<ref>{{Cite web |url=https://www.vg247.com/luigis-mansion-dark-moon-box-and-artwork-revealed-coming-march-2013 |title=Luigi's Mansion: Dark Moon box and artwork revealed, coming March 2013 |date=2013-01-11 |access-date=2022-04-25 |website=[[VG247]] |last=Cook |first=Dave |archive-date=2022-04-25 |archive-url=https://web.archive.org/web/20220425165816/https://www.vg247.com/luigis-mansion-dark-moon-box-and-artwork-revealed-coming-march-2013 |url-status=live }}</ref> In a February [[Nintendo Direct]] presentation, Nintendo president and CEO [[Satoru Iwata]]—while wearing a replica of Luigi's cap—announced at 2013 would be declared the "[[Year of Luigi]]"; it was a year-long event that celebrated the 30th anniversary of Luigi, since his inception in ''[[Mario Bros.]]'' in 1983.<ref>{{Cite web |url=https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/ |title=Luigi's Mansion Dark Moon details highlight today's green plumber-themed Nintendo Direct |date=2013-02-14 |access-date=2022-04-20 |website=[[VentureBeat]] |last=Grubb |first=Jeff |archive-date=2022-04-27 |archive-url=https://web.archive.org/web/20220427120634/https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/ |url-status=live }}</ref><ref>{{Cite web |url=https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/ |title=Here is the entire Luigi-loving Nintendo Direct video presentation |date=2013-02-14 |access-date=2022-04-20 |website=[[VentureBeat]] |last=Grubb |first=Jeff |archive-date=2022-04-27 |archive-url=https://web.archive.org/web/20220427120634/https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/ |url-status=live }}</ref> According to Miyamoto, a decision was reached to create the event because of the new ''Luigi's Mansion'' and another game, ''[[Mario & Luigi: Dream Team]]'', both nearing release and put emphasis on Luigi, so they began the celebration to see fit. He also believed that Luigi is underrepresented and neglected in Nintendo titles.<ref>{{Cite web |last=Crecente |first=Brian |date=2013-03-12 |title=Shigeru Miyamoto on Nintendo's Innovative Past, Unsteady Present and Optimistic Future |url=https://www.polygon.com/2013/3/12/4089612/shigeru-miyamoto-interview-wii-u-3ds |url-status=live |archive-url=https://web.archive.org/web/20220317040805/https://www.polygon.com/2013/3/12/4089612/shigeru-miyamoto-interview-wii-u-3ds |archive-date=2022-03-17 |access-date=2022-04-23 |website=[[Polygon (website)|Polygon]]}}</ref> An overview of ''Dark Moon'' gameplay was presented by Miyamoto in the Direct, alongside announcements of ''Dream Team'' and ''[[New Super Luigi U]]''.<ref>{{Cite web |url=https://www.polygon.com/2013/2/14/3988186/nintendo-direct-for-feb-14-mario-golf-animal-crossing-and-more |title=Nintendo Direct for Feb. 14: Mario Golf, Animal Crossing and more |date=2013-02-14 |access-date=2022-04-23 |website=[[Polygon (website)|Polygon]] |archive-date=2022-04-24 |archive-url=https://web.archive.org/web/20220424033948/https://www.polygon.com/2013/2/14/3988186/nintendo-direct-for-feb-14-mario-golf-animal-crossing-and-more |url-status=live }}</ref> Prior to the overview presentation Miyamoto and Iwata performed a skit where Miyamoto appeared with a real-life Poltergust. Iwata gave Miyamoto a Luigi cap, declared the two of them the "Luigi Brothers", and Miyamoto began the overview.<ref>{{Cite web |last=Whitehead |first=Thomas |date=2013-02-20 |title=Video: Iwata and Miyamoto Perform Skit As The "Luigi Brothers" |url=https://www.nintendolife.com/news/2013/02/video_iwata_and_miyamoto_perform_skit_as_the_luigi_brothers |url-status=live |archive-url=https://web.archive.org/web/20220321050938/https://www.nintendolife.com/news/2013/02/video_iwata_and_miyamoto_perform_skit_as_the_luigi_brothers |archive-date=2022-03-21 |access-date=2022-04-22 |website=[[Nintendo Life]]}}</ref> The following March Nintendo made a [[Miiverse]] chatroom for ''Dark Moon''; various Nintendo employees, such as Miyamoto, [[Takashi Tezuka]], and Yoshihito Ikebata made posts on the chatroom.<ref>{{Cite web |last=Madden |first=Orla |date=2013-03-19 |title=Nintendo Launches Year Of Luigi Miiverse Communities |url=https://www.nintendolife.com/news/2013/03/nintendo_launches_year_of_luigi_miiverse_communities |url-status=live |archive-url=https://web.archive.org/web/20220320073203/https://www.nintendolife.com/news/2013/03/nintendo_launches_year_of_luigi_miiverse_communities |archive-date=2022-03-20 |access-date=2022-04-22 |website=[[Nintendo Life]]}}</ref><ref>{{Cite web |last=Green |first=Andy |date=2013-03-28 |title=Shigeru Miyamoto Makes His Miiverse Debut |url=https://www.nintendolife.com/news/2013/03/shigeru_miyamoto_makes_his_miiverse_debut |url-status=live |archive-url=https://web.archive.org/web/20190609182517/http://www.nintendolife.com/news/2013/03/shigeru_miyamoto_makes_his_miiverse_debut |archive-date=2019-06-09 |access-date=2022-04-22 |website=[[Nintendo Life]]}}</ref> When York, Davis, and Holliday were interviewed by Iwata in an [[Iwata Asks]] interview that month, they all wore Luigi caps in spirit of the celeration.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/03/iwata_asks_shines_a_light_on_luigis_mansion_dark_moon |title=Iwata Asks Shines A Light On Luigi's Mansion: Dark Moon |date=2013-03-22 |access-date=2022-04-23 |website=[[Nintendo Life]] |last=Green |first=Andy |archive-date=2022-03-21 |archive-url=https://web.archive.org/web/20220321073443/https://www.nintendolife.com/news/2013/03/iwata_asks_shines_a_light_on_luigis_mansion_dark_moon |url-status=live }}</ref> A promotional ad circulated in March that depicted a [[costumed character]] of Luigi using with the Poltergust in the real world, of which Nintendo partnered with iam8bit Productions to make and uploaded a video to their YouTube channel showing how the Poltergust was constructed.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/03/video_luigi_gets_his_hands_on_the_poltergust_5000 |title=Video: Luigi Gets His Hands On The Poltergust 5000 |date=2013-03-29 |access-date=2022-04-23 |website=[[Nintendo Life]] |last=McFerran |first=Damien |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191546/https://www.nintendolife.com/news/2013/03/video_luigi_gets_his_hands_on_the_poltergust_5000 |url-status=live }}</ref> ''Luigi's Mansion: Dark Moon'' was released on March 20, 2013, in Japan, March 24 in North America, and March 28 in Europe.<ref>{{Cite web |url=https://www.nintendolife.com/games/3ds/luigis_mansion_dark_moon |title=Luigi's Mansion: Dark Moon (3DS) |access-date=2022-05-04 |website=[[Nintendo Life]] |date=25 March 2019 |archive-date=2022-08-16 |archive-url=https://web.archive.org/web/20220816034956/https://www.nintendolife.com/games/3ds/luigis_mansion_dark_moon |url-status=live }}</ref> The following November the game was bundled with a Nintendo 3DS.<ref>{{Cite web |url=https://www.engadget.com/2013-11-25-luigi-finally-gets-his-own-3ds-bundle-in-this-the-year-of-luigi.html |title=Luigi finally gets his own 3DS bundle in this, the year of Luigi |date=2013-11-25 |access-date=2023-06-20 |website=[[Engadget]] |last=Cowan |first=Danny |archive-date=2022-03-25 |archive-url=https://web.archive.org/web/20220325235421/https://www.engadget.com/2013-11-25-luigi-finally-gets-his-own-3ds-bundle-in-this-the-year-of-luigi.html |url-status=live }}</ref><ref>{{Cite web |url=https://www.gamespot.com/articles/nintendo-reveals-luigi-s-mansion-dark-moon-3ds-bundle/1100-6416373/ |title=Nintendo reveals Luigi's Mansion: Dark Moon 3DS bundle |date=2013-11-25 |access-date=2023-06-20 |website=[[GameSpot]] |last=Makuch |first=Eddie |archive-date=2016-05-16 |archive-url=https://web.archive.org/web/20160516110217/http://www.gamespot.com/articles/nintendo-reveals-luigi-s-mansion-dark-moon-3ds-bundle/1100-6416373/ |url-status=live }}</ref> In a December 18, 2013 European Nintendo Direct a collectible diorama themed after ''Dark Moon'' and the Year of Luigi was announced and released for the [[Club Nintendo]] website in Europe. It was available for purchase that day in Europe and available as a pre-order in North America with a release date in March. The diorama was sold out in North America and removed from the Club Nintendo Europe website within two weeks.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/12/this_year_of_luigi_diorama_brings_a_dark_moon_to_club_nintendo |title=This Year of Luigi Diorama Brings a Dark Moon to Club Nintendo |date=2013-12-18 |access-date=2023-06-20 |website=[[Nintendo Life]] |last=Whitehead |first=Thomas |archive-date=2022-03-21 |archive-url=https://web.archive.org/web/20220321062626/https://www.nintendolife.com/news/2013/12/this_year_of_luigi_diorama_brings_a_dark_moon_to_club_nintendo |url-status=live }}</ref><ref>{{Cite web |url=https://www.nintendolife.com/news/2014/01/luigis_mansion_dark_moon_figurine_spooked_off_club_nintendo |title=Luigi's Mansion: Dark Moon Figurine Spooked Off Club Nintendo |date=2014-01-01 |access-date=2023-06-20 |website=[[Nintendo Life]] |last=Madden |first=Orla |archive-date=2022-11-29 |archive-url=https://web.archive.org/web/20221129032241/https://www.nintendolife.com/news/2014/01/luigis_mansion_dark_moon_figurine_spooked_off_club_nintendo |url-status=live }}</ref> ==Reception== {{Video game reviews | MC = 86/100<ref name="metacritic">{{cite web |url=https://www.metacritic.com/game/luigis-mansion-dark-moon/critic-reviews/?platform=3ds |title=''Luigi's Mansion: Dark Moon'' for 3DS Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 29, 2013 |archive-date=March 29, 2013 |archive-url=https://web.archive.org/web/20130329191223/http://www.metacritic.com/game/3ds/luigis-mansion-dark-moon |url-status=live }}</ref> | 4P = 90/100<ref name="4PR">{{Cite web |url=https://www.4players.de/4players.php/dispbericht_fazit/3DS/Test/Fazit_Wertung/3DS/27363/79540/Luigis_Mansion_2.html |title=Test: ''Luigi's Mansion 2'' (Action-Adventure) |first=Jörg |last=Luibl |date=March 22, 2013|website=4Players.de |access-date=August 31, 2020 |archive-date=November 4, 2021 |archive-url=https://web.archive.org/web/20211104203857/https://www.4players.de/4players.php/dispbericht_fazit/3DS/Test/Fazit_Wertung/3DS/27363/79540/Luigis_Mansion_2.html |url-status=live}}</ref> | Destruct = 9.5/10<ref name=Destructoid>{{cite web |url=https://www.destructoid.com/review-luigi-s-mansion-dark-moon-248144.phtml |archive-url=https://web.archive.org/web/20130323223607/http://www.destructoid.com/review-luigi-s-mansion-dark-moon-248144.phtml |title=''Luigi's Mansion 2'' review |last=Carter |first=Chris |website=[[Destructoid]] |date=March 21, 2013 |access-date=March 21, 2013 |archive-date=23 March 2013 |url-status=live}}</ref> | Edge = 8/10<ref name=EdgeRev>{{Cite web |url=http://www.edge-online.com/review/luigis-mansion-2-review/ |title=''Luigi's Mansion 2'' review |author=Edge Staff |date=March 21, 2013 |website=Edge Online |access-date=August 31, 2020 |url-status=dead |archive-url=https://web.archive.org/web/20130326001949/http://www.edge-online.com/review/luigis-mansion-2-review/ |archive-date=March 26, 2013}}</ref> | EGM = 8.5/10<ref name=EGMRev>{{Cite magazine|url=http://www.egmnow.com/articles/reviews/egm-review-luigis-mansion-dark-moon/|title=EGM Review: ''Luigi's Mansion: Dark Moon'' |first=Ray |last=Carsillo |date=March 21, 2013 |magazine=[[Electronic Gaming Monthly]] |access-date=August 31, 2020 |url-status=dead |archive-url=https://web.archive.org/web/20130325084528/http://www.egmnow.com/articles/reviews/egm-review-luigis-mansion-dark-moon/ |archive-date=March 25, 2013}}</ref> | EuroG = 9/10<ref name=EuroGReview>{{Cite web |url=https://www.eurogamer.net/articles/2013-03-22-luigis-mansion-2-review |title=''Luigi's Mansion 2'' review |first=Oli |last=Welsh |date=March 22, 2013 |website=[[Eurogamer]] |access-date=August 31, 2020 |archive-date=November 3, 2021 |archive-url=https://web.archive.org/web/20211103173900/https://www.eurogamer.net/articles/2013-03-22-luigis-mansion-2-review |url-status=live}}</ref> | Fam = 35/40<ref name=fam>{{cite web |url=http://www.polygon.com/2013/3/13/4098034/japan-review-check-luigis-mansion-castlevania-disgaea |title=Japan Review Check: ''Luigi's Mansion'', ''Castlevania'', ''Disgaea'' |website=[[Polygon (website)|Polygon]] |date=Mar 13, 2013 |access-date=April 16, 2013 |archive-date=February 12, 2020 |archive-url=https://web.archive.org/web/20200212222225/https://www.polygon.com/2013/3/13/4098034/japan-review-check-luigis-mansion-castlevania-disgaea |url-status=live}}</ref> | GI = 8.5/10<ref name="gi review">{{cite magazine |url=http://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2013/03/21/bustin-makes-me-feel-good.aspx |title=''Luigi's Mansion: Dark Moon'' Review - Bustin' Makes Me Feel Good |date=March 21, 2013 |last=Turi |first=Tim |magazine=[[Game Informer]] |access-date=March 21, 2013 |archive-date=March 24, 2013 |archive-url=https://web.archive.org/web/20130324015313/http://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2013/03/21/bustin-makes-me-feel-good.aspx |url-status=live}}</ref> | GameRev = 4/5<ref name=GameRevReview>{{Cite web |url=https://www.gamerevolution.com/review/59454-luigis-mansion-dark-moon-review |title=''Luigi's Mansion: Dark Moon'' Review |first=Kevin |last=Schaller |date=March 21, 2013 |website=[[GameRevolution]] |access-date=August 31, 2020 |archive-date=October 22, 2020 |archive-url=https://web.archive.org/web/20201022235436/https://www.gamerevolution.com/review/59454-luigis-mansion-dark-moon-review |url-status=live}}</ref> | GSpot = 6.5/10<ref name="gspot review">{{cite web |url=http://www.gamespot.com/luigis-mansion-dark-moon/reviews/luigis-mansion-dark-moon-review-6405758/ |title=''Luigi's Mansion: Dark Moon'' Review |date=March 21, 2013 |last=Petit |first=Carolyn |website=[[GameSpot]] |access-date=March 21, 2013 |archive-date=May 12, 2013 |archive-url=https://web.archive.org/web/20130512013624/http://www.gamespot.com/luigis-mansion-dark-moon/reviews/luigis-mansion-dark-moon-review-6405758/ |url-status=dead}}</ref> | GRadar = 4/5<ref name=GRadarRev>{{cite web |last1=Gilbert |first1=Henry |title=''Luigi's Mansion: Dark Moon'' Review |url=https://www.gamesradar.com/luigis-mansion-dark-moon-review/ |website=[[GamesRadar+]] |publisher=Future |access-date=September 16, 2018 |date=March 21, 2013 |archive-date=March 21, 2022 |archive-url=https://web.archive.org/web/20220321074135/https://www.gamesradar.com/luigis-mansion-dark-moon-review/ |url-status=live}}</ref> | GTM = 9/10<ref name=GTMRev>{{Cite web |url=http://www.gamestm.co.uk/reviews/luigis-mansion-dark-moon-review/ |title=''Luigi's Mansion: Dark Moon'' review |date=27 Mar 2013 |website=GamesTM |access-date=August 31, 2020 |url-status=dead |archive-url=https://web.archive.org/web/20130329160447/http://www.gamestm.co.uk/reviews/luigis-mansion-dark-moon-review/ |archive-date=March 29, 2013}}</ref> | GT = 9.3/10<ref name="gt review">{{cite web |url=http://www.gametrailers.com/reviews/c2yiav/luigi-s-mansion--dark-moon-review |title=''Luigi's Mansion: Dark Moon'' - Review |date=March 21, 2013 |publisher=[[GameTrailers]] |access-date=March 21, 2013 |archive-date=March 24, 2013 |archive-url=https://web.archive.org/web/20130324011445/http://www.gametrailers.com/reviews/c2yiav/luigi-s-mansion--dark-moon-review |url-status=dead}}</ref> | GB = 4/5<ref name=BombRev>{{Cite web |url=https://www.giantbomb.com/reviews/luigi-s-mansion-dark-moon-review/1900-567/ |title=''Luigi's Mansion: Dark Moon'' Review |first=Alex |last=Navarro |date=March 21, 2013 |website=Giant Bomb |access-date=August 31, 2020 |archive-date=June 25, 2020 |archive-url=https://web.archive.org/web/20200625010238/https://www.giantbomb.com/reviews/luigi-s-mansion-dark-moon-review/1900-567/ |url-status=live}}</ref> | HCG = 3.5/5<ref>{{Cite web |url=https://hardcoregamer.com/2013/04/13/review-luigis-mansion-dark-moon/ |title=Review: ''Luigi's Mansion: Dark Moon'' |first=James |last=Cunningham |date=April 13, 2013 |website=Hardcore Gamer |access-date=August 31, 2020 |archive-date=December 2, 2019 |archive-url=https://web.archive.org/web/20191202112739/https://www.hardcoregamer.com/2013/04/13/review-luigis-mansion-dark-moon/ |url-status=live}}</ref> | Hyper = <!-- 80/100<ref>{{cite magazine |date=May 2013 |title=''Luigi's Mansion: Dark Moon'' |magazine=[[Hyper (magazine)|Hyper]] |publisher=[[Future plc|Future Publishing]] |issue=235 |pages=79}}</ref> --> | IGN = 9.3/10<ref name="ign review">{{cite web |url=http://www.ign.com/articles/2013/03/21/luigis-mansion-dark-moon-review |title=''Luigi's Mansion: Dark Moon'' Review |last=MacDonald |first=Keza |website=[[IGN]] |date=March 21, 2013 |access-date=March 21, 2013 |archive-date=April 23, 2013 |archive-url=https://web.archive.org/web/20130423175530/http://www.ign.com/articles/2013/03/21/luigis-mansion-dark-moon-review |url-status=live }}</ref> | Joystiq = 3.5/5<ref name="Joystiq">{{cite web |url=http://www.joystiq.com/2013/03/21/luigis-mansion-dark-moon-review/ |title=''Luigi's Mansion: Dark Moon'' review: Ghouls' Gold |publisher=AOL |last=Mitchell |first=Richard |date=12 March 2013 |access-date=21 March 2013 |archive-url=https://web.archive.org/web/20150131104313/http://www.joystiq.com/2013/03/21/luigis-mansion-dark-moon-review/ |archive-date=31 January 2015 |url-status=dead |df=dmy-all}}</ref> | NLife = 9/10<ref name="nlife review">{{cite web |url=http://www.nintendolife.com/reviews/3ds/luigis_mansion_dark_moon |title=''Luigi's Mansion: Dark Moon'' Review |date=March 21, 2013 |last=Watts |first=Martin |publisher=NintendoLife |access-date=March 21, 2013 |archive-date=March 23, 2013 |archive-url=https://web.archive.org/web/20130323110116/http://www.nintendolife.com/reviews/3ds/luigis_mansion_dark_moon |url-status=live}}</ref> | NWR = 9.5/10<ref name="nwr review">{{cite web |url=http://www.nintendoworldreport.com/review/33605 |title=''Luigi's Mansion: Dark Moon'' Review |date=March 21, 2013 |last=Ronaghan |first=Neal |publisher=Nintendo World Report |access-date=March 21, 2013 |archive-date=March 24, 2013 |archive-url=https://web.archive.org/web/20130324002724/http://www.nintendoworldreport.com/review/33605 |url-status=live}}</ref> | ONM = 92%<ref name=ONM>{{Cite web |url=http://www.officialnintendomagazine.co.uk/48014/luigis-mansion-2-review/?page=3 |title=''Luigi's Mansion 2'' review |first=Matthew |last=Castle |date=March 25, 2013 |website=Official Nintendo Magazine |access-date=August 31, 2020 |url-status=dead |archive-url=https://web.archive.org/web/20130328103722/http://www.officialnintendomagazine.co.uk/48014/luigis-mansion-2-review/?page=3 |archive-date=March 28, 2013}}</ref> | PG = 4.5/5<ref>{{Cite web |url=https://www.pocketgamer.com/articles/049496/luigis-mansion-2-dark-moon/ |title=''Luigi's Mansion 2: Dark Moon'' |first=Mike |last=Rose |date=March 21, 2013 |website=Pocket Gamer |access-date=August 31, 2020 |archive-date=August 3, 2020 |archive-url=https://web.archive.org/web/20200803230948/https://www.pocketgamer.com/articles/049496/luigis-mansion-2-dark-moon/ |url-status=live}}</ref> | Poly = 7/10<ref>{{Cite web |url=https://www.polygon.com/2013/3/21/4130360/luigis-mansion-dark-moon-review |title=''LUIGI'S MANSION: DARK MOON'' REVIEW: LOST SOULS |first=Griffin |last=McElroy |date=March 21, 2013 |website=[[Polygon (website)|Polygon]] |access-date=August 31, 2020 |archive-date=March 21, 2022 |archive-url=https://web.archive.org/web/20220321074135/https://www.polygon.com/2013/3/21/4130360/luigis-mansion-dark-moon-review |url-status=live}}</ref> | VG = 9/10<ref>{{Cite web |url=https://www.videogamer.com/reviews/luigis_mansion_2_review.html |title=''Luigi's Mansion 2'' Review |first=Sam |last=White |date=March 21, 2013 |website=VideoGamer |access-date=August 31, 2020 |archive-date=December 5, 2019 |archive-url=https://web.archive.org/web/20191205023018/https://www.videogamer.com/reviews/luigis_mansion_2_review.html |url-status=live}}</ref> }} === Critical reviews === ''Luigi's Mansion: Dark Moon'' received "generally favorable reviews", receiving an 86/100 on [[review aggregator]] website [[Metacritic]].<ref name="metacritic" /> ''[[IGN]]'' gave the game a 9.3 out of 10, citing that it was "Nintendo at its inventive best."<ref name="ign review"/> Matthew Castle of ''[[Official Nintendo Magazine]]'' gave it a 92%, praising the game's 3D visuals and mix of old and new features. However, he also criticized the game for its lack of checkpoints, stating that "Death, though rare, forces Luigi to restart missions from scratch, punishing 30 seconds of weak defence with up to half an hour of collecting treasure and solving puzzles for a second time which feels like rough justice when you make a silly mistake in a surprise ambush." He concluded on a positive note, stating "For as much as ''Luigi's Mansion 2'' acts like the class clown, all shrieks and pratfalls, it has more heart than any game in recent memory when it isn't yanking them out of ghost chests, naturally. So man up Luigi and embrace your applause. Funny, gorgeous, crammed full of surprises... but enough about Luigi. Nintendo renovates one of its more oddball offerings into a must-have title. The only thing to fear is that it takes another 10 years to return."<ref name=ONM/> Conversely, Carolyn Petit of ''[[GameSpot]]'' gave it a 6.5 out of 10, citing "difficulty spikes and a lack of checkpoints", as well as the stiff controls, but praised the multiplayer functionality.<ref name="gspot review"/> The visual presentation was widely lauded, with some considering the graphics to be the best yet seen on the 3DS,<ref name=GameRevReview/><ref name=GTMRev/><ref name="nlife review"/> and Oli Welsh of ''[[Eurogamer]]'' proclaiming that it is "as close to a playable cartoon as anything since ''[[The Legend of Zelda: The Wind Waker|Zelda: The Wind Waker]]''".<ref name=EuroGReview/> Richard Mitchell of ''[[Joystiq]]'' and Petit deemed the atmospheric settings to be the game's strongest asset, with Petit observing that the game "perfectly captures the sort of genteel spookiness typified by [[Disneyland]]'s [[The Haunted Mansion|Haunted Mansion]] attraction".<ref name="gspot review"/><ref name="Joystiq"/> The settings were compared to [[diorama]]s and ornate dollhouses,<ref name=EuroGReview/><ref name=GRadarRev/><ref name="ign review"/><ref name=ONM/> and the high amount of interactive elements that react to Luigi's vacuum were said to instill charm in the settings.<ref name=EdgeRev/><ref name="gt review"/><ref name=ONM/> The character animations, particularly Luigi's, were praised for their comedic value, with Welsh elaborating that "Every movement will make you smile, from his pot-bellied scamper when you hold down the run button to his tiptoed ghost-hunting stance, or the elaborate [[Stan Laurel]] set-ups for each scripted pratfall."<ref name=EuroGReview/><ref name="gi review"/><ref name="gspot review"/><ref name=BombRev/> The stereoscopic 3D effects were credited for significantly augmenting the game's visuals by granting added physicality and depth to the environmental details.{{efn|<ref name=Destructoid/><ref name=EGMRev/><ref name=GRadarRev/><ref name=GTMRev/><ref name="gt review"/><ref name=BombRev/><ref name=ONM/>}} Chris Carter of ''[[Destructoid]]'' singled out the ghosts as a visual highlight, but complained that the presentation of the menus was "decidedly cheap and non-Nintendo".<ref name=Destructoid/> Castle warned that players "may mourn the loss of the first game's [[Gothic fiction|gothic]] murk - spooks are more generic than the portrait ghosts".<ref name=ONM/> Commentary on the audio was generally positive. The music was described as "gently foreboding" and "delightfully spooky",<ref name="gspot review"/><ref name="Joystiq"/> with Welsh attributing a ''[[Scooby-Doo]]''-like quality,<ref name=EuroGReview/> and Mitchell remarking that it "skews much closer to [[Alfred Hitchcock]] than [[Akira Yamaoka]]".<ref name="Joystiq"/> Welsh commended Martinet's vocalizations,<ref name=EuroGReview/> and reviewers cited Luigi's tremulous idle humming along to the background music as an endearing trait.<ref name=EuroGReview/><ref name="gi review"/><ref name="gspot review"/><ref name="gt review"/> While Tim Turi of ''[[Game Informer]]'' affectionately likened E. Gadd's unintelligible prattling to "a lovable [[Ewok]]",<ref name="gi review"/> Kevin Schaller of ''[[GameRevolution]]'' was sometimes annoyed by his manner of speech, which he referred to as "Nintendo's version of [[Simlish]]". Apart from this, Schaller acknowledged the music as occasionally eerie and the sounds effects as convincingly fitting.<ref name=GameRevReview/> ===Sales=== ''Luigi's Mansion'' debuted to high sales in the U.S.; selling 415,000 copies in the country by mid-April, it became the sixth bestselling game of the month in only a week's time in March, behind ''[[Call of Duty: Black Ops 2]]''. 365,000 of which were physical and the rest were digital downloads.<ref>{{cite web |url=http://www.nintendolife.com/news/2013/04/npd_results_show_success_for_luigis_mansion_dark_moon |title=NPD Results Show Success for ''Luigi's Mansion: Dark Moon'' |first=Thomas |last=Whitehead |date=April 19, 2013 |access-date=December 8, 2017 |archive-date=November 22, 2017 |archive-url=https://web.archive.org/web/20171122215743/http://www.nintendolife.com/news/2013/04/npd_results_show_success_for_luigis_mansion_dark_moon |url-status=live }}</ref> By mid-July, sales totalled over 750,000 units.<ref>{{Cite web |url=https://www.eurogamer.net/articles/2013-07-19-nintendo-hails-3ds-animal-crossing-new-leaf-sales-in-the-us |title=Nintendo hails 3DS, ''Animal Crossing: New Leaf'' sales in the US |date=July 19, 2013 |access-date=2022-05-02 |website=[[Eurogamer]] |last=Yin-Poole |first=Wesley |archive-date=2022-01-29 |archive-url=https://web.archive.org/web/20220129143115/https://www.eurogamer.net/articles/2013-07-19-nintendo-hails-3ds-animal-crossing-new-leaf-sales-in-the-us |url-status=live }}</ref> In the United Kingdom, ''Luigi's Mansion: Dark Moon'' charted fifth in the All Formats chart, a position it held for three consecutive weeks, becoming the first 3DS exclusive title of the year to chart.<ref>{{cite web |url=http://www.nintendolife.com/news/2013/04/luigis_mansion_2_refuses_to_get_scared_out_of_the_uk_top_10 |title=''Luigi's Mansion 2'' Refuses to Get Scared Out of Top 10 |last=Whitehead |first=Thomas |date=April 15, 2013 |website=[[Nintendo Life]] |access-date=April 18, 2013 |archive-date=19 April 2013 |archive-url=https://web.archive.org/web/20130419021947/http://www.nintendolife.com/news/2013/04/luigis_mansion_2_refuses_to_get_scared_out_of_the_uk_top_10 |url-status=live}}</ref> It continued to remain within the top ten charts until mid-May.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/05/luigis_mansion_dark_moon_and_lego_city_3ds_stand_their_ground_in_uk_top_10 |title=''Luigi's Mansion: Dark Moon'' and ''LEGO City 3DS'' Stand Their Ground in UK Top 10 |date=May 13, 2013 |access-date=May 5, 2022 |website=[[Nintendo Life]] |last=Watts |first=Martin |archive-date=May 5, 2022 |archive-url=https://web.archive.org/web/20220505134719/https://www.nintendolife.com/news/2013/05/luigis_mansion_dark_moon_and_lego_city_3ds_stand_their_ground_in_uk_top_10 |url-status=live }}</ref> The game was the number-one bestseller in Japan for three weeks in a row, totalling 459,000 by April 7 and 68,423 were from the week prior, ahead of ''[[Animal Crossing: New Leaf]]''.<ref>{{Cite web |url=https://www.vg247.com/luigis-mansion-dark-moon-still-retail-king-in-japan |title=''Luigi's Mansion: Dark Moon'' still retail king in Japan |date=April 10, 2013 |access-date=May 2, 2022 |website=[[VG247]] |last=Nunneley |first=Stephany |archive-date=May 2, 2022 |archive-url=https://web.archive.org/web/20220502174200/https://www.vg247.com/luigis-mansion-dark-moon-still-retail-king-in-japan |url-status=live }}</ref> Sales tracker [[Media Create]] reported that the game had sold over eighty percent of its shipment in its debut week.<ref>{{Cite web |url=https://www.siliconera.com/luigis-mansion-dark-moon-sells-85-of-shipment/ |title=''Luigi's Mansion: Dark Moon'' Sells 85% Of Shipment |date=March 29, 2013 |access-date=May 2, 2022 |website=[[Siliconera]] |last=Sahdev |first=Ishaan |archive-date=May 2, 2022 |archive-url=https://web.archive.org/web/20220502174200/https://www.siliconera.com/luigis-mansion-dark-moon-sells-85-of-shipment/ |url-status=live }}</ref> According to Nintendo of America's senior product marketing director [[Bill Trinen]], the successful launches of ''Dark Moon'' and ''[[Pokémon Mystery Dungeon: Gates to Infinity]]'' helped push 3DS sales up 50 percent to a total of 20 million, and expected that 3DS sales would "really take off" in 2013.<ref>{{Cite web |url=https://www.gamespot.com/articles/3ds-us-physical-software-sales-hit-20-million/1100-6407261/ |title=3DS US physical software sales hit 20 million |date=April 19, 2013 |access-date=May 5, 2022 |website=[[GameSpot]] |last=Makuch |first=Eddie |archive-date=May 5, 2022 |archive-url=https://web.archive.org/web/20220505134719/https://www.gamespot.com/articles/3ds-us-physical-software-sales-hit-20-million/1100-6407261/ |url-status=live }}</ref> Within its first week, worldwide sales reached over 1 million,<ref>{{Cite web |url=http://www.nintendoworldreport.com/news/33997/luigis-mansion-dark-moon-cracks-one-million-units-worldwide |title=''Dark Moon'' Cracks One Million Units Worldwide in March |date=April 24, 2013 |access-date=May 5, 2022 |website=Nintendo World Report}}</ref> and by the end of October, 3.13 million.<ref>{{Cite web |url=https://www.gamespot.com/articles/animal-crossing-new-leaf-sales-pass-6-million/1100-6415889/ |title=''Animal Crossing: New Leaf'' sales pass 6 million |date=October 31, 2013 |access-date=May 5, 2022 |website=[[GameSpot]] |last=Makuch |first=Eddie |archive-date=June 17, 2014 |archive-url=https://web.archive.org/web/20140617010053/http://www.gamespot.com/articles/animal-crossing-new-leaf-sales-pass-6-million/1100-6415889/ |url-status=live }}</ref> As of December 31, 2020, the game has sold 6.44 million copies worldwide and is the [[List of best-selling Nintendo 3DS video games|twelfth best-selling game on the 3DS]].<ref>{{cite book |title=2021CESAゲーム白書 (2021 CESA Games White Papers) |publisher=[[Computer Entertainment Supplier's Association]] |year=2021 |isbn=978-4-902346-43-5}}</ref> === Awards and nominations === Prior to release, ''Dark Moon'' was nominated for Best Handheld game by the [[Game Critics Awards]],<ref>{{Cite web |url=https://www.vg247.com/nominees-for-e3-2012-game-critics-awards-announced |title=Nominees for E3 2012 Game Critics Awards announced |date=2012-06-20 |access-date=2022-04-19 |website=[[VG247]] |last=Nunnely |first=Stephany |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127055442/https://www.vg247.com/nominees-for-e3-2012-game-critics-awards-announced |url-status=live }}</ref> but lost to Queasy Games's ''[[Sound Shapes]]''.<ref name="luigideservedthis">{{Cite web |url=https://www.vg247.com/game-critics-awards-the-last-of-us-wins-e3-best-of-show-four-more-awards |title=Game Critics Awards - The Last of Us wins E3 Best of Show, four more awards |date=2012-06-26 |access-date=2022-04-19 |website=[[VG247]] |last=Nunneley |first=Stephany |archive-date=2022-04-19 |archive-url=https://web.archive.org/web/20220419170932/https://www.vg247.com/game-critics-awards-the-last-of-us-wins-e3-best-of-show-four-more-awards |url-status=live }}</ref> Throughout 2013 and 2014 the game was nominated at various game award ceremonies primarily in handheld game categories,<ref name="nominated..."/> but lost all nominations to various other titles, including others developed by Nintendo.<ref name="nodice"/><ref name="luiginotnumberone"/><ref name="...and lost"/> At the [[Video game award|NAVGTR Awards]], the game was nominated in categories for its animation and control design, but lost to ''[[The Walking Dead: 400 Days]]'' and the critically acclaimed ''[[The Last of Us]]'' respectively.<ref name="drat"/> Various news sites considered ''Dark Moon'' to be among the best video games of 2013, including ''IGN'',<ref>{{Cite web |url=https://www.ign.com/articles/2013/10/31/top-horror-games-of-2013 |title=Top Horror Games of 2013 |date=2013-10-31 |access-date=2022-11-27 |website=[[IGN]] |last=Silva |first=Marty |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127062035/https://www.ign.com/articles/2013/10/31/top-horror-games-of-2013 |url-status=live }}</ref> ''USGamer'',<ref>{{Cite web |url=https://www.usgamer.net/articles/2013-in-review-luigis-mansion-and-the-best-of-two-worlds |title=2013 in Review: Luigi's Mansion and the Best of Two Worlds |date=2013-12-27 |access-date=2022-11-27 |website=[[USGamer]] |last=Davison |first=Pete |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127062026/https://www.usgamer.net/articles/2013-in-review-luigis-mansion-and-the-best-of-two-worlds |url-status=live }}</ref> ''VentureBeat'',<ref>{{Cite web |url=https://venturebeat.com/community/2014/01/10/my-top-10-games-of-2013/ |title=My top 10 games of 2013 |date=2014-01-10 |access-date=2022-11-27 |website=[[VentureBeat]] |last=Kosiec |first=Tom |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127062033/https://venturebeat.com/community/2014/01/10/my-top-10-games-of-2013/ |url-status=live }}</ref> and ''Eurogamer''.<ref>{{Cite web |url=https://www.eurogamer.net/eurogamer-readers-top-50-games-of-2013 |title=Eurogamer Readers' Top 50 Games of 2013 |date=2014-12-18 |access-date=2022-11-27 |website=[[Eurogamer]] |last=Robinson |first=Martin |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127062028/https://www.eurogamer.net/eurogamer-readers-top-50-games-of-2013 |url-status=live }}</ref> {| class="wikitable plainrowheaders sortable" width="auto" |- ! scope="col"| Year ! scope="col"| Award ceremony ! scope="col"| Category ! scope="col"| Result ! scope="col" class="unsortable"| {{Abbr|Ref.|References}} |- | rowspan="1" style="text-align:center;" | 2012 | rowspan="1" | [[Game Developers Choice Awards]] | Best Handheld Game | {{nom}} | rowspan="1" style="text-align:center;" |<ref name="luigideservedthis"/> |- | rowspan="2" style="text-align:center;" | 2013 | rowspan="1" | [[Golden Joystick Awards]] | Best Handheld Game | {{nom}} | rowspan="1" style="text-align:center;" |<ref name="nominated...">{{Cite web |url=https://www.nintendolife.com/news/2013/08/nintendo_featured_in_nine_categories_at_this_years_golden_joystick_awards |title=Nintendo Featured In Nine Categories At This Year's Golden Joystick Awards |date=2013-08-29 |access-date=2022-11-26 |website=[[Nintendo Life]] |last=Madden |first=Orla |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127051842/https://www.nintendolife.com/news/2013/08/nintendo_featured_in_nine_categories_at_this_years_golden_joystick_awards |url-status=live }}</ref><ref name="...and lost">{{Cite web |url=https://www.gamesradar.com/watch-our-golden-joystick-awards-livestream-3pm |title=Here are your Golden Joystick Award winners 2013 |date=2013-10-25 |access-date=2022-11-26 |website=[[GamesRadar]] }}{{Dead link|date=June 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> |- | [[British Academy Children's Awards]] | [[British Academy Children's Award for Game|Game of 2013]] | {{nom}} | align="center"| <ref>{{cite web|url=http://awards.bafta.org/award/2013/childrens|title=Children's in 2013|website=[[British Academy of Film and Television Arts]]|accessdate=19 February 2023|archive-date=9 October 2014|archive-url=https://web.archive.org/web/20141009150018/http://awards.bafta.org/award/2013/childrens|url-status=live}}</ref> |- | rowspan="4" style="text-align:center;" | 2014 | rowspan="1" | [[17th Annual D.I.C.E. Awards]] | [[D.I.C.E. Award for Mobile Game of the Year|Handheld Game of the Year]] | {{nom}} | rowspan="1" style="text-align:center;" |<ref name="nodice">{{Cite web |url=https://www.vg247.com/d-i-c-e-awards-2014-watch-the-ceremony-here-all-winners-as-they-happen |title=The Last of Us takes Game of the Year at D.I.C.E. Awards 2014 |date=2014-02-07 |access-date=2022-11-26 |website=[[VG247]] |last=Hillier |first=Brenna |archive-date=2021-11-01 |archive-url=https://web.archive.org/web/20211101215510/https://www.vg247.com/d-i-c-e-awards-2014-watch-the-ceremony-here-all-winners-as-they-happen |url-status=live }}</ref> |- | Game Developers Choice Awards | Best Handheld/Mobile Game | {{nom}} | rowspan="1" style="text-align:center;" | <ref name="luiginotnumberone">{{Cite web |url=https://www.gamesindustry.biz/the-last-of-us-tearaway-gone-home-lead-gdc-award-noms |title=The Last of Us, Tearaway, Gone Home lead GDC Award noms |date=2014-01-09 |access-date=2022-11-26 |website=[[GamesIndustry.biz]] |last=Sinclair |first=Brendan |archive-date=2022-11-27 |archive-url=https://web.archive.org/web/20221127051843/https://www.gamesindustry.biz/the-last-of-us-tearaway-gone-home-lead-gdc-award-noms |url-status=live }}</ref> |- | rowspan="2"| [[Video game award|NAVGTR Awards]] | Animation, Interactive | {{nom}} | rowspan="2" style="text-align:center;" | <ref name="drat">{{Cite web |url=https://navgtr.org/2013-awards/#:~:text=Notable%20single%20awards%20went%20to,Injustice%3A%20Gods%20Among%20Us%20for |title=2013 Awards |access-date=2022-11-27 |website=NAVTGR |last=Allen |first=Thomas |archive-date=2021-10-27 |archive-url=https://web.archive.org/web/20211027181416/https://navgtr.org/2013-awards/#:~:text=Notable%20single%20awards%20went%20to,Injustice%3A%20Gods%20Among%20Us%20for |url-status=live }}</ref> |- | Control Design, 3D | {{nom}} |- |} == Legacy == In retrospective rankings ranging from 2015 to 2023, ''VG247'',<ref>{{Cite web |url=https://www.vg247.com/best-nintendo-3ds-games |title=The 15 best Nintendo 3DS games |date=2019-06-18 |access-date=2023-06-20 |website=[[VG247]] |last=Schilling |first=Chris |archive-date=2023-05-03 |archive-url=https://web.archive.org/web/20230503101534/https://www.vg247.com/best-nintendo-3ds-games |url-status=live }}</ref> ''Eurogamer'',<ref>{{Cite web |url=https://www.eurogamer.net/the-best-3ds-games |title=The best 3DS games |date=2015-05-03 |access-date=2023-06-20 |website=[[Eurogamer]] |archive-date=2023-02-01 |archive-url=https://web.archive.org/web/20230201185333/https://www.eurogamer.net/the-best-3ds-games |url-status=live }}</ref> ''IGN'',<ref>{{Cite web |url=https://www.ign.com/articles/2013/09/10/the-top-25-nintendo-3ds-games |title=The Top 25 Nintendo 3DS Games |date=2017-03-28 |access-date=2023-06-20 |website=[[IGN]] |archive-date=2021-11-28 |archive-url=https://web.archive.org/web/20211128141604/https://www.ign.com/articles/2013/09/10/the-top-25-nintendo-3ds-games |url-status=live }}</ref> and ''Nintendo Life'' considered ''Dark Moon'' to be one of the best games on the Nintendo 3DS.<ref>{{Cite web |url=https://www.nintendolife.com/guides/50-best-nintendo-3ds-games-of-all-time?page=3 |title=50 Best Nintendo 3DS Games Of All Time |date=2023-03-23 |access-date=2023-06-20 |website=[[Nintendo Life]] |last=Laane |first=Gavin |archive-date=2023-04-12 |archive-url=https://web.archive.org/web/20230412043838/https://www.nintendolife.com/guides/50-best-nintendo-3ds-games-of-all-time?page=3 |url-status=live }}</ref> After the release of ''Dark Moon'', Next Level Games decided to work with Nintendo exclusively and,<ref>{{Cite web |url=https://www.gamespot.com/articles/luigi-s-mansion-dark-moon-dev-now-working-exclusively-with-nintendo/1100-6417030/ |title=Luigi's Mansion: Dark Moon dev now working exclusively with Nintendo |date=2014-01-09 |access-date=2022-04-25 |website=[[GameSpot]] |last=Gaston |first=Martin |archive-date=2022-04-25 |archive-url=https://web.archive.org/web/20220425171144/https://www.gamespot.com/articles/luigi-s-mansion-dark-moon-dev-now-working-exclusively-with-nintendo/1100-6417030/ |url-status=live }}</ref> after the release of ''[[Luigi's Mansion 3]]'', were acquired by Nintendo altogether. Nintendo acquired the company to increase communication opportunities, in hopes that it would "facilitate an anticipated improvement in development speed and quality".<ref>{{Cite web |url=https://www.gamesindustry.biz/articles/2021-01-05-nintendo-acquires-next-level-games |title=Nintendo acquires Next Level Games |date=2021-01-05 |access-date=2022-04-25 |website=[[GamesIndustry]] |last=Dealessandri |first=Marie |archive-date=2022-04-25 |archive-url=https://web.archive.org/web/20220425171144/https://www.gamesindustry.biz/articles/2021-01-05-nintendo-acquires-next-level-games |url-status=live }}</ref> In a June 2023 Nintendo Direct, Nintendo announced a remaster of ''Dark Moon'' with updated graphics, which is planned to release for the Nintendo Switch in 2024.<ref>{{Cite web |url=https://www.gamespot.com/articles/luigis-mansion-dark-moon-is-coming-to-nintendo-switch/1100-6515366/ |title=Luigi's Mansion: Dark Moon Is Coming To Nintendo Switch |date=2023-06-21 |access-date=2023-06-21 |website=[[GameSpot]] |last=Gurwin |first=Gabe |archive-date=2023-06-21 |archive-url=https://web.archive.org/web/20230621145027/https://www.gamespot.com/articles/luigis-mansion-dark-moon-is-coming-to-nintendo-switch/1100-6515366/ |url-status=live }}</ref><ref>{{Cite web |url=https://www.ign.com/articles/luigis-mansion-dark-moon-remaster-announced-along-with-princess-peach-game-during-nintendo-direct |title=Luigi's Mansion: Dark Moon Remaster Announced Along With Princess Peach Game During Nintendo Direct |date=2023-06-21 |access-date=2023-06-21 |website=[[IGN]] |last=Bailey |first=Kat |archive-date=2023-06-21 |archive-url=https://web.archive.org/web/20230621150620/https://www.ign.com/articles/luigis-mansion-dark-moon-remaster-announced-along-with-princess-peach-game-during-nintendo-direct |url-status=live }}</ref> On March 10, 2024, it was announced that the remaster would be released on June 27, 2024.<ref>{{Cite web |url=https://www.ign.com/articles/luigis-mansion-2-hd-release-date-announced-on-mar10-day |title=Luigi's Mansion 2 HD Release Date Announced on MAR10 Day |date=2024-03-10 |access-date=2024-03-13 |website=[[IGN]] |last=Pankhurst |first=Adam}}</ref> === {{Anchor|Luigi's Mansion Arcade}} ''Luigi's Mansion Arcade'' === ''Luigi's Mansion Arcade'' is an arcade cabinet developed by [[Capcom]],<ref>{{Cite web |url=https://www.polygon.com/2014/11/4/7157753/luigis-mansion-arcade-nintendo-capcom |title=Luigi's Mansion is coming to arcades, thanks to Capcom |date=2014-11-04 |access-date=2022-04-25 |website=[[Polygon (website)|Polygon]] |last=McWhertor |first=Michael |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191800/https://www.polygon.com/2014/11/4/7157753/luigis-mansion-arcade-nintendo-capcom |url-status=live }}</ref> other involvement by [[Sega]], and licensed by Nintendo,<ref name="IGNA"/> and based on the contents of ''Dark Moon''.<ref name="IGNA">{{Cite web |url=https://www.ign.com/articles/2015/02/02/sega-officially-reveals-luigis-mansion-arcade |title=SEGA Officially Reveals Luigi's Mansion Arcade |date=2015-02-02 |access-date=2022-04-24 |website=[[IGN]] |last=Regan |first=Tom |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191544/https://www.ign.com/articles/2015/02/02/sega-officially-reveals-luigis-mansion-arcade |url-status=live }}</ref> Capcom ran a temporary location test of the cabinet in an arcade from October 30, 2014 to November 3, 2014.<ref>{{Cite web |url=https://www.ign.com/articles/2014/11/04/luigis-mansion-arcade-game-tested-in-japan-during-halloween |title=Luigi's Mansion Arcade Game Tested in Japan During Halloween |date=2014-11-04 |access-date=2022-04-25 |website=[[IGN]] |last=Pitcher |first=Jenna |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191800/https://www.ign.com/articles/2014/11/04/luigis-mansion-arcade-game-tested-in-japan-during-halloween |url-status=live }}</ref> The cabinet was formally revealed by SEGA in 2015 and was available for play sessions at the 2015 [[Japan Amusement Expo]].<ref name="IGNA"/> Following a trailer and promotional website from Capcom,<ref>{{Cite web |url=https://www.vg247.com/check-out-the-new-luigis-mansion-arcade-trailer |title=Check out the new Luigi's Mansion Arcade trailer |date=2015-06-15 |access-date=2022-04-25 |website=[[VG247]] |last=Arif |first=Shabana |archive-date=2022-10-31 |archive-url=https://web.archive.org/web/20221031113726/https://www.vg247.com/check-out-the-new-luigis-mansion-arcade-trailer |url-status=live }}</ref> cabinets debuted in Japan in summer of 2015.<ref>{{Cite web |url=https://www.eurogamer.net/luigis-mansion-is-getting-a-japanese-arcade-cabinet |title=Luigi's Mansion is getting a Japanese arcade cabinet |date=2014-11-05 |access-date=2022-04-25 |website=[[Eurogamer]] |archive-date=2022-05-14 |archive-url=https://web.archive.org/web/20220514002939/https://www.eurogamer.net/luigis-mansion-is-getting-a-japanese-arcade-cabinet |url-status=live }}</ref> The first North American cabinet was placed in a [[Dave & Buster's]] at [[Addison, Illinois]] on October 9, 2015,<ref>{{Cite web |url=https://hardcoregamer.com/news/dave-busters-receives-first-luigis-mansion-arcade-cabinet/171273/ |title=Dave & Buster's Receives First Luigi's Mansion Arcade Cabinet |date=2015-10-09 |access-date=2022-04-25 |website=Hardcore Gamer |last=Whritenour |first=Jacob |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191541/https://hardcoregamer.com/news/dave-busters-receives-first-luigis-mansion-arcade-cabinet/171273/ |url-status=live }}</ref> and other western Dave & Buster's locations received one throughout the following year.<ref name="IGNAO">{{Cite web |url=https://www.ign.com/articles/2016/09/13/luigis-mansion-arcade-inside-nintendos-wonderfully-spooky-arcade-game |title=Luigi's Mansion Arcade: Inside Nintendo's Wonderfully Spooky Arcade Game |date=2016-09-13 |website=[[IGN]] |last=Otero |first=Jose |access-date=2022-04-27 |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191542/https://www.ign.com/articles/2016/09/13/luigis-mansion-arcade-inside-nintendos-wonderfully-spooky-arcade-game |url-status=live }}</ref> It is titled ''Luigi Mansion Arcade'' in Japan and ''Luigi's Mansion Arcade'' in North America.<ref name="NlifeAR">{{Cite web |url=https://www.nintendolife.com/news/2015/07/feature_hands_on_with_the_spooktacular_luigis_mansion_arcade |title=Feature: Hands On With The Spooktacular Luigi's Mansion Arcade |date=2015-07-29 |access-date=2022-04-25 |website=[[Nintendo Life]] |last=Bertoli |first=Ben |archive-date=2022-04-18 |archive-url=https://web.archive.org/web/20220418191545/https://www.nintendolife.com/news/2015/07/feature_hands_on_with_the_spooktacular_luigis_mansion_arcade |url-status=live }}</ref> The exterior and interior of the machine are decorated with panel art from both ''Luigi's Mansion'' and ''Dark Moon'', and contain two sets of to-scale Poltergusts, and the players use the Poltergust's vacuum nozzle as a controller. It is an enclosed, sit-down cabinet, and the players view a screen from a first-person perspective; gameplay is an [[rail shooter|on-rails]] [[light gun]] shooter.<ref name="IGNAO"/> The players have a choice of beginning the game or receiving a tutorial from E. Gadd first, who gives an overview of the Poltergust's features.<ref name="NlifeAR"/> Ghosts come in waves within ''Dark Moon'' locations, and the player must push a button on the Poltergust to stun them and hold a trigger to suck them in. Prompts on the screen dictate how the player needs to move the Poltergust around in order to suck ghosts in successfully, or they will escape otherwise.<ref name="IGNAO"/><ref name="NlifeAR"/> The players can also use a smart bomb to clear a large wave of ghosts at once,<ref name="IGNAO"/> and the Poltergust can suck in coins and other objects to increase the player's score.<ref name="NlifeAR"/> The game is linear and level-based, and difficulty increases drastically as the players progress. The cabinet supports one or two players at a time.<ref name="NlifeAR"/> {{Clear}} ==Notes== {{Notelist}} ==References== {{Reflist}} ==External links== *{{Official website|http://luigismansion.nintendo.com/}} {{Luigi}} {{Year of Luigi}} {{Next Level Games}} {{Portal bar|Video games}} {{Authority control}} [[Category:2013 video games]] [[Category:Video games about ghosts]] [[Category:2010s horror video games]] [[Category:Luigi video games]] [[Category:Nintendo 3DS games]] [[Category:Nintendo 3DS eShop games]] [[Category:Nintendo Switch games]] [[Category:Nintendo Network games]] [[Category:Action-adventure games]] [[Category:Video game sequels]] [[Category:Video games developed in Canada]] [[Category:Video games produced by Shigeru Miyamoto]] [[Category:Video games set in country houses]] [[Category:Multiplayer and single-player video games]] [[Category:Year of Luigi]] [[Category:Next Level Games games]]'
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.infobox-below{text-align:center}html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data div{background:#1f1f23!important;color:#f8f9fa}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data div{background:#1f1f23!important;color:#f8f9fa}}</style><style data-mw-deduplicate="TemplateStyles:r1117680521">.mw-parser-output .ib-video-game .infobox-label{white-space:nowrap;padding-right:0.65em}.mw-parser-output .ib-video-game .infobox-above{font-style:italic}</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Luigi's Mansion: Dark Moon</th></tr><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:Error mw:File/Frameless"><a href="//en.wikipedia.org/wiki/Special:Upload?wpDestFile=CHANGE_TO_LUIGI%27S_MANSION_2!!!(Boxart).png" class="new" title="File:CHANGE TO LUIGI&#39;S MANSION 2!!!(Boxart).png"><span class="mw-file-element mw-broken-media">File:CHANGE TO LUIGI'S MANSION 2!!!(Boxart).png</span></a></span><div class="infobox-caption">North American packaging artwork</div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Next_Level_Games" title="Next Level Games">Next Level Games</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data">Bryce Holliday</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li>Bjorn Nash</li><li>Eric Randall</li><li><a href="/wiki/Shigeru_Miyamoto" title="Shigeru Miyamoto">Shigeru Miyamoto</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data">Jason Carr</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data">David Catlin</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data">Neil Singh</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_writer" class="mw-redirect" title="Video game writer">Writer(s)</a></th><td class="infobox-data">Eric Smith</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data">Chad York<br />Darren Radtke<br />Mike Peacock</td></tr><tr><th scope="row" class="infobox-label">Series</th><td class="infobox-data"><i><a href="/wiki/List_of_Luigi_video_games#Luigi&#39;s_Mansion_series" title="List of Luigi video games">Luigi's Mansion</a></i></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><a href="/wiki/Nintendo_3DS" title="Nintendo 3DS">Nintendo 3DS</a></li><li><a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><b>Nintendo 3DS</b><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> March 20, 2013</li><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> March 24, 2013</li><li><span style="font-size:97%;"><a href="/wiki/PAL_region" class="mw-redirect" title="PAL region">PAL</a>:</span> March 28, 2013</li></ul></div><b>Nintendo Switch</b><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> June 27, 2024</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="/wiki/Action-adventure_game" title="Action-adventure game">Action-adventure</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a>, <a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">multiplayer</a></td></tr></tbody></table> <p><i><b>Luigi's Mansion: Dark Moon</b></i> (known as <i><b>Luigi's Mansion 2</b></i><sup id="cite_ref-1" class="reference"><a href="#cite_note-1">&#91;a&#93;</a></sup><sup id="cite_ref-2" class="reference"><a href="#cite_note-2">&#91;1&#93;</a></sup> in Japan, Australia and Europe, and in the game's 2024 remaster<sup id="cite_ref-3" class="reference"><a href="#cite_note-3">&#91;2&#93;</a></sup>) is a 2013 <a href="/wiki/Action-adventure_game" title="Action-adventure game">action-adventure</a> <a href="/wiki/Video_game" title="Video game">video game</a> developed by <a href="/wiki/Next_Level_Games" title="Next Level Games">Next Level Games</a> and published by <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a> for the <a href="/wiki/Nintendo_3DS" title="Nintendo 3DS">Nintendo 3DS</a>. It is the sequel to the 2001 <a href="/wiki/GameCube" title="GameCube">Nintendo GameCube</a> game <i><a href="/wiki/Luigi%27s_Mansion" title="Luigi&#39;s Mansion">Luigi's Mansion</a></i>, and the third <a href="/wiki/Mario_(franchise)" title="Mario (franchise)">Mario franchise</a> game where <a href="/wiki/Luigi" title="Luigi">Luigi</a> plays the lead role instead of the usual protagonist, <a href="/wiki/Mario" title="Mario">Mario</a>. The story follows Luigi as he explores a series of mansions in Evershade Valley, capturing ghosts using a specialized vacuum cleaner invented by <a href="/wiki/Professor_E._Gadd" class="mw-redirect" title="Professor E. Gadd">Professor E. Gadd</a>. In order to restore peace to Evershade Valley, Luigi must collect the pieces of the Dark Moon and recapture the main antagonist, King Boo. </p><p>In <i>Dark Moon</i>, the player controls Luigi, who captures ghosts using a vacuum cleaner called the Poltergust 5000. In the <a href="/wiki/Single-player" class="mw-redirect" title="Single-player">single-player</a> mode, the goal is to rescue Mario from King Boo and retrieve the shattered shards of the Dark Moon, a magical object that can pacify the ghosts of Evershade Valley. Exploration is divided into five unique mansions, which are each split into multiple <a href="/wiki/Hub_level_system" class="mw-redirect" title="Hub level system">mission</a>-based <a href="/wiki/Level_(video_gaming)" class="mw-redirect" title="Level (video gaming)">levels</a> containing obstacles and puzzles. The Poltergust 5000 is equipped with features to capture ghosts and solve puzzles. <i>Dark Moon</i> also offers a <a href="/wiki/Cooperative_multiplayer" class="mw-redirect" title="Cooperative multiplayer">cooperative multiplayer</a> mode that can be played locally or <a href="/wiki/Online_game" title="Online game">online</a> via the <a href="/wiki/Nintendo_Network" title="Nintendo Network">Nintendo Network</a> on the Nintendo 3DS or via <a href="/wiki/Nintendo_Switch_Online" title="Nintendo Switch Online">Nintendo Switch Online</a> in the <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> remaster. </p><p>After a failed attempt to create a <a href="/wiki/Glasses-free_3D" class="mw-redirect" title="Glasses-free 3D">glasses-free 3D</a> variant of the original <i>Luigi's Mansion</i> on the GameCube, the <i>Luigi's Mansion</i> series would remain dormant for roughly a decade. <i>Dark Moon</i> was outsourced to Next Level Games, a company that had worked on Nintendo titles in the past. <a href="/wiki/Shigeru_Miyamoto" title="Shigeru Miyamoto">Shigeru Miyamoto</a> and select Nintendo employees supervised the project, but overall were hands-off with the project. The overall design goal was to create diverse experiences for the player, exploring how each game element could be used to its fullest. Many of these elements were altered to conform to the technology of the Nintendo 3DS, such as its dual screens and 3D capabilities. </p><p><i>Dark Moon</i> was announced at <a href="/wiki/E3_2011" title="E3 2011">E3 2011</a>, with further details revealed throughout 2012. When the game was delayed into 2013, Nintendo decided to promote the game as part of a "<a href="/wiki/Year_of_Luigi" title="Year of Luigi">Year of Luigi</a>", with additional Luigi-themed games and merchandise announced for the character's 30th anniversary. <i>Dark Moon</i> released in Japan on March 20, 2013, with other regional releases later that same month. The game received generally positive reviews from critics, praising its graphics, worldbuilding, and new features, while also attracting criticism for its mission-based structure and lack of <a href="/wiki/Checkpoint_(video_gaming)" class="mw-redirect" title="Checkpoint (video gaming)">checkpoints</a>. The game was nominated for several awards, and sold 6.44 million copies as of December 2020, making it <a href="/wiki/List_of_best-selling_Nintendo_3DS_video_games" title="List of best-selling Nintendo 3DS video games">one of the bestselling video games for the Nintendo 3DS</a>. An arcade cabinet based on <i>Dark Moon</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s assets, titled <i>Luigi's Mansion Arcade</i>, was released to arcades worldwide on June 18, 2015. A third entry in the series, titled <i><a href="/wiki/Luigi%27s_Mansion_3" title="Luigi&#39;s Mansion 3">Luigi's Mansion 3</a></i>, was released worldwide on October 31, 2019 for the <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>. A remaster of <i>Dark Moon</i>, titled <i>Luigi's Mansion 2 HD</i>, will be released on the Nintendo Switch on June 27, 2024. </p> <div id="toc" class="toc" role="navigation" aria-labelledby="mw-toc-heading"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2 id="mw-toc-heading">Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Gameplay"><span class="tocnumber">1</span> <span class="toctext">Gameplay</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#Plot"><span class="tocnumber">2</span> <span class="toctext">Plot</span></a></li> <li class="toclevel-1 tocsection-3"><a href="#Development"><span class="tocnumber">3</span> <span class="toctext">Development</span></a> <ul> <li class="toclevel-2 tocsection-4"><a href="#Gameplay_2"><span class="tocnumber">3.1</span> <span class="toctext">Gameplay</span></a></li> <li class="toclevel-2 tocsection-5"><a href="#Characters"><span class="tocnumber">3.2</span> <span class="toctext">Characters</span></a></li> <li class="toclevel-2 tocsection-6"><a href="#Graphics_and_worldbuilding"><span class="tocnumber">3.3</span> <span class="toctext">Graphics and worldbuilding</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-7"><a href="#Marketing_and_release"><span class="tocnumber">4</span> <span class="toctext">Marketing and release</span></a></li> <li class="toclevel-1 tocsection-8"><a href="#Reception"><span class="tocnumber">5</span> <span class="toctext">Reception</span></a> <ul> <li class="toclevel-2 tocsection-9"><a href="#Critical_reviews"><span class="tocnumber">5.1</span> <span class="toctext">Critical reviews</span></a></li> <li class="toclevel-2 tocsection-10"><a href="#Sales"><span class="tocnumber">5.2</span> <span class="toctext">Sales</span></a></li> <li class="toclevel-2 tocsection-11"><a href="#Awards_and_nominations"><span class="tocnumber">5.3</span> <span class="toctext">Awards and nominations</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-12"><a href="#Legacy"><span class="tocnumber">6</span> <span class="toctext">Legacy</span></a> <ul> <li class="toclevel-2 tocsection-13"><a href="#Luigi&#39;s_Mansion_Arcade"><span class="tocnumber">6.1</span> <span class="toctext"><i>Luigi's Mansion Arcade</i></span></a></li> </ul> </li> <li class="toclevel-1 tocsection-14"><a href="#Notes"><span class="tocnumber">7</span> <span class="toctext">Notes</span></a></li> <li class="toclevel-1 tocsection-15"><a href="#References"><span class="tocnumber">8</span> <span class="toctext">References</span></a></li> <li class="toclevel-1 tocsection-16"><a href="#External_links"><span class="tocnumber">9</span> <span class="toctext">External links</span></a></li> </ul> </div> <h2><span class="mw-headline" id="Gameplay">Gameplay</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=1"title="Edit section: Gameplay" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Luigi%27s_Mansion_Dark_Moon_screenshot.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/0/01/Luigi%27s_Mansion_Dark_Moon_screenshot.png/220px-Luigi%27s_Mansion_Dark_Moon_screenshot.png" decoding="async" width="220" height="266" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/0/01/Luigi%27s_Mansion_Dark_Moon_screenshot.png 1.5x" data-file-width="287" data-file-height="347" /></a><figcaption><a href="/wiki/Luigi" title="Luigi">Luigi</a> capturing a ghost. To successfully capture, the player must vacuum the ghost until its <a href="/wiki/Health_(gaming)" class="mw-redirect" title="Health (gaming)">hit points</a> reach zero. The <a href="/wiki/Touchscreen" title="Touchscreen">touchscreen</a> shows the player's location in the current mansion being explored.</figcaption></figure> <p><i>Luigi's Mansion: Dark Moon</i> is an action-adventure game in which the main <a href="/wiki/Player_character" title="Player character">player character</a> is <a href="/wiki/Luigi" title="Luigi">Luigi</a>, who is sent by <a href="/wiki/Professor_E._Gadd" class="mw-redirect" title="Professor E. Gadd">Professor E. Gadd</a> to explore abandoned haunted mansions and capture hostile ghosts using the Poltergust 5000, a specialized vacuum cleaner.<sup id="cite_ref-4PR_4-0" class="reference"><a href="#cite_note-4PR-4">&#91;3&#93;</a></sup> In the main <a href="/wiki/Single-player" class="mw-redirect" title="Single-player">single-player</a> mode, the player explores five different mansions designed around a specific theme, such as an overgrown <a href="/wiki/Greenhouse" title="Greenhouse">greenhouse</a> and a <a href="/wiki/Clock" title="Clock">clock</a> factory built over an archaeological site, to retrieve the <a href="/wiki/Moon" title="Moon">Dark Moon</a> fragment hidden within.<sup id="cite_ref-EuroGReview_5-0" class="reference"><a href="#cite_note-EuroGReview-5">&#91;4&#93;</a></sup> </p><p>Exploration through a mansion is divided into multiple <a href="/wiki/Hub_level_system" class="mw-redirect" title="Hub level system">mission</a>-based <a href="/wiki/Level_(video_gaming)" class="mw-redirect" title="Level (video gaming)">levels</a> that focus on completing a number of objectives, such as retrieving an object, accessing a particular room, or defeating a stronger <a href="/wiki/Boss_(video_gaming)" class="mw-redirect" title="Boss (video gaming)">boss</a> ghost.<sup id="cite_ref-EuroGReview_5-1" class="reference"><a href="#cite_note-EuroGReview-5">&#91;4&#93;</a></sup> At the end of each mission, the player is scored based on various factors such as the treasures and ghosts collected. If Luigi takes too much damage from ghost attacks or environmental hazards and loses all his <a href="/wiki/Health_(gaming)" class="mw-redirect" title="Health (gaming)">heart points</a>, he will faint and the player must restart the mission. If the player finds and collects a golden bone, Luigi will be revived and continue the mission instead of starting over. The <a href="/wiki/Nintendo_3DS" title="Nintendo 3DS">Nintendo 3DS</a> <a href="/wiki/Touchscreen" title="Touchscreen">touchscreen</a> shows a <a href="/wiki/Mini-map" title="Mini-map">mini-map</a> of the mansion's layout, with locations of both locked and unlocked doors. The character <a href="/wiki/Toad_(Nintendo)" title="Toad (Nintendo)">Toad</a> accompanies Luigi in certain missions. When the player obtains the Dark Moon fragment hidden in a mansion, they can progress to the next mansion.<sup id="cite_ref-EuroGReview_5-2" class="reference"><a href="#cite_note-EuroGReview-5">&#91;4&#93;</a></sup> </p><p>To capture a ghost, the player first stuns the ghost using Luigi's flashlight equipped with the Strobulb attachment. While <i><a href="/wiki/Luigi%27s_Mansion" title="Luigi&#39;s Mansion">Luigi's Mansion</a></i> required the player to shine the light on the ghost, in <i>Dark Moon</i>, the player charges the Strobulb to release a burst of light that acts similar to a <a href="/wiki/Stun_grenade" title="Stun grenade">flashbang</a>. When stunned, the ghost's hit points are exposed, allowing Luigi to vacuum the ghost to decrease its hit points until it is weak enough to be captured. In addition to capturing ghosts, the suction and blowing functions of the Poltergust 5000 are used to manipulate and carry objects in the environment.<sup id="cite_ref-EuroGReview_5-3" class="reference"><a href="#cite_note-EuroGReview-5">&#91;4&#93;</a></sup> Many of the game's puzzles are designed around this concept.<sup id="cite_ref-4PR_4-1" class="reference"><a href="#cite_note-4PR-4">&#91;3&#93;</a></sup> For example, the player uses the vacuum to carry buckets of water, yank pull switches, spin valve handles, and propel small objects. Other objects, such as certain types of switches and locks, react only when exposed to the Strobulb flash. Early in the game, the player obtains the <a href="/wiki/Black_light" class="mw-redirect" title="Black light">Dark-Light</a> Device, which reveals invisible doors and furniture.<sup id="cite_ref-nlife_review_6-0" class="reference"><a href="#cite_note-nlife_review-6">&#91;5&#93;</a></sup> </p><p><i>Dark Moon</i> features a <a href="/wiki/Cooperative_video_game" title="Cooperative video game">cooperative</a> <a href="/wiki/Multiplayer" class="mw-redirect" title="Multiplayer">multiplayer</a> mode called "ScareScraper" ("Thrill Tower" in Europe), in which up to four players each control a <a href="/wiki/Palette_swap" class="mw-redirect" title="Palette swap">differently colored</a> Luigi. The players explore each floor of a mansion and complete the specified objective within a time limit. When the objective is completed, the players ascend to the next floor. The floors are all <a href="/wiki/Procedural_generation" title="Procedural generation">randomly generated</a>, with different floor layouts and placement of ghosts and items, and the players may select whether the mansion has a limited or endless number of floors. Four different objective types are available: Hunter, in which all the ghosts on the floor must be captured; Rush, where players race to find the exit to the next floor; Polterpup, where players pursue and capture ghost dogs; and Surprise, in which one of the other three objectives is randomly chosen per floor. "ScareScraper" can be played locally or <a href="/wiki/Online_play" class="mw-redirect" title="Online play">online</a> via <a href="/wiki/Nintendo_Network" title="Nintendo Network">Nintendo Network</a> on the Nintendo 3DS or via <a href="/wiki/Nintendo_Switch_Online" title="Nintendo Switch Online">Nintendo Switch Online</a> on the <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7">&#91;6&#93;</a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8">&#91;7&#93;</a></sup> </p> <h2><span class="mw-headline" id="Plot">Plot</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=2"title="Edit section: Plot" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <p><a href="/wiki/King_Boo" class="mw-redirect" title="King Boo">King Boo</a>, who escaped his painting after the events of the first game, shatters the Dark Moon, a large crystalline object which has a pacifying effect on the ghosts that inhabit Evershade Valley, using the magical jewel embedded in his crown. This causes the ghosts to suddenly become hostile, forcing the Professor to take shelter in a bunker while a dark, eerie fog covers the valley. The Professor immediately contacts Luigi and sends him to the bunker. He tells Luigi to collect the five pieces of the Dark Moon, which have been scattered to different mansions, to clear out the fog and restore peace to Evershade Valley<sup id="cite_ref-official_site_story_9-0" class="reference"><a href="#cite_note-official_site_story-9">&#91;8&#93;</a></sup> and capture and contain the ghosts before they leave the valley and wreak havoc on the rest of the world. To help Luigi, he provides him with several gadgets: a flashlight; the Poltergust 5000, an upgraded version of the Poltergust 3000; the Dual Scream, a <a href="/wiki/Nintendo_DS" title="Nintendo DS">DS</a>-like device used for communication purposes; and the Dark-Light Device, a special lens used for uncovering hidden objects. </p><p>Luigi makes his way through five different mansions in the valley, proceeding to recover Dark Moon pieces from Possessor Ghosts (who have been entrusted by the boos to guard them) in each mansion and saving the professor's <a href="/wiki/Toad_(Nintendo)" title="Toad (Nintendo)">Toad</a> assistants, whom King Boo turned into paintings. The Toads produce security images that provide valuable clues, and each image shows two Boos carrying a bag with a painting inside. Eventually, Luigi and the Professor find out that Mario was turned into a painting and that King Boo is behind the whole crisis. However, after Luigi obtains the final Dark Moon piece in a parallel dimension, King Boo intercepts him as he is being returned to the bunker. King Boo reveals to Luigi his intentions to use the corrupted ghosts to conquer the world. Luigi then battles and defeats King Boo. </p><p>When Luigi returns to his world, he frees Mario from the painting and reunites with the Professor and the Toads. They reassemble the Dark Moon, returning the ghosts back to their friendly selves. The professor releases the captured ghosts from the Vault, and they celebrate by taking a photo. The game ends as Luigi returns home with his newly adopted ghost dog, Polterpup. The credits show Mario and Luigi paying visits to Evershade Valley and spending time with the ghosts. </p> <h2><span class="mw-headline" id="Development">Development</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=3"title="Edit section: Development" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Shigeru_Miyamoto_20150610_(cropped_2).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1d/Shigeru_Miyamoto_20150610_%28cropped_2%29.jpg/220px-Shigeru_Miyamoto_20150610_%28cropped_2%29.jpg" decoding="async" width="220" height="300" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1d/Shigeru_Miyamoto_20150610_%28cropped_2%29.jpg/330px-Shigeru_Miyamoto_20150610_%28cropped_2%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1d/Shigeru_Miyamoto_20150610_%28cropped_2%29.jpg/440px-Shigeru_Miyamoto_20150610_%28cropped_2%29.jpg 2x" data-file-width="882" data-file-height="1202" /></a><figcaption><a href="/wiki/Shigeru_Miyamoto" title="Shigeru Miyamoto">Shigeru Miyamoto</a>, creator of the <a href="/wiki/Mario_(franchise)" title="Mario (franchise)"><i>Mario</i> franchise</a>, reprised his role as a supervisor and producer.</figcaption></figure> <p><i>Luigi's Mansion: Dark Moon</i> was developed by <a href="/wiki/Next_Level_Games" title="Next Level Games">Next Level Games</a>, a Canadian developer who had previously worked on Nintendo-published titles <i><a href="/wiki/Punch-Out!!_(Wii)" title="Punch-Out!! (Wii)">Punch-Out!!</a></i> and the <a href="/wiki/Mario_Strikers_(series)" class="mw-redirect" title="Mario Strikers (series)"><i>Mario Strikers</i> series</a>. Bryce Holliday served as the game's overall director and Chad York was the lead composer and audio director. Brian Davis was a lead programmer, primarily <a href="/wiki/Boss_battle" class="mw-redirect" title="Boss battle">boss battles</a>. <a href="/wiki/Shigeru_Miyamoto" title="Shigeru Miyamoto">Shigeru Miyamoto</a> was a producer and creator for the original <i>Luigi's Mansion</i>, but for <i>Dark Moon</i> Miyamoto stayed hands-off and instead supervised the project. He compared his role to that of a <a href="/wiki/Shepherd" title="Shepherd">shepherd</a>, by which he let Next Level Games take control of most of the project, and rather than telling them what to do, he instead intervened when he felt they were going in the wrong direction. Due to location differences—Miyamoto in <a href="/wiki/Japan" title="Japan">Japan</a> and Next Level Games being located in <a href="/wiki/Canada" title="Canada">Canada</a>—Yoshihito Ikebata also served as a supervisor, who had previously worked on the <i><a href="/wiki/Mario_vs._Donkey_Kong" title="Mario vs. Donkey Kong">Mario vs. Donkey Kong</a></i> series,<sup id="cite_ref-IwataAsksI_10-0" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup><sup id="cite_ref-WiredI_11-0" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup> and transcluded info between both companies frequently. Ikebata would report updates to Miyamoto biweekly and would relay Miyamoto's opinions to Holliday. Ryuichi Nakada served as an assistant supervisor and performed similar tasks.<sup id="cite_ref-IGNI_12-0" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup> Yoshikami Kuzuki also helped advise.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13">&#91;12&#93;</a></sup> According to Holliday, Miyamoto did a good job supervising and the project never lost focus.<sup id="cite_ref-IwataAsksI_10-1" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> Development began in 2009 and was completed in 2012.<sup id="cite_ref-WiredI_11-1" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup> </p><p>In 2002, hardware designer Hideki Konno approached Nintendo to conduct experiments on <i>Luigi's Mansion</i> with the addition of new <a href="/wiki/Glasses-free_3D" class="mw-redirect" title="Glasses-free 3D">glasses-free 3D</a> hardware, which would have also been released for the <a href="/wiki/GameCube" title="GameCube">GameCube</a>. The project would have been the first instance of Nintendo using glasses-free 3D in their products and pre-dated the <a href="/wiki/Nintendo_3DS" title="Nintendo 3DS">Nintendo 3DS</a> by nine years. Nintendo was originally doubtful of the project due to the prior critical and commercial failure of the <a href="/wiki/Virtual_Boy" title="Virtual Boy">Virtual Boy</a>. The concept had Konno revisit the GameCube hardware and make a new version that included a four-inch <a href="/wiki/LCD" class="mw-redirect" title="LCD">LCD</a> screen for glasses-free 3D compatibility.<sup id="cite_ref-IwataAsksI_10-2" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> They nicknamed the concept "dollhouse mode" because the 3D effects added a new layer of depth and made the graphics stand out more.<sup id="cite_ref-WiredI_11-2" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup> The LCD concept was shown at <a href="/wiki/E3_2002" class="mw-redirect" title="E3 2002">E3 2002</a>, titled <i>Luigi's Mansion 3D</i>, but Nintendo held back on revealing the 3D aspect. According to Konno, the concept would have been successful but was simply too expensive to manufacture; <a href="/wiki/Liquid_crystal" title="Liquid crystal">liquid crystal</a>, what made LCD possible, was too expensive at the time. Players would have needed to purchase the LCD as an add-on accessory and the purchase would have most likely been more expensive than the GameCube itself and the project never surfaced.<sup id="cite_ref-IwataAsksI_10-3" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> In the years following, Nintendo continuously revisited the idea of a <i>Luigi's Mansion</i> sequel. Ikebata credited this to the Poltergust, which they felt was fun and satisfying to use and could also be exploited for puzzle design.<sup id="cite_ref-WiredI_11-3" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup> They realized that the Nintendo 3DS featured similar hardware ability to that of their prototype on the GameCube, and they knew that it was finally time to make the sequel.<sup id="cite_ref-IGNI_12-1" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup> </p><p>Leading up to their involvement with <i>Dark Moon</i>, Next Level Games had worked with <a href="/wiki/Kensuke_Tanabe" title="Kensuke Tanabe">Kensuke Tanabe</a> and his development team to release several sports video games, including <i><a href="/wiki/Super_Mario_Strikers" title="Super Mario Strikers">Super Mario Strikers</a></i>, <a href="/wiki/Mario_Strikers_Charged" title="Mario Strikers Charged">its sequel</a>, and <i><a href="/wiki/Punch-Out!!_(Wii)" title="Punch-Out!! (Wii)">Punch-Out!!</a></i>, works that spanned from 2005 to 2009 and two <a href="/wiki/Video_game_consoles" class="mw-redirect" title="Video game consoles">video game consoles</a>: <a href="/wiki/GameCube" title="GameCube">GameCube</a> and <a href="/wiki/Wii" title="Wii">Wii</a>.<sup id="cite_ref-WiredI_11-4" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup> Prior to the development of <i>Dark Moon</i> Next Level Games was occupied with another undisclosed Nintendo-related project, which later was revealed to be a <i><a href="/wiki/Metroid" title="Metroid">Metroid</a></i> title with gameplay similar to the arcade game <i><a href="/wiki/Gauntlet_(1985_video_game)" title="Gauntlet (1985 video game)">Gauntlet</a></i>;<sup id="cite_ref-KotakuI_14-0" class="reference"><a href="#cite_note-KotakuI-14">&#91;13&#93;</a></sup><sup id="cite_ref-15" class="reference"><a href="#cite_note-15">&#91;14&#93;</a></sup> the project was in its <a href="/wiki/Prototype" title="Prototype">prototype</a> phase and they planned on presenting the prototype in a video conference meeting. At the meeting, however, followed up by a "something like a drumroll", <a href="/wiki/Kensuke_Tanabe" title="Kensuke Tanabe">Kensuke Tanabe</a> revealed they would instead be working on <i>Dark Moon</i>. According to York, everyone on the staff was excited about the change of plans, more so York, who was looking forward to making music for a non <a href="/wiki/Sports_video_game" title="Sports video game">sports game</a> title. Development officially began in 2009 and pre-dated the announcement of the Nintendo 3DS in 2010, meaning they were unaware of the hardware they were making the game for. During the conference, they were informed of the failed attempt to make <i>Luigi's Mansion</i> 3D in 2002, so they assumed the new hardware had something to do with 3D and designed a demo after a dollhouse concept, coincidentally similar to that of the one made for <i>Luigi's Mansion</i>.<sup id="cite_ref-KotakuI_14-1" class="reference"><a href="#cite_note-KotakuI-14">&#91;13&#93;</a></sup> </p> <style data-mw-deduplicate="TemplateStyles:r1210818076">.mw-parser-output .quotebox{background-color:#F9F9F9;border:1px solid #aaa;box-sizing:border-box;padding:10px;font-size:88%;max-width:100%}.mw-parser-output .quotebox.floatleft{margin:.5em 1.4em .8em 0}.mw-parser-output .quotebox.floatright{margin:.5em 0 .8em 1.4em}.mw-parser-output .quotebox.centered{overflow:hidden;position:relative;margin:.5em auto .8em auto}.mw-parser-output .quotebox.floatleft span,.mw-parser-output .quotebox.floatright span{font-style:inherit}.mw-parser-output .quotebox>blockquote{margin:0;padding:0;border-left:0;font-family:inherit;font-size:inherit}.mw-parser-output .quotebox-title{background-color:#F9F9F9;text-align:center;font-size:110%;font-weight:bold}.mw-parser-output .quotebox-quote>:first-child{margin-top:0}.mw-parser-output .quotebox-quote:last-child>:last-child{margin-bottom:0}.mw-parser-output .quotebox-quote.quoted:before{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" “ ";vertical-align:-45%;line-height:0}.mw-parser-output .quotebox-quote.quoted:after{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" ” ";line-height:0}.mw-parser-output .quotebox .left-aligned{text-align:left}.mw-parser-output .quotebox .right-aligned{text-align:right}.mw-parser-output .quotebox .center-aligned{text-align:center}.mw-parser-output .quotebox .quote-title,.mw-parser-output .quotebox .quotebox-quote{display:block}.mw-parser-output .quotebox cite{display:block;font-style:normal}@media screen and (max-width:640px){.mw-parser-output .quotebox{width:100%!important;margin:0 0 .8em!important;float:none!important}}</style><div class="quotebox pullquote floatright" style="width:30em; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>"I think he's stated in his interviews that he really wanted to take over and get involved in <i>Luigi's Mansion</i>. And also I think that he's using this game as a platform to mentor other designers in Nintendo, including us. So by getting more face time with him you learn different things. It's twofold. He really wanted this franchise to come back strong, as well as get out there with the dev teams." </p> </blockquote> <p style="padding-bottom: 0em;"><cite class="left-aligned" style="">Director Bryce Holliday on Miyamoto's involvement, 2013 <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i> interview<sup id="cite_ref-WiredI_11-5" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup></cite></p> </div> <p>Miyamoto visited <a href="/wiki/Vancouver" title="Vancouver">Vancouver</a>, Canada in two instances to discuss the project. According to Next Level Games, other video game companies were "hanging around" the company building after they became aware of Miyamoto's visit, and tried to use the Nintendo 3DS's <a href="/wiki/StreetPass" class="mw-redirect" title="StreetPass">StreetPass</a> feature to share game data with him as he passed by. Holliday said that Miyamoto was very humble and evaluated game design well. They showed him a demo of the game's first boss battle and, to their surprise, he beat it very quickly and "tossed out comments right and left."<sup id="cite_ref-IwataAsksI_10-4" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> Beyond the two summits, Miyamoto would consult with Next Level Games weekly and hold official meetings bi-weekly.<sup id="cite_ref-WiredI_11-6" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup><sup id="cite_ref-IwataAsksI_10-5" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> Miyamoto would often be inspired by <a href="/wiki/Drama_(film_and_television)" title="Drama (film and television)">drama</a> shows he would watch on the television for design ideas. He would consult with Ikebata on how each episode could be broken down into miniature stories that came full circle, a concept that was important with game design. At every conference meeting, Miyamoto would simply ask "So?" to begin with; he knew that the developers would anticipate this question and would pre-prepare an answer, therefore increasing focus.<sup id="cite_ref-IwataAsksI_10-6" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> Development took over three years to complete, and a lot of time went into understanding the hardware they were developing for.<sup id="cite_ref-KotakuI_14-2" class="reference"><a href="#cite_note-KotakuI-14">&#91;13&#93;</a></sup> According to the developers, the period was stressful; Ikebata felt the time went by "in a flash" due to the high levels of stress, Holliday said that he was "pulling his hair out" in the final year of development, and York even had two children within the time frame. Despite the layer of stress, Miyamoto continuously ensured that Next Level Games was enjoying the development process, and Holliday expressed that the team's atmosphere was continuously positive.<sup id="cite_ref-IwataAsksI_10-7" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> </p><p>The development team's goal in making <i>Dark Moon</i> was to create a new experience different from that of <i>Luigi's Mansion</i> while also retaining the quality of the original title and what made it so memorable. They wanted to emphasize new gameplay elements whilst also appealing to veterans of the original game but also making sure it didn't overly rely on nostalgia; to do so they ensured they retained a similar atmosphere, which balanced "slight horror and slight humor". With this quality retained they were able to come up with new gameplay elements and features without straying too far from the original <i>Luigi's Mansion</i> concept.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16">&#91;15&#93;</a></sup> </p> <h3><span class="mw-headline" id="Gameplay_2">Gameplay</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=4"title="Edit section: Gameplay" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <p>Luigi's control scheme was built from scratch ten times over. The first few times Ikebata met with Next Level Games, they decided to try a new control set. When showing the new controls to Miyamoto, he would frequently ask to view the inside programming required to make the controls possible and they went back and forth between the two often. Miyamoto stated that the programming was something he was "personally involved with to a fair extent".<sup id="cite_ref-IwataAsksI_10-8" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> The original game involved the player using both <a href="/wiki/Circle_Pad" class="mw-redirect" title="Circle Pad">circle pad</a> sticks to suck up a ghost, but this was deemed too inaccessible for new players and they switched to one instead.<sup id="cite_ref-IGNI_12-2" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup><sup id="cite_ref-NlifeI_17-0" class="reference"><a href="#cite_note-NlifeI-17">&#91;16&#93;</a></sup> <a href="/wiki/Circle_Pad_Pro" class="mw-redirect" title="Circle Pad Pro">Circle Pad Pro</a> functionality was never considered for similar reasons and was released too late into the development cycle to adequately incorporate it.<sup id="cite_ref-GII_18-0" class="reference"><a href="#cite_note-GII-18">&#91;17&#93;</a></sup> To make up for the lack of depth they incorporated other Poltergust gimmicks to balance out the tactical strategy.<sup id="cite_ref-IGNI_12-3" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup><sup id="cite_ref-NlifeI_17-1" class="reference"><a href="#cite_note-NlifeI-17">&#91;16&#93;</a></sup> With less focus on sucking up ghosts they were able to direct some of the gimmicks towards the level design, and they were made much more in-depth than the game before.<sup id="cite_ref-IGNI_12-4" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup> The Strobulb feature was added to make catching ghosts more satisfying.<sup id="cite_ref-GII_18-1" class="reference"><a href="#cite_note-GII-18">&#91;17&#93;</a></sup> </p><p>Roughly sixteen to eighteen months of the development time period were spent conceiving and prototyping gameplay ideas. Some ideas were oriented towards the Poltergust and others involved new gameplay concepts, such as a minigame that involved balloons or a <a href="/wiki/Sliding_puzzle" title="Sliding puzzle">sliding puzzle</a>. Over a course of a year, Miyamoto would play through the game simply suggesting that it needed more content to increase length, which was one of the main struggles of the first game. In multiple instances over development, they felt that the game was complete, but they kept returning to past areas and coming up with more ideas for each of them, prolonging development time. A lot of ideas didn't make it to the final product, "maybe enough to make another game" according to Holliday, and most of the length increases came from the addition of multiplayer.<sup id="cite_ref-KotakuI_14-3" class="reference"><a href="#cite_note-KotakuI-14">&#91;13&#93;</a></sup> </p><p>A multiplayer option was considered from the beginning of development. Konno informed the developers that multiplayer was planned for the first <i>Luigi's Mansion</i> that involved Luigi working alongside another Luigi but for various reasons was left out of the final product;<sup id="cite_ref-IwataAsksI_10-9" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup><sup id="cite_ref-NlifeI_17-2" class="reference"><a href="#cite_note-NlifeI-17">&#91;16&#93;</a></sup> he and Miyamoto encouraged them to include the mode in <i>Dark Moon</i>, though they were already set on including a multiplayer game mode in the first place.<sup id="cite_ref-IwataAsksI_10-10" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> After they showed Miyamoto a demo of a multiplayer concept, he challenged them to make it have just as much <a href="/wiki/Replay_value" title="Replay value">replay value</a> as the <a href="/wiki/Mario_Kart" title="Mario Kart"><i>Mario Kart</i> series</a> to ensure it had high quality.<sup id="cite_ref-KotakuI_14-4" class="reference"><a href="#cite_note-KotakuI-14">&#91;13&#93;</a></sup> They focused on making multiplayer a cooperative experience, and the progression would only be possible with the help of another player to continue progress, such as having one Luigi being trapped and the other one needing to save them. When one of the Luigi's is knocked out another can save him, which was incorporated to better emphasize cooperative play and the concept derived from the "Luigi's Ghost Mansion" <a href="/wiki/Minigame" title="Minigame">minigame</a> for the <a href="/wiki/Wii_U" title="Wii U">Wii U</a> title <i><a href="/wiki/Nintendo_Land" title="Nintendo Land">Nintendo Land</a></i>.<sup id="cite_ref-IwataAsksI_10-11" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> They were given a 32 MB limit to allow for it to be downloadable, which altered some design choices.<sup id="cite_ref-NlifeI_17-3" class="reference"><a href="#cite_note-NlifeI-17">&#91;16&#93;</a></sup> </p> <h3><span class="mw-headline" id="Characters">Characters</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=5"title="Edit section: Characters" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1210818076"><div class="quotebox pullquote floatright" style="width:30em; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>"One of the first vision words that came in from Nintendo was this Japanese concept of 'karakuri,' which is these automaton dolls from the 18th century that move as if they were alive. They're actually made out of wood and mechanical parts. Karakuri, roughly translated, means 'surprise and delight.' So Nintendo and Miyamoto-san wanted us to build up the anticipation for the player to lead them into a gag, whether it was something funny or something scary. You constantly have this surprise and delight as you move around the mansions. </p><p>The existing set of characters that are in the game are probably a subset of a wide range of different characters that we tried out. Some didn't make it, wound up on the chopping block. It was a blast to use the Mario characters. We do keyframe animation, so it's a little bit more cartoony. Our animators had a blast doing things like the stretch and squash and finding new ways for the ghosts to scare Luigi. If you've been playing for a while, you might notice that the ghosts get scared by Luigi as well. It works both ways. They're both kind of hapless and goofy." </p> </blockquote> <p style="padding-bottom: 0em;"><cite class="left-aligned" style="">Director Bryce Holliday describing character design and relationship, 2013 <i><a href="/wiki/IGN" title="IGN">IGN</a></i> interview<sup id="cite_ref-IGNI_12-5" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup></cite></p> </div> <p>Next Level Games found Luigi to be more diverse in emotion than Mario, and therefore a more relatable character with more personality. Holliday described him as having an "<a href="/wiki/Underdog" title="Underdog">underdog</a> quality", and were able to use his layer of fear to tell a deeper story. Holliday compared Luigi's "hapless reluctant hero side" to that of the fictional character <a href="/wiki/Mr._Bean_(character)" title="Mr. Bean (character)">Mr. Bean</a>;<sup id="cite_ref-WiredI_11-7" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup> the developers watched a lot of the <i><a href="/wiki/Mr._Bean" title="Mr. Bean">Mr. Bean</a></i> television show to shape both Luigi's personality and humor.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19">&#91;18&#93;</a></sup> Miyamoto compared Luigi to a salad, considering that he was a more timid choice in comparison to Mario that helped balance out the horror aspect of the game. He also mentioned that numerous Nintendo employees were fans of Luigi and had been wanting to make a game starring him for a long time.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20">&#91;19&#93;</a></sup> Nintendo emphasized that Luigi should not be able to jump in <i>Dark Moon</i>, to retain similarities between the two games; the designers were unaware of why Nintendo chose to not let him jump in the first game, and Ikebata assumed it was because the game emphasized adventure and removing a jump feature took attention away from action elements. According to Next Levels games, Nintendo was strict on their <a href="/wiki/Intellectual_property" title="Intellectual property">intellectual property</a> and even more so the characters, and Ikebata and Nakada were "gatekeepers" that enforced their rules. They attempted to push the limits of these boundaries but were usually kept from doing so. Luigi, as usual, was voiced by <a href="/wiki/Charles_Martinet" title="Charles Martinet">Charles Martinet</a>; he performed the lines without any context of the game itself, so they used various forms of storyboards and art to show Martinet what situation Luigi was in and what emotion he should be expressing. Sometimes Martinet would act out Luigi physically just for fun and would also sometimes ad-lib.<sup id="cite_ref-GII_18-2" class="reference"><a href="#cite_note-GII-18">&#91;17&#93;</a></sup> </p><p>Ikebata assured that the game should reprise Toad from the original.<sup id="cite_ref-NlifeI_17-4" class="reference"><a href="#cite_note-NlifeI-17">&#91;16&#93;</a></sup> Toad was Davis' favorite character throughout development; he ensured that the character should have an emotional connection with Luigi and that he feels safer when he's with him. He was made to be an <a href="/wiki/Escort_mission" class="mw-redirect" title="Escort mission">escort mission</a>, and Davis was inspired by <i><a href="/wiki/The_Legend_of_Zelda:_A_Link_to_the_Past" title="The Legend of Zelda: A Link to the Past">The Legend of Zelda: A Link to the Past</a></i> when making them.<sup id="cite_ref-IGNI_12-6" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup> <a href="/wiki/Kazumi_Totaka" title="Kazumi Totaka">Kazumi Totaka</a> reprised the voice of E. Gadd from the original <i>Luigi's Mansion</i>.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21">&#91;20&#93;</a></sup> E. Gadd was made to be "as much a tinkerer as he is an inventor", which justified why he repurposed a Nintendo DS into a tool Luigi used in the game.<sup id="cite_ref-IGNI_12-7" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup> The Polterpup became both Next Level Games' and Nintendo's favorite character while developing them, and ultimately expanded their role to be larger than intended.<sup id="cite_ref-GII_18-3" class="reference"><a href="#cite_note-GII-18">&#91;17&#93;</a></sup> </p><p>Ghost designs were made with a cartoon-like animation and emphasized to not be taken seriously, and were used to the expense of gag jokes. The designers used <a href="/wiki/Key_frame" title="Key frame">key frame</a> animation to bring out more cartoony expression and they often made the ghosts stretch in unnatural formations. Most ghost designs conceptualized made their way into the final product. They were made to act "boisterous" in situations where they think they are away from Luigi, and a lot of instances of cracks in the walls or corners of hallways were made so Luigi could look into these situations. Nakada suggested the artwork should emphasize this concept because it was used very frequently, which they agreed to do.<sup id="cite_ref-IGNI_12-8" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup> A lot of character ideas surfaced from Next Level Games that parodied common ghost film tropes but Miyamoto requested they stay away from them. He emphasized <i>Dark Moon</i> being "its own unique world" and requested they think outside of the box often. For example, Holliday conceptualized a boss battle that was a plant, but Miyamoto called the idea "ordinary" and suggested a staircase be the boss battle instead. This was one of the only design elements Miyamoto worked hands-on for. Boss battles in general were designed to leave a memorable impact on the player;<sup id="cite_ref-IwataAsksI_10-12" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> at one point Miyamoto had the designers scratch their original boss battle designs and rebuild them from the ground up due to a lack of character and not expressing the franchise well enough,<sup id="cite_ref-WiredI_11-8" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup> though they were all in early phases and not much was lost.<sup id="cite_ref-NlifeI_17-5" class="reference"><a href="#cite_note-NlifeI-17">&#91;16&#93;</a></sup> The developers declared this as an instance of Miyamoto "upending the tea table".<sup id="cite_ref-IGNI_12-9" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup> </p> <h3><span class="mw-headline" id="Graphics_and_worldbuilding">Graphics and worldbuilding</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=6"title="Edit section: Graphics and worldbuilding" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <p>The game was split up in a level-like format to emphasize the on-the-go portability of the Nintendo 3DS,<sup id="cite_ref-NlifeI_17-6" class="reference"><a href="#cite_note-NlifeI-17">&#91;16&#93;</a></sup> and each level was built to be about ten to twenty minutes in length and have something "satisfying" happen in each of them. They also used this executive decision to reimagine the same locations with new ideas. The developers knew that the <a href="/wiki/Open-world" class="mw-redirect" title="Open-world">open-world</a> format would result in tedious backtracking, so they added new ideas or changed others in rooms that the player had already visited. They justified this by making it seem as if the ghosts have visited and messed with a room's interior.<sup id="cite_ref-WiredI_11-9" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup> Next Level Games was taught the Japanese word "karakuri" from Ikebata, which roughly translates to "surprise and delight", and they used this as a philosophy for designing each location. To encourage exploration, they hid various secrets and other paranormal activities in the rooms. Miyamoto wanted the game to have a lot of value, so multiple mansion designs were included. This also allowed for near limitless creativity and the concept was exploited to include as many diverse locations as possible, such as a steam clock factory and a museum.<sup id="cite_ref-WiredI_11-10" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup> The developers also emphasized Miyamoto's design philosophy of "going left", where the player should be rewarded for returning to old parts of the game.<sup id="cite_ref-IGNI_12-10" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup> Although they were made to be relatively easy to find they made sure it would still be a challenge for those who were trying to fully complete the game; Ikebata himself struggled to find some of the collectibles and needed help from others.<sup id="cite_ref-IGNI_12-11" class="reference"><a href="#cite_note-IGNI-12">&#91;11&#93;</a></sup> To make backtracking less repetitive they introduce the Dark-Light Device. The Dark-Light Device was originally going to be similar to an <a href="/wiki/Parallel_universes_in_fiction" title="Parallel universes in fiction">alternate reality</a>, where the player could switch between the real world and a "spirit world" and see differences among them. They considered the concept, however, to be overplayed; they switched it to be singular items within the real world instead.<sup id="cite_ref-IwataAsksI_10-13" class="reference"><a href="#cite_note-IwataAsksI-10">&#91;9&#93;</a></sup> </p><p>Next Level Games received a lot of positive feedback from players who played the <i>Dark Moon</i> demo at E3, and they found that 3D graphics helped make capturing ghosts easier. To make the 3D graphics a more comfortable experience they used a fixed camera perspective and keep the camera more static during cutscenes. For better ease of experience, the transition between the first and third perspectives was also slowed and important objects were kept within view of the player at all times. The first boss battle was designed to bring out the room's 3D depth.<sup id="cite_ref-WiredI_11-11" class="reference"><a href="#cite_note-WiredI-11">&#91;10&#93;</a></sup> Throughout the development process, they continuously revisited the 3D graphics to understand and utilize them as effectively as possible.<sup id="cite_ref-NlifeI_17-7" class="reference"><a href="#cite_note-NlifeI-17">&#91;16&#93;</a></sup> </p> <h2><span class="mw-headline" id="Marketing_and_release">Marketing and release</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=7"title="Edit section: Marketing and release" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <style data-mw-deduplicate="TemplateStyles:r1033289096">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}</style><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Year_of_Luigi#History" title="Year of Luigi">Year of Luigi §&#160;History</a></div> <p><i>Dark Moon</i> was revealed at <a href="/wiki/E3_2011" title="E3 2011">E3 2011</a> by <a href="/wiki/Reggie_Fils-Aim%C3%A9" title="Reggie Fils-Aimé">Reggie Fils-Aimé</a>, a day before the announcement of the <a href="/wiki/Wii_U" title="Wii U">Wii U</a>. He mentioned that the game would be more than another <i>Luigi's Mansion</i> installment, and a trailer played that showed the concept of multiple mansions alongside other gameplay features. Further details were kept minimal and announced a vague 2012 release date. It was tentatively referred to as <i>Luigi's Mansion 2</i>.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22">&#91;21&#93;</a></sup><sup id="cite_ref-23" class="reference"><a href="#cite_note-23">&#91;22&#93;</a></sup> The following day Nintendo announced at a developer's conference that Next Level Games would be behind the title, which came as a surprise to some.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24">&#91;23&#93;</a></sup><sup id="cite_ref-25" class="reference"><a href="#cite_note-25">&#91;24&#93;</a></sup> When queried on why Nintendo was making a <i>Luigi's Mansion</i> sequel before another <i><a href="/wiki/Pikmin" title="Pikmin">Pikmin</a></i> entry, Miyamoto replied that "he wanted to" and had wanted to for a long time.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26">&#91;25&#93;</a></sup> Various booths to demo the game were available during the event for twenty-minute play sessions,<sup id="cite_ref-GIP_27-0" class="reference"><a href="#cite_note-GIP-27">&#91;26&#93;</a></sup><sup id="cite_ref-GRP_28-0" class="reference"><a href="#cite_note-GRP-28">&#91;27&#93;</a></sup> and received positive first impressions from critics.<sup id="cite_ref-GIP_27-1" class="reference"><a href="#cite_note-GIP-27">&#91;26&#93;</a></sup><sup id="cite_ref-GRP_28-1" class="reference"><a href="#cite_note-GRP-28">&#91;27&#93;</a></sup><sup id="cite_ref-29" class="reference"><a href="#cite_note-29">&#91;28&#93;</a></sup> </p> <style data-mw-deduplicate="TemplateStyles:r1062633282">@media all and (max-width:720px){.mw-parser-output .content .thumb>div:not(.thumbinner){display:flex;justify-content:center;flex-wrap:wrap;align-content:flex-start;flex-direction:column}}body.skin-vector .mw-parser-output div.thumb>div:not(.thumbinner){font-size:94%;text-align:center;overflow:hidden;min-width:100px}body.skin-minerva .mw-parser-output div.thumb>div:not(.thumbinner){margin:0 auto;max-width:100%!important}</style> <div class="thumb tright"> <div style="display:table;"> <span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Year_of_Luigi_logo.png" class="mw-file-description" title="Dark Moon&#39;s release coincided with the Year of Luigi marketing campaign (logo pictured) in 2013."><img alt="Dark Moon&#39;s release coincided with the Year of Luigi marketing campaign (logo pictured) in 2013." src="//upload.wikimedia.org/wikipedia/commons/thumb/b/bd/Year_of_Luigi_logo.png/220px-Year_of_Luigi_logo.png" decoding="async" width="220" height="220" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/bd/Year_of_Luigi_logo.png/330px-Year_of_Luigi_logo.png 1.5x, //upload.wikimedia.org/wikipedia/commons/b/bd/Year_of_Luigi_logo.png 2x" data-file-width="381" data-file-height="381" /></a></span><div class="thumbcaption" style="display:table-caption;caption-side:bottom;box-sizing:border-box;"><i>Dark Moon</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s release coincided with the <a href="/wiki/Year_of_Luigi" title="Year of Luigi">Year of Luigi</a> marketing campaign <i>(logo pictured)</i> in 2013. </div> </div> </div> <p>Further details were revealed at <a href="/wiki/E3_2012" title="E3 2012">E3 2012</a>, where gameplay footage was shown detailing new gameplay features and how the game functions with 3D graphics. It was renamed to <i>Luigi's Mansion: Dark Moon</i> and dated for a holiday release.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30">&#91;29&#93;</a></sup><sup id="cite_ref-31" class="reference"><a href="#cite_note-31">&#91;30&#93;</a></sup> Details, however, remained sparse.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32">&#91;31&#93;</a></sup> A demo kiosk was once again also available.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33">&#91;32&#93;</a></sup> Nintendo published a release schedule on August 13, 2012, which mentioned that <i>Dark Moon</i> would instead release in the "first half of 2013 in the Americas", while <i><a href="/wiki/Professor_Layton_and_the_Miracle_Mask" title="Professor Layton and the Miracle Mask">Professor Layton and the Miracle Mask</a></i> and <i><a href="/wiki/Paper_Mario:_Sticker_Star" title="Paper Mario: Sticker Star">Paper Mario: Sticker Star</a></i> proceeded to release on schedule.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34">&#91;33&#93;</a></sup><sup id="cite_ref-35" class="reference"><a href="#cite_note-35">&#91;34&#93;</a></sup> It was later announced via <a href="/wiki/Twitter" title="Twitter">Twitter</a> that the game would release within the first quarter of 2013.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36">&#91;35&#93;</a></sup> In January 2013, they revealed the game's multiplayer features.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37">&#91;36&#93;</a></sup> They also announced in January that the title would release March 24,<sup id="cite_ref-38" class="reference"><a href="#cite_note-38">&#91;37&#93;</a></sup> alongside the reveal of the game's box artwork.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39">&#91;38&#93;</a></sup> </p><p>In a February <a href="/wiki/Nintendo_Direct" title="Nintendo Direct">Nintendo Direct</a> presentation, Nintendo president and CEO <a href="/wiki/Satoru_Iwata" title="Satoru Iwata">Satoru Iwata</a>—while wearing a replica of Luigi's cap—announced at 2013 would be declared the "<a href="/wiki/Year_of_Luigi" title="Year of Luigi">Year of Luigi</a>"; it was a year-long event that celebrated the 30th anniversary of Luigi, since his inception in <i><a href="/wiki/Mario_Bros." title="Mario Bros.">Mario Bros.</a></i> in 1983.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40">&#91;39&#93;</a></sup><sup id="cite_ref-41" class="reference"><a href="#cite_note-41">&#91;40&#93;</a></sup> According to Miyamoto, a decision was reached to create the event because of the new <i>Luigi's Mansion</i> and another game, <i><a href="/wiki/Mario_%26_Luigi:_Dream_Team" title="Mario &amp; Luigi: Dream Team">Mario &amp; Luigi: Dream Team</a></i>, both nearing release and put emphasis on Luigi, so they began the celebration to see fit. He also believed that Luigi is underrepresented and neglected in Nintendo titles.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42">&#91;41&#93;</a></sup> An overview of <i>Dark Moon</i> gameplay was presented by Miyamoto in the Direct, alongside announcements of <i>Dream Team</i> and <i><a href="/wiki/New_Super_Luigi_U" title="New Super Luigi U">New Super Luigi U</a></i>.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43">&#91;42&#93;</a></sup> Prior to the overview presentation Miyamoto and Iwata performed a skit where Miyamoto appeared with a real-life Poltergust. Iwata gave Miyamoto a Luigi cap, declared the two of them the "Luigi Brothers", and Miyamoto began the overview.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44">&#91;43&#93;</a></sup> The following March Nintendo made a <a href="/wiki/Miiverse" title="Miiverse">Miiverse</a> chatroom for <i>Dark Moon</i>; various Nintendo employees, such as Miyamoto, <a href="/wiki/Takashi_Tezuka" title="Takashi Tezuka">Takashi Tezuka</a>, and Yoshihito Ikebata made posts on the chatroom.<sup id="cite_ref-45" class="reference"><a href="#cite_note-45">&#91;44&#93;</a></sup><sup id="cite_ref-46" class="reference"><a href="#cite_note-46">&#91;45&#93;</a></sup> When York, Davis, and Holliday were interviewed by Iwata in an <a href="/wiki/Iwata_Asks" class="mw-redirect" title="Iwata Asks">Iwata Asks</a> interview that month, they all wore Luigi caps in spirit of the celeration.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47">&#91;46&#93;</a></sup> A promotional ad circulated in March that depicted a <a href="/wiki/Costumed_character" class="mw-redirect" title="Costumed character">costumed character</a> of Luigi using with the Poltergust in the real world, of which Nintendo partnered with iam8bit Productions to make and uploaded a video to their YouTube channel showing how the Poltergust was constructed.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48">&#91;47&#93;</a></sup> <i>Luigi's Mansion: Dark Moon</i> was released on March 20, 2013, in Japan, March 24 in North America, and March 28 in Europe.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49">&#91;48&#93;</a></sup> The following November the game was bundled with a Nintendo 3DS.<sup id="cite_ref-50" class="reference"><a href="#cite_note-50">&#91;49&#93;</a></sup><sup id="cite_ref-51" class="reference"><a href="#cite_note-51">&#91;50&#93;</a></sup> In a December 18, 2013 European Nintendo Direct a collectible diorama themed after <i>Dark Moon</i> and the Year of Luigi was announced and released for the <a href="/wiki/Club_Nintendo" title="Club Nintendo">Club Nintendo</a> website in Europe. It was available for purchase that day in Europe and available as a pre-order in North America with a release date in March. The diorama was sold out in North America and removed from the Club Nintendo Europe website within two weeks.<sup id="cite_ref-52" class="reference"><a href="#cite_note-52">&#91;51&#93;</a></sup><sup id="cite_ref-53" class="reference"><a href="#cite_note-53">&#91;52&#93;</a></sup> </p> <h2><span class="mw-headline" id="Reception">Reception</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=8"title="Edit section: Reception" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <style data-mw-deduplicate="TemplateStyles:r1217379840">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;color:#333;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;color:#333;text-align:center;padding:0.2em 0.4em}.mw-parser-output .video-game-reviews th{background:#eaecf0;color:#333}.mw-parser-output .vgr-awards td{background:#f2f2f2;color:#333}.mw-parser-output .vgr-hrow th{background:#e8f4f8;color:#333}.mw-parser-output .video-game-reviews .table-na{color:#707070}.mw-parser-output .vgr-reviews,.mw-parser-output .vgr-reviews tr:last-child td,.mw-parser-output .vgr-reviews tr:last-child th{border-bottom:none}.mw-parser-output .vgr-title,.mw-parser-output .vgr-subtitle,.mw-parser-output .vgr-awards tr td:first-child{font-weight:bold}.mw-parser-output .mw-collapsed .vgr-title{display:inline}.mw-parser-output .video-game-reviews table tr td:first-child,.mw-parser-output .vgr-awards td{text-align:left}.mw-parser-output .video-game-reviews table tr td.vgr-center{text-align:center}.mw-parser-output .video-game-reviews .vgr-stacked{border-top:none}@media(max-width:720px){.mw-parser-output .video-game-reviews{width:100%;float:none;clear:both;margin:0}.mw-parser-output .video-game-reviews table{display:table}.mw-parser-output .video-game-reviews caption{display:table-caption}}</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></td><td>86/100<sup id="cite_ref-metacritic_54-0" class="reference"><a href="#cite_note-metacritic-54">&#91;53&#93;</a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="/wiki/4Players" title="4Players">4Players</a></i></td><td>90/100<sup id="cite_ref-4PR_4-2" class="reference"><a href="#cite_note-4PR-4">&#91;3&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i></td><td>9.5/10<sup id="cite_ref-Destructoid_55-0" class="reference"><a href="#cite_note-Destructoid-55">&#91;54&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i></td><td>8/10<sup id="cite_ref-EdgeRev_56-0" class="reference"><a href="#cite_note-EdgeRev-56">&#91;55&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i></td><td>8.5/10<sup id="cite_ref-EGMRev_57-0" class="reference"><a href="#cite_note-EGMRev-57">&#91;56&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i></td><td>9/10<sup id="cite_ref-EuroGReview_5-4" class="reference"><a href="#cite_note-EuroGReview-5">&#91;4&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i></td><td>35/40<sup id="cite_ref-fam_58-0" class="reference"><a href="#cite_note-fam-58">&#91;57&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i></td><td>8.5/10<sup id="cite_ref-gi_review_59-0" class="reference"><a href="#cite_note-gi_review-59">&#91;58&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameRevolution" title="GameRevolution">GameRevolution</a></i></td><td>4/5<sup id="cite_ref-GameRevReview_60-0" class="reference"><a href="#cite_note-GameRevReview-60">&#91;59&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i></td><td>6.5/10<sup id="cite_ref-gspot_review_61-0" class="reference"><a href="#cite_note-gspot_review-61">&#91;60&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i></td><td>4/5<sup id="cite_ref-GRadarRev_62-0" class="reference"><a href="#cite_note-GRadarRev-62">&#91;61&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GamesTM" title="GamesTM">GamesTM</a></i></td><td>9/10<sup id="cite_ref-GTMRev_63-0" class="reference"><a href="#cite_note-GTMRev-63">&#91;62&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameTrailers" title="GameTrailers">GameTrailers</a></i></td><td>9.3/10<sup id="cite_ref-gt_review_64-0" class="reference"><a href="#cite_note-gt_review-64">&#91;63&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Giant_Bomb" title="Giant Bomb">Giant Bomb</a></i></td><td>4/5<sup id="cite_ref-BombRev_65-0" class="reference"><a href="#cite_note-BombRev-65">&#91;64&#93;</a></sup></td></tr><tr><td class="vgr-center"><i>Hardcore Gamer</i></td><td>3.5/5<sup id="cite_ref-66" class="reference"><a href="#cite_note-66">&#91;65&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/IGN" title="IGN">IGN</a></i></td><td>9.3/10<sup id="cite_ref-ign_review_67-0" class="reference"><a href="#cite_note-ign_review-67">&#91;66&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Joystiq" title="Joystiq">Joystiq</a></i></td><td>3.5/5<sup id="cite_ref-Joystiq_68-0" class="reference"><a href="#cite_note-Joystiq-68">&#91;67&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i></td><td>9/10<sup id="cite_ref-nlife_review_6-1" class="reference"><a href="#cite_note-nlife_review-6">&#91;5&#93;</a></sup></td></tr><tr><td class="vgr-center"><i>Nintendo World Report</i></td><td>9.5/10<sup id="cite_ref-nwr_review_69-0" class="reference"><a href="#cite_note-nwr_review-69">&#91;68&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Official_Nintendo_Magazine" title="Official Nintendo Magazine">Official Nintendo Magazine</a></i></td><td>92%<sup id="cite_ref-ONM_70-0" class="reference"><a href="#cite_note-ONM-70">&#91;69&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Pocket_Gamer" title="Pocket Gamer">Pocket Gamer</a></i></td><td>4.5/5<sup id="cite_ref-71" class="reference"><a href="#cite_note-71">&#91;70&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i></td><td>7/10<sup id="cite_ref-72" class="reference"><a href="#cite_note-72">&#91;71&#93;</a></sup></td></tr><tr><td class="vgr-center"><i>VideoGamer.com</i></td><td>9/10<sup id="cite_ref-73" class="reference"><a href="#cite_note-73">&#91;72&#93;</a></sup></td></tr></tbody></table></div> <h3><span class="mw-headline" id="Critical_reviews">Critical reviews</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=9"title="Edit section: Critical reviews" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <p><i>Luigi's Mansion: Dark Moon</i> received "generally favorable reviews", receiving an 86/100 on <a href="/wiki/Review_aggregator" title="Review aggregator">review aggregator</a> website <a href="/wiki/Metacritic" title="Metacritic">Metacritic</a>.<sup id="cite_ref-metacritic_54-1" class="reference"><a href="#cite_note-metacritic-54">&#91;53&#93;</a></sup> <i><a href="/wiki/IGN" title="IGN">IGN</a></i> gave the game a 9.3 out of 10, citing that it was "Nintendo at its inventive best."<sup id="cite_ref-ign_review_67-1" class="reference"><a href="#cite_note-ign_review-67">&#91;66&#93;</a></sup> </p><p>Matthew Castle of <i><a href="/wiki/Official_Nintendo_Magazine" title="Official Nintendo Magazine">Official Nintendo Magazine</a></i> gave it a 92%, praising the game's 3D visuals and mix of old and new features. However, he also criticized the game for its lack of checkpoints, stating that "Death, though rare, forces Luigi to restart missions from scratch, punishing 30 seconds of weak defence with up to half an hour of collecting treasure and solving puzzles for a second time which feels like rough justice when you make a silly mistake in a surprise ambush." He concluded on a positive note, stating "For as much as <i>Luigi's Mansion 2</i> acts like the class clown, all shrieks and pratfalls, it has more heart than any game in recent memory when it isn't yanking them out of ghost chests, naturally. So man up Luigi and embrace your applause. Funny, gorgeous, crammed full of surprises... but enough about Luigi. Nintendo renovates one of its more oddball offerings into a must-have title. The only thing to fear is that it takes another 10 years to return."<sup id="cite_ref-ONM_70-1" class="reference"><a href="#cite_note-ONM-70">&#91;69&#93;</a></sup> Conversely, Carolyn Petit of <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i> gave it a 6.5 out of 10, citing "difficulty spikes and a lack of checkpoints", as well as the stiff controls, but praised the multiplayer functionality.<sup id="cite_ref-gspot_review_61-1" class="reference"><a href="#cite_note-gspot_review-61">&#91;60&#93;</a></sup> </p><p>The visual presentation was widely lauded, with some considering the graphics to be the best yet seen on the 3DS,<sup id="cite_ref-GameRevReview_60-1" class="reference"><a href="#cite_note-GameRevReview-60">&#91;59&#93;</a></sup><sup id="cite_ref-GTMRev_63-1" class="reference"><a href="#cite_note-GTMRev-63">&#91;62&#93;</a></sup><sup id="cite_ref-nlife_review_6-2" class="reference"><a href="#cite_note-nlife_review-6">&#91;5&#93;</a></sup> and Oli Welsh of <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i> proclaiming that it is "as close to a playable cartoon as anything since <i><a href="/wiki/The_Legend_of_Zelda:_The_Wind_Waker" title="The Legend of Zelda: The Wind Waker">Zelda: The Wind Waker</a></i>".<sup id="cite_ref-EuroGReview_5-5" class="reference"><a href="#cite_note-EuroGReview-5">&#91;4&#93;</a></sup> Richard Mitchell of <i><a href="/wiki/Joystiq" title="Joystiq">Joystiq</a></i> and Petit deemed the atmospheric settings to be the game's strongest asset, with Petit observing that the game "perfectly captures the sort of genteel spookiness typified by <a href="/wiki/Disneyland" title="Disneyland">Disneyland</a>'s <a href="/wiki/The_Haunted_Mansion" title="The Haunted Mansion">Haunted Mansion</a> attraction".<sup id="cite_ref-gspot_review_61-2" class="reference"><a href="#cite_note-gspot_review-61">&#91;60&#93;</a></sup><sup id="cite_ref-Joystiq_68-1" class="reference"><a href="#cite_note-Joystiq-68">&#91;67&#93;</a></sup> The settings were compared to <a href="/wiki/Diorama" title="Diorama">dioramas</a> and ornate dollhouses,<sup id="cite_ref-EuroGReview_5-6" class="reference"><a href="#cite_note-EuroGReview-5">&#91;4&#93;</a></sup><sup id="cite_ref-GRadarRev_62-1" class="reference"><a href="#cite_note-GRadarRev-62">&#91;61&#93;</a></sup><sup id="cite_ref-ign_review_67-2" class="reference"><a href="#cite_note-ign_review-67">&#91;66&#93;</a></sup><sup id="cite_ref-ONM_70-2" class="reference"><a href="#cite_note-ONM-70">&#91;69&#93;</a></sup> and the high amount of interactive elements that react to Luigi's vacuum were said to instill charm in the settings.<sup id="cite_ref-EdgeRev_56-1" class="reference"><a href="#cite_note-EdgeRev-56">&#91;55&#93;</a></sup><sup id="cite_ref-gt_review_64-1" class="reference"><a href="#cite_note-gt_review-64">&#91;63&#93;</a></sup><sup id="cite_ref-ONM_70-3" class="reference"><a href="#cite_note-ONM-70">&#91;69&#93;</a></sup> The character animations, particularly Luigi's, were praised for their comedic value, with Welsh elaborating that "Every movement will make you smile, from his pot-bellied scamper when you hold down the run button to his tiptoed ghost-hunting stance, or the elaborate <a href="/wiki/Stan_Laurel" title="Stan Laurel">Stan Laurel</a> set-ups for each scripted pratfall."<sup id="cite_ref-EuroGReview_5-7" class="reference"><a href="#cite_note-EuroGReview-5">&#91;4&#93;</a></sup><sup id="cite_ref-gi_review_59-1" class="reference"><a href="#cite_note-gi_review-59">&#91;58&#93;</a></sup><sup id="cite_ref-gspot_review_61-3" class="reference"><a href="#cite_note-gspot_review-61">&#91;60&#93;</a></sup><sup id="cite_ref-BombRev_65-1" class="reference"><a href="#cite_note-BombRev-65">&#91;64&#93;</a></sup> The stereoscopic 3D effects were credited for significantly augmenting the game's visuals by granting added physicality and depth to the environmental details.<sup id="cite_ref-74" class="reference"><a href="#cite_note-74">&#91;b&#93;</a></sup> Chris Carter of <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i> singled out the ghosts as a visual highlight, but complained that the presentation of the menus was "decidedly cheap and non-Nintendo".<sup id="cite_ref-Destructoid_55-2" class="reference"><a href="#cite_note-Destructoid-55">&#91;54&#93;</a></sup> Castle warned that players "may mourn the loss of the first game's <a href="/wiki/Gothic_fiction" title="Gothic fiction">gothic</a> murk - spooks are more generic than the portrait ghosts".<sup id="cite_ref-ONM_70-5" class="reference"><a href="#cite_note-ONM-70">&#91;69&#93;</a></sup> </p><p>Commentary on the audio was generally positive. The music was described as "gently foreboding" and "delightfully spooky",<sup id="cite_ref-gspot_review_61-4" class="reference"><a href="#cite_note-gspot_review-61">&#91;60&#93;</a></sup><sup id="cite_ref-Joystiq_68-2" class="reference"><a href="#cite_note-Joystiq-68">&#91;67&#93;</a></sup> with Welsh attributing a <i><a href="/wiki/Scooby-Doo" title="Scooby-Doo">Scooby-Doo</a></i>-like quality,<sup id="cite_ref-EuroGReview_5-8" class="reference"><a href="#cite_note-EuroGReview-5">&#91;4&#93;</a></sup> and Mitchell remarking that it "skews much closer to <a href="/wiki/Alfred_Hitchcock" title="Alfred Hitchcock">Alfred Hitchcock</a> than <a href="/wiki/Akira_Yamaoka" title="Akira Yamaoka">Akira Yamaoka</a>".<sup id="cite_ref-Joystiq_68-3" class="reference"><a href="#cite_note-Joystiq-68">&#91;67&#93;</a></sup> Welsh commended Martinet's vocalizations,<sup id="cite_ref-EuroGReview_5-9" class="reference"><a href="#cite_note-EuroGReview-5">&#91;4&#93;</a></sup> and reviewers cited Luigi's tremulous idle humming along to the background music as an endearing trait.<sup id="cite_ref-EuroGReview_5-10" class="reference"><a href="#cite_note-EuroGReview-5">&#91;4&#93;</a></sup><sup id="cite_ref-gi_review_59-2" class="reference"><a href="#cite_note-gi_review-59">&#91;58&#93;</a></sup><sup id="cite_ref-gspot_review_61-5" class="reference"><a href="#cite_note-gspot_review-61">&#91;60&#93;</a></sup><sup id="cite_ref-gt_review_64-3" class="reference"><a href="#cite_note-gt_review-64">&#91;63&#93;</a></sup> While Tim Turi of <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i> affectionately likened E. Gadd's unintelligible prattling to "a lovable <a href="/wiki/Ewok" title="Ewok">Ewok</a>",<sup id="cite_ref-gi_review_59-3" class="reference"><a href="#cite_note-gi_review-59">&#91;58&#93;</a></sup> Kevin Schaller of <i><a href="/wiki/GameRevolution" title="GameRevolution">GameRevolution</a></i> was sometimes annoyed by his manner of speech, which he referred to as "Nintendo's version of <a href="/wiki/Simlish" title="Simlish">Simlish</a>". Apart from this, Schaller acknowledged the music as occasionally eerie and the sounds effects as convincingly fitting.<sup id="cite_ref-GameRevReview_60-2" class="reference"><a href="#cite_note-GameRevReview-60">&#91;59&#93;</a></sup> </p> <h3><span class="mw-headline" id="Sales">Sales</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=10"title="Edit section: Sales" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <p><i>Luigi's Mansion</i> debuted to high sales in the U.S.; selling 415,000 copies in the country by mid-April, it became the sixth bestselling game of the month in only a week's time in March, behind <i><a href="/wiki/Call_of_Duty:_Black_Ops_2" class="mw-redirect" title="Call of Duty: Black Ops 2">Call of Duty: Black Ops 2</a></i>. 365,000 of which were physical and the rest were digital downloads.<sup id="cite_ref-75" class="reference"><a href="#cite_note-75">&#91;73&#93;</a></sup> By mid-July, sales totalled over 750,000 units.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76">&#91;74&#93;</a></sup> In the United Kingdom, <i>Luigi's Mansion: Dark Moon</i> charted fifth in the All Formats chart, a position it held for three consecutive weeks, becoming the first 3DS exclusive title of the year to chart.<sup id="cite_ref-77" class="reference"><a href="#cite_note-77">&#91;75&#93;</a></sup> It continued to remain within the top ten charts until mid-May.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78">&#91;76&#93;</a></sup> The game was the number-one bestseller in Japan for three weeks in a row, totalling 459,000 by April 7 and 68,423 were from the week prior, ahead of <i><a href="/wiki/Animal_Crossing:_New_Leaf" title="Animal Crossing: New Leaf">Animal Crossing: New Leaf</a></i>.<sup id="cite_ref-79" class="reference"><a href="#cite_note-79">&#91;77&#93;</a></sup> Sales tracker <a href="/wiki/Media_Create" title="Media Create">Media Create</a> reported that the game had sold over eighty percent of its shipment in its debut week.<sup id="cite_ref-80" class="reference"><a href="#cite_note-80">&#91;78&#93;</a></sup> According to Nintendo of America's senior product marketing director <a href="/wiki/Bill_Trinen" title="Bill Trinen">Bill Trinen</a>, the successful launches of <i>Dark Moon</i> and <i><a href="/wiki/Pok%C3%A9mon_Mystery_Dungeon:_Gates_to_Infinity" title="Pokémon Mystery Dungeon: Gates to Infinity">Pokémon Mystery Dungeon: Gates to Infinity</a></i> helped push 3DS sales up 50 percent to a total of 20 million, and expected that 3DS sales would "really take off" in 2013.<sup id="cite_ref-81" class="reference"><a href="#cite_note-81">&#91;79&#93;</a></sup> Within its first week, worldwide sales reached over 1 million,<sup id="cite_ref-82" class="reference"><a href="#cite_note-82">&#91;80&#93;</a></sup> and by the end of October, 3.13 million.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83">&#91;81&#93;</a></sup> As of December 31, 2020, the game has sold 6.44 million copies worldwide and is the <a href="/wiki/List_of_best-selling_Nintendo_3DS_video_games" title="List of best-selling Nintendo 3DS video games">twelfth best-selling game on the 3DS</a>.<sup id="cite_ref-84" class="reference"><a href="#cite_note-84">&#91;82&#93;</a></sup> </p> <h3><span class="mw-headline" id="Awards_and_nominations">Awards and nominations</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=11"title="Edit section: Awards and nominations" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <p>Prior to release, <i>Dark Moon</i> was nominated for Best Handheld game by the <a href="/wiki/Game_Critics_Awards" title="Game Critics Awards">Game Critics Awards</a>,<sup id="cite_ref-85" class="reference"><a href="#cite_note-85">&#91;83&#93;</a></sup> but lost to Queasy Games's <i><a href="/wiki/Sound_Shapes" title="Sound Shapes">Sound Shapes</a></i>.<sup id="cite_ref-luigideservedthis_86-0" class="reference"><a href="#cite_note-luigideservedthis-86">&#91;84&#93;</a></sup> Throughout 2013 and 2014 the game was nominated at various game award ceremonies primarily in handheld game categories,<sup id="cite_ref-nominated..._87-0" class="reference"><a href="#cite_note-nominated...-87">&#91;85&#93;</a></sup> but lost all nominations to various other titles, including others developed by Nintendo.<sup id="cite_ref-nodice_88-0" class="reference"><a href="#cite_note-nodice-88">&#91;86&#93;</a></sup><sup id="cite_ref-luiginotnumberone_89-0" class="reference"><a href="#cite_note-luiginotnumberone-89">&#91;87&#93;</a></sup><sup id="cite_ref-...and_lost_90-0" class="reference"><a href="#cite_note-...and_lost-90">&#91;88&#93;</a></sup> At the <a href="/wiki/Video_game_award" title="Video game award">NAVGTR Awards</a>, the game was nominated in categories for its animation and control design, but lost to <i><a href="/wiki/The_Walking_Dead:_400_Days" class="mw-redirect" title="The Walking Dead: 400 Days">The Walking Dead: 400 Days</a></i> and the critically acclaimed <i><a href="/wiki/The_Last_of_Us" title="The Last of Us">The Last of Us</a></i> respectively.<sup id="cite_ref-drat_91-0" class="reference"><a href="#cite_note-drat-91">&#91;89&#93;</a></sup> Various news sites considered <i>Dark Moon</i> to be among the best video games of 2013, including <i>IGN</i>,<sup id="cite_ref-92" class="reference"><a href="#cite_note-92">&#91;90&#93;</a></sup> <i>USGamer</i>,<sup id="cite_ref-93" class="reference"><a href="#cite_note-93">&#91;91&#93;</a></sup> <i>VentureBeat</i>,<sup id="cite_ref-94" class="reference"><a href="#cite_note-94">&#91;92&#93;</a></sup> and <i>Eurogamer</i>.<sup id="cite_ref-95" class="reference"><a href="#cite_note-95">&#91;93&#93;</a></sup> </p> <table class="wikitable plainrowheaders sortable" width="auto"> <tbody><tr> <th scope="col">Year </th> <th scope="col">Award ceremony </th> <th scope="col">Category </th> <th scope="col">Result </th> <th scope="col" class="unsortable"><abbr title="References">Ref.</abbr> </th></tr> <tr> <td rowspan="1" style="text-align:center;">2012 </td> <td rowspan="1"><a href="/wiki/Game_Developers_Choice_Awards" title="Game Developers Choice Awards">Game Developers Choice Awards</a> </td> <td>Best Handheld Game </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td rowspan="1" style="text-align:center;"><sup id="cite_ref-luigideservedthis_86-1" class="reference"><a href="#cite_note-luigideservedthis-86">&#91;84&#93;</a></sup> </td></tr> <tr> <td rowspan="2" style="text-align:center;">2013 </td> <td rowspan="1"><a href="/wiki/Golden_Joystick_Awards" title="Golden Joystick Awards">Golden Joystick Awards</a> </td> <td>Best Handheld Game </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td rowspan="1" style="text-align:center;"><sup id="cite_ref-nominated..._87-1" class="reference"><a href="#cite_note-nominated...-87">&#91;85&#93;</a></sup><sup id="cite_ref-...and_lost_90-1" class="reference"><a href="#cite_note-...and_lost-90">&#91;88&#93;</a></sup> </td></tr> <tr> <td><a href="/wiki/British_Academy_Children%27s_Awards" title="British Academy Children&#39;s Awards">British Academy Children's Awards</a> </td> <td><a href="/wiki/British_Academy_Children%27s_Award_for_Game" title="British Academy Children&#39;s Award for Game">Game of 2013</a> </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td align="center"><sup id="cite_ref-96" class="reference"><a href="#cite_note-96">&#91;94&#93;</a></sup> </td></tr> <tr> <td rowspan="4" style="text-align:center;">2014 </td> <td rowspan="1"><a href="/wiki/17th_Annual_D.I.C.E._Awards" title="17th Annual D.I.C.E. Awards">17th Annual D.I.C.E. Awards</a> </td> <td><a href="/wiki/D.I.C.E._Award_for_Mobile_Game_of_the_Year" title="D.I.C.E. Award for Mobile Game of the Year">Handheld Game of the Year</a> </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td rowspan="1" style="text-align:center;"><sup id="cite_ref-nodice_88-1" class="reference"><a href="#cite_note-nodice-88">&#91;86&#93;</a></sup> </td></tr> <tr> <td>Game Developers Choice Awards </td> <td>Best Handheld/Mobile Game </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td rowspan="1" style="text-align:center;"><sup id="cite_ref-luiginotnumberone_89-1" class="reference"><a href="#cite_note-luiginotnumberone-89">&#91;87&#93;</a></sup> </td></tr> <tr> <td rowspan="2"><a href="/wiki/Video_game_award" title="Video game award">NAVGTR Awards</a> </td> <td>Animation, Interactive </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td rowspan="2" style="text-align:center;"><sup id="cite_ref-drat_91-1" class="reference"><a href="#cite_note-drat-91">&#91;89&#93;</a></sup> </td></tr> <tr> <td>Control Design, 3D </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> </tbody></table> <h2><span class="mw-headline" id="Legacy">Legacy</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=12"title="Edit section: Legacy" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <p>In retrospective rankings ranging from 2015 to 2023, <i>VG247</i>,<sup id="cite_ref-97" class="reference"><a href="#cite_note-97">&#91;95&#93;</a></sup> <i>Eurogamer</i>,<sup id="cite_ref-98" class="reference"><a href="#cite_note-98">&#91;96&#93;</a></sup> <i>IGN</i>,<sup id="cite_ref-99" class="reference"><a href="#cite_note-99">&#91;97&#93;</a></sup> and <i>Nintendo Life</i> considered <i>Dark Moon</i> to be one of the best games on the Nintendo 3DS.<sup id="cite_ref-100" class="reference"><a href="#cite_note-100">&#91;98&#93;</a></sup> After the release of <i>Dark Moon</i>, Next Level Games decided to work with Nintendo exclusively and,<sup id="cite_ref-101" class="reference"><a href="#cite_note-101">&#91;99&#93;</a></sup> after the release of <i><a href="/wiki/Luigi%27s_Mansion_3" title="Luigi&#39;s Mansion 3">Luigi's Mansion 3</a></i>, were acquired by Nintendo altogether. Nintendo acquired the company to increase communication opportunities, in hopes that it would "facilitate an anticipated improvement in development speed and quality".<sup id="cite_ref-102" class="reference"><a href="#cite_note-102">&#91;100&#93;</a></sup> In a June 2023 Nintendo Direct, Nintendo announced a remaster of <i>Dark Moon</i> with updated graphics, which is planned to release for the Nintendo Switch in 2024.<sup id="cite_ref-103" class="reference"><a href="#cite_note-103">&#91;101&#93;</a></sup><sup id="cite_ref-104" class="reference"><a href="#cite_note-104">&#91;102&#93;</a></sup> On March 10, 2024, it was announced that the remaster would be released on June 27, 2024.<sup id="cite_ref-105" class="reference"><a href="#cite_note-105">&#91;103&#93;</a></sup> </p> <h3><span id="Luigi.27s_Mansion_Arcade"></span><span class="mw-headline" id="Luigi's_Mansion_Arcade"><span class="anchor" id="Luigi&#39;s_Mansion_Arcade"></span> <i>Luigi's Mansion Arcade</i></span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=13"title="Edit section: Luigi&#039;s Mansion Arcade" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <p><i>Luigi's Mansion Arcade</i> is an arcade cabinet developed by <a href="/wiki/Capcom" title="Capcom">Capcom</a>,<sup id="cite_ref-106" class="reference"><a href="#cite_note-106">&#91;104&#93;</a></sup> other involvement by <a href="/wiki/Sega" title="Sega">Sega</a>, and licensed by Nintendo,<sup id="cite_ref-IGNA_107-0" class="reference"><a href="#cite_note-IGNA-107">&#91;105&#93;</a></sup> and based on the contents of <i>Dark Moon</i>.<sup id="cite_ref-IGNA_107-1" class="reference"><a href="#cite_note-IGNA-107">&#91;105&#93;</a></sup> Capcom ran a temporary location test of the cabinet in an arcade from October 30, 2014 to November 3, 2014.<sup id="cite_ref-108" class="reference"><a href="#cite_note-108">&#91;106&#93;</a></sup> The cabinet was formally revealed by SEGA in 2015 and was available for play sessions at the 2015 <a href="/wiki/Japan_Amusement_Expo" title="Japan Amusement Expo">Japan Amusement Expo</a>.<sup id="cite_ref-IGNA_107-2" class="reference"><a href="#cite_note-IGNA-107">&#91;105&#93;</a></sup> Following a trailer and promotional website from Capcom,<sup id="cite_ref-109" class="reference"><a href="#cite_note-109">&#91;107&#93;</a></sup> cabinets debuted in Japan in summer of 2015.<sup id="cite_ref-110" class="reference"><a href="#cite_note-110">&#91;108&#93;</a></sup> The first North American cabinet was placed in a <a href="/wiki/Dave_%26_Buster%27s" title="Dave &amp; Buster&#39;s">Dave &amp; Buster's</a> at <a href="/wiki/Addison,_Illinois" title="Addison, Illinois">Addison, Illinois</a> on October 9, 2015,<sup id="cite_ref-111" class="reference"><a href="#cite_note-111">&#91;109&#93;</a></sup> and other western Dave &amp; Buster's locations received one throughout the following year.<sup id="cite_ref-IGNAO_112-0" class="reference"><a href="#cite_note-IGNAO-112">&#91;110&#93;</a></sup> It is titled <i>Luigi Mansion Arcade</i> in Japan and <i>Luigi's Mansion Arcade</i> in North America.<sup id="cite_ref-NlifeAR_113-0" class="reference"><a href="#cite_note-NlifeAR-113">&#91;111&#93;</a></sup> </p><p>The exterior and interior of the machine are decorated with panel art from both <i>Luigi's Mansion</i> and <i>Dark Moon</i>, and contain two sets of to-scale Poltergusts, and the players use the Poltergust's vacuum nozzle as a controller. It is an enclosed, sit-down cabinet, and the players view a screen from a first-person perspective; gameplay is an <a href="/wiki/Rail_shooter" title="Rail shooter">on-rails</a> <a href="/wiki/Light_gun" title="Light gun">light gun</a> shooter.<sup id="cite_ref-IGNAO_112-1" class="reference"><a href="#cite_note-IGNAO-112">&#91;110&#93;</a></sup> The players have a choice of beginning the game or receiving a tutorial from E. Gadd first, who gives an overview of the Poltergust's features.<sup id="cite_ref-NlifeAR_113-1" class="reference"><a href="#cite_note-NlifeAR-113">&#91;111&#93;</a></sup> Ghosts come in waves within <i>Dark Moon</i> locations, and the player must push a button on the Poltergust to stun them and hold a trigger to suck them in. Prompts on the screen dictate how the player needs to move the Poltergust around in order to suck ghosts in successfully, or they will escape otherwise.<sup id="cite_ref-IGNAO_112-2" class="reference"><a href="#cite_note-IGNAO-112">&#91;110&#93;</a></sup><sup id="cite_ref-NlifeAR_113-2" class="reference"><a href="#cite_note-NlifeAR-113">&#91;111&#93;</a></sup> The players can also use a smart bomb to clear a large wave of ghosts at once,<sup id="cite_ref-IGNAO_112-3" class="reference"><a href="#cite_note-IGNAO-112">&#91;110&#93;</a></sup> and the Poltergust can suck in coins and other objects to increase the player's score.<sup id="cite_ref-NlifeAR_113-3" class="reference"><a href="#cite_note-NlifeAR-113">&#91;111&#93;</a></sup> The game is linear and level-based, and difficulty increases drastically as the players progress. The cabinet supports one or two players at a time.<sup id="cite_ref-NlifeAR_113-4" class="reference"><a href="#cite_note-NlifeAR-113">&#91;111&#93;</a></sup> </p> <div style="clear:both;" class=""></div> <h2><span class="mw-headline" id="Notes">Notes</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=14"title="Edit section: Notes" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <style data-mw-deduplicate="TemplateStyles:r1217336898">.mw-parser-output .reflist{font-size:90%;margin-bottom:0.5em;list-style-type:decimal}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><a href="/wiki/Japanese_language" title="Japanese language">Japanese</a>: <span lang="ja">ルイージマンション2</span>, <a href="/wiki/Hepburn_romanization" title="Hepburn romanization">Hepburn</a>: <span title="Hepburn transliteration"><i lang="ja-Latn">Ruīji Manshon Tsū</i></span></span> </li> <li id="cite_note-74"><span class="mw-cite-backlink"><b><a href="#cite_ref-74">^</a></b></span> <span class="reference-text"><sup id="cite_ref-Destructoid_55-1" class="reference"><a href="#cite_note-Destructoid-55">&#91;54&#93;</a></sup><sup id="cite_ref-EGMRev_57-1" class="reference"><a href="#cite_note-EGMRev-57">&#91;56&#93;</a></sup><sup id="cite_ref-GRadarRev_62-2" class="reference"><a href="#cite_note-GRadarRev-62">&#91;61&#93;</a></sup><sup id="cite_ref-GTMRev_63-2" class="reference"><a href="#cite_note-GTMRev-63">&#91;62&#93;</a></sup><sup id="cite_ref-gt_review_64-2" class="reference"><a href="#cite_note-gt_review-64">&#91;63&#93;</a></sup><sup id="cite_ref-BombRev_65-2" class="reference"><a href="#cite_note-BombRev-65">&#91;64&#93;</a></sup><sup id="cite_ref-ONM_70-4" class="reference"><a href="#cite_note-ONM-70">&#91;69&#93;</a></sup></span> </li> </ol></div></div> <h2><span class="mw-headline" id="References">References</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=15"title="Edit section: References" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1217336898"><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1215172403">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a{background-size:contain}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a{background-size:contain}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a{background-size:contain}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:#d33}.mw-parser-output .cs1-visible-error{color:#d33}.mw-parser-output .cs1-maint{display:none;color:#2C882D;margin-left:0.3em}.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911F}html.skin-theme-clientpref-night .mw-parser-output .cs1-visible-error,html.skin-theme-clientpref-night .mw-parser-output .cs1-hidden-error{color:#f8a397}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-visible-error,html.skin-theme-clientpref-os .mw-parser-output .cs1-hidden-error{color:#f8a397}html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911F}}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.nintendo.co.uk/Games/Nintendo-3DS/Luigi-s-Mansion-2-274347.html">"Behind you!"</a>. <i>Nintendo of Europe GmbH</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220406025450/https://www.nintendo.co.uk/Games/Nintendo-3DS/Luigi-s-Mansion-2-274347.html">Archived</a> from the original on 6 April 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">27 October</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+of+Europe+GmbH&amp;rft.atitle=Behind+you%21&amp;rft_id=https%3A%2F%2Fwww.nintendo.co.uk%2FGames%2FNintendo-3DS%2FLuigi-s-Mansion-2-274347.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Luigi-s-Mansion-2-HD-2442032.html">"It's time to clean house!"</a>. <i>Nintendo of Europe AG</i><span class="reference-accessdate">. Retrieved <span class="nowrap">10 March</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+of+Europe+AG&amp;rft.atitle=It%27s+time+to+clean+house%21&amp;rft_id=https%3A%2F%2Fwww.nintendo.co.uk%2FGames%2FNintendo-Switch-games%2FLuigi-s-Mansion-2-HD-2442032.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-4PR-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-4PR_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-4PR_4-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-4PR_4-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFLuibl2013" class="citation web cs1">Luibl, Jörg (March 22, 2013). <a rel="nofollow" class="external text" href="https://www.4players.de/4players.php/dispbericht_fazit/3DS/Test/Fazit_Wertung/3DS/27363/79540/Luigis_Mansion_2.html">"Test: <i>Luigi's Mansion 2</i> (Action-Adventure)"</a>. <i>4Players.de</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211104203857/https://www.4players.de/4players.php/dispbericht_fazit/3DS/Test/Fazit_Wertung/3DS/27363/79540/Luigis_Mansion_2.html">Archived</a> from the original on November 4, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">August 31,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=4Players.de&amp;rft.atitle=Test%3A+Luigi%27s+Mansion+2+%28Action-Adventure%29&amp;rft.date=2013-03-22&amp;rft.aulast=Luibl&amp;rft.aufirst=J%C3%B6rg&amp;rft_id=https%3A%2F%2Fwww.4players.de%2F4players.php%2Fdispbericht_fazit%2F3DS%2FTest%2FFazit_Wertung%2F3DS%2F27363%2F79540%2FLuigis_Mansion_2.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-EuroGReview-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-EuroGReview_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EuroGReview_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-EuroGReview_5-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-EuroGReview_5-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-EuroGReview_5-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-EuroGReview_5-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-EuroGReview_5-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-EuroGReview_5-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-EuroGReview_5-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-EuroGReview_5-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-EuroGReview_5-10"><sup><i><b>k</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFWelsh2013" class="citation web cs1">Welsh, Oli (March 22, 2013). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2013-03-22-luigis-mansion-2-review">"<i>Luigi's Mansion 2</i> review"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211103173900/https://www.eurogamer.net/articles/2013-03-22-luigis-mansion-2-review">Archived</a> from the original on November 3, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">August 31,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Luigi%27s+Mansion+2+review&amp;rft.date=2013-03-22&amp;rft.aulast=Welsh&amp;rft.aufirst=Oli&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2013-03-22-luigis-mansion-2-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-nlife_review-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-nlife_review_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-nlife_review_6-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-nlife_review_6-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFWatts2013" class="citation web cs1">Watts, Martin (March 21, 2013). <a rel="nofollow" class="external text" href="http://www.nintendolife.com/reviews/3ds/luigis_mansion_dark_moon">"<i>Luigi's Mansion: Dark Moon</i> Review"</a>. NintendoLife. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130323110116/http://www.nintendolife.com/reviews/3ds/luigis_mansion_dark_moon">Archived</a> from the original on March 23, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">March 21,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Luigi%27s+Mansion%3A+Dark+Moon+Review&amp;rft.pub=NintendoLife&amp;rft.date=2013-03-21&amp;rft.aulast=Watts&amp;rft.aufirst=Martin&amp;rft_id=http%3A%2F%2Fwww.nintendolife.com%2Freviews%2F3ds%2Fluigis_mansion_dark_moon&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFPhillips,_Tom2013" class="citation web cs1">Phillips, Tom (2013-01-25). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2013-01-21-luigis-mansion-dark-moon-to-include-local-multiplayer">"Luigi's Mansion: Dark Moon include local multiplayer"</a>. Eurogamer.net. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130225035901/http://www.eurogamer.net/articles/2013-01-21-luigis-mansion-dark-moon-to-include-local-multiplayer">Archived</a> from the original on 2013-02-25<span class="reference-accessdate">. Retrieved <span class="nowrap">2013-02-21</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Luigi%27s+Mansion%3A+Dark+Moon+include+local+multiplayer&amp;rft.pub=Eurogamer.net&amp;rft.date=2013-01-25&amp;rft.au=Phillips%2C+Tom&amp;rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2013-01-21-luigis-mansion-dark-moon-to-include-local-multiplayer&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFJanca2023" class="citation web cs1">Janca, Ben (September 14, 2023). <a rel="nofollow" class="external text" href="https://www.gamespot.com/videos/luigis-mansion-2-hd-nintendo-direct-9-14-2023/2300-6462380/">"Luigi's Mansion 2 HD - Nintendo Direct 9.14.2023"</a>. <i>GameSpot.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230915030956/https://www.gamespot.com/videos/luigis-mansion-2-hd-nintendo-direct-9-14-2023/2300-6462380/">Archived</a> from the original on September 15, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">October 17,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot.com&amp;rft.atitle=Luigi%27s+Mansion+2+HD+-+Nintendo+Direct+9.14.2023&amp;rft.date=2023-09-14&amp;rft.aulast=Janca&amp;rft.aufirst=Ben&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Fvideos%2Fluigis-mansion-2-hd-nintendo-direct-9-14-2023%2F2300-6462380%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-official_site_story-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-official_site_story_9-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://luigismansion.nintendo.com/story/">"Official Site - Luigi's Mansion: Dark Moon for Nintendo 3DS (Story)"</a>. <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191114170103/https://luigismansion.nintendo.com/story/">Archived</a> from the original on November 14, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">February 23,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Official+Site+-+Luigi%27s+Mansion%3A+Dark+Moon+for+Nintendo+3DS+%28Story%29&amp;rft.pub=Nintendo&amp;rft_id=http%3A%2F%2Fluigismansion.nintendo.com%2Fstory%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-IwataAsksI-10"><span class="mw-cite-backlink">^ <a href="#cite_ref-IwataAsksI_10-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-IwataAsksI_10-13"><sup><i><b>n</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFIwata" class="citation web cs1">Iwata, Satoru. <a rel="nofollow" class="external text" href="https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Luigi-s-Mansion-2/Luigi-s-Mansion-2/1-Like-a-Shepherd/1-Like-a-Shepherd-741861.html">"Iwata Asks: Luigi's Mansion 2"</a>. <i><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-15</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo&amp;rft.atitle=Iwata+Asks%3A+Luigi%27s+Mansion+2&amp;rft.aulast=Iwata&amp;rft.aufirst=Satoru&amp;rft_id=https%3A%2F%2Fwww.nintendo.co.uk%2FIwata-Asks%2FIwata-Asks-Luigi-s-Mansion-2%2FLuigi-s-Mansion-2%2F1-Like-a-Shepherd%2F1-Like-a-Shepherd-741861.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-WiredI-11"><span class="mw-cite-backlink">^ <a href="#cite_ref-WiredI_11-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-WiredI_11-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-WiredI_11-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-WiredI_11-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-WiredI_11-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-WiredI_11-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-WiredI_11-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-WiredI_11-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-WiredI_11-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-WiredI_11-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-WiredI_11-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-WiredI_11-11"><sup><i><b>l</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFKohler2013" class="citation magazine cs1">Kohler, Chris (2013-03-18). <a rel="nofollow" class="external text" href="https://www.wired.com/2013/03/luigi-mansion-dark-moon/">"Q&amp;A: The Development Journey of Luigi's Mansion, From Kyoto to Canada"</a>. <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220515211026/https://www.wired.com/2013/03/luigi-mansion-dark-moon/">Archived</a> from the original on 2022-05-15<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-15</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Wired&amp;rft.atitle=Q%26A%3A+The+Development+Journey+of+Luigi%27s+Mansion%2C+From+Kyoto+to+Canada&amp;rft.date=2013-03-18&amp;rft.aulast=Kohler&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fwww.wired.com%2F2013%2F03%2Fluigi-mansion-dark-moon%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-IGNI-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNI_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNI_12-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGNI_12-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IGNI_12-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-IGNI_12-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-IGNI_12-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-IGNI_12-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-IGNI_12-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-IGNI_12-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-IGNI_12-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-IGNI_12-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-IGNI_12-11"><sup><i><b>l</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFDrake2013" class="citation web cs1">Drake, Audrey (2013-04-02). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2013/04/02/toad-is-zelda-the-untold-story-of-luigis-mansion-2">"Toad is Zelda: The Untold Story of Luigi's Mansion 2"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190213135218/https://www.ign.com/articles/2013/04/02/toad-is-zelda-the-untold-story-of-luigis-mansion-2">Archived</a> from the original on 2019-02-13<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-15</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Toad+is+Zelda%3A+The+Untold+Story+of+Luigi%27s+Mansion+2&amp;rft.date=2013-04-02&amp;rft.aulast=Drake&amp;rft.aufirst=Audrey&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2013%2F04%2F02%2Ftoad-is-zelda-the-untold-story-of-luigis-mansion-2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFDutton2011" class="citation web cs1">Dutton, Fred (2011-06-08). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2011-06-08-pilotwings-studio-behind-luigis-mansion-2">"Punch-Out!! dev behind Luigi's Mansion 2"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211017030042/https://www.eurogamer.net/articles/2011-06-08-pilotwings-studio-behind-luigis-mansion-2">Archived</a> from the original on 2021-10-17<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-18</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Punch-Out%21%21+dev+behind+Luigi%27s+Mansion+2&amp;rft.date=2011-06-08&amp;rft.aulast=Dutton&amp;rft.aufirst=Fred&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2011-06-08-pilotwings-studio-behind-luigis-mansion-2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-KotakuI-14"><span class="mw-cite-backlink">^ <a href="#cite_ref-KotakuI_14-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-KotakuI_14-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-KotakuI_14-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-KotakuI_14-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-KotakuI_14-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFTotilio2013" class="citation web cs1">Totilio, Stephen (2013-03-15). <a rel="nofollow" class="external text" href="https://kotaku.com/creating-a-video-game-with-nintendo-sounds-stressful-a-5990793">"Creating a Video Game With Nintendo Sounds Stressful, Amazing and Unreal"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220706144411/http://kotaku.com/creating-a-video-game-with-nintendo-sounds-stressful-a-5990793">Archived</a> from the original on 2022-07-06<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-18</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Kotaku&amp;rft.atitle=Creating+a+Video+Game+With+Nintendo+Sounds+Stressful%2C+Amazing+and+Unreal&amp;rft.date=2013-03-15&amp;rft.aulast=Totilio&amp;rft.aufirst=Stephen&amp;rft_id=https%3A%2F%2Fkotaku.com%2Fcreating-a-video-game-with-nintendo-sounds-stressful-a-5990793&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFHolmes2014" class="citation web cs1">Holmes, Jonathan (6 September 2014). <a rel="nofollow" class="external text" href="https://www.destructoid.com/next-level-games-was-working-on-a-metroid-title/">"Next Level Games was working on a Metroid title"</a>. <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220418191802/https://www.destructoid.com/next-level-games-was-working-on-a-metroid-title/">Archived</a> from the original on 2022-04-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Destructoid&amp;rft.atitle=Next+Level+Games+was+working+on+a+Metroid+title&amp;rft.date=2014-09-06&amp;rft.aulast=Holmes&amp;rft.aufirst=Jonathan&amp;rft_id=https%3A%2F%2Fwww.destructoid.com%2Fnext-level-games-was-working-on-a-metroid-title%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFLien2013" class="citation web cs1">Lien, Tracey (2013-03-15). <a rel="nofollow" class="external text" href="https://www.polygon.com/2013/3/15/4110408/luigis-mansion-dark-moon-wont-just-rely-on-nostalgia-to-win-players">"Luigi's Mansion: Dark Moon won't just rely on nostalgia to win players, developers say"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220416040243/https://www.polygon.com/2013/3/15/4110408/luigis-mansion-dark-moon-wont-just-rely-on-nostalgia-to-win-players">Archived</a> from the original on 2022-04-16<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+won%27t+just+rely+on+nostalgia+to+win+players%2C+developers+say&amp;rft.date=2013-03-15&amp;rft.aulast=Lien&amp;rft.aufirst=Tracey&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2013%2F3%2F15%2F4110408%2Fluigis-mansion-dark-moon-wont-just-rely-on-nostalgia-to-win-players&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-NlifeI-17"><span class="mw-cite-backlink">^ <a href="#cite_ref-NlifeI_17-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-NlifeI_17-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-NlifeI_17-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-NlifeI_17-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-NlifeI_17-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-NlifeI_17-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-NlifeI_17-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-NlifeI_17-7"><sup><i><b>h</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFMcFerran2013" class="citation web cs1">McFerran, Damien (2013-06-03). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2013/06/developer_interview_next_level_games_and_nintendo_talk_luigis_mansion_dark_moon">"Developer Interview: Next Level Games And Nintendo Talk Luigi's Mansion: Dark Moon"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220414192446/https://www.nintendolife.com/news/2013/06/developer_interview_next_level_games_and_nintendo_talk_luigis_mansion_dark_moon">Archived</a> from the original on 2022-04-14<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-15</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Developer+Interview%3A+Next+Level+Games+And+Nintendo+Talk+Luigi%27s+Mansion%3A+Dark+Moon&amp;rft.date=2013-06-03&amp;rft.aulast=McFerran&amp;rft.aufirst=Damien&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F06%2Fdeveloper_interview_next_level_games_and_nintendo_talk_luigis_mansion_dark_moon&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-GII-18"><span class="mw-cite-backlink">^ <a href="#cite_ref-GII_18-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GII_18-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GII_18-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GII_18-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFTuri2013" class="citation magazine cs1">Turi, Tim (2013-04-19). <a rel="nofollow" class="external text" href="https://www.gameinformer.com/b/features/archive/2013/04/19/afterwords-luigi-39-s-mansion-dark-moon.aspx">"Afterwords – Luigi's Mansion: Dark Moon"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220416234226/https://www.gameinformer.com/b/features/archive/2013/04/19/afterwords-luigi-39-s-mansion-dark-moon.aspx">Archived</a> from the original on 2022-04-16<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-18</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Informer&amp;rft.atitle=Afterwords+%E2%80%93+Luigi%27s+Mansion%3A+Dark+Moon&amp;rft.date=2013-04-19&amp;rft.aulast=Turi&amp;rft.aufirst=Tim&amp;rft_id=https%3A%2F%2Fwww.gameinformer.com%2Fb%2Ffeatures%2Farchive%2F2013%2F04%2F19%2Fafterwords-luigi-39-s-mansion-dark-moon.aspx&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFReynolds2023" class="citation web cs1">Reynolds, Ollie (2023-12-19). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2023/12/random-luigis-mansion-2-was-inspired-by-the-british-sitcom-mr-bean">"Random: Luigi's Mansion 2 Was Inspired By The British Sitcom 'Mr. Bean'<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-03-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Random%3A+Luigi%27s+Mansion+2+Was+Inspired+By+The+British+Sitcom+%27Mr.+Bean%27&amp;rft.date=2023-12-19&amp;rft.aulast=Reynolds&amp;rft.aufirst=Ollie&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2023%2F12%2Frandom-luigis-mansion-2-was-inspired-by-the-british-sitcom-mr-bean&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFWhitehead2013" class="citation web cs1">Whitehead, Thomas (2013-03-07). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2013/03/shigeru_miyamoto_luigis_mansion_is_suitable_as_lighter_fare">"Shigeru Miyamoto: Luigi's Mansion is Suitable As "Lighter Fare"<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220321050926/https://www.nintendolife.com/news/2013/03/shigeru_miyamoto_luigis_mansion_is_suitable_as_lighter_fare">Archived</a> from the original on 2022-03-21<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Shigeru+Miyamoto%3A+Luigi%27s+Mansion+is+Suitable+As+%22Lighter+Fare%22&amp;rft.date=2013-03-07&amp;rft.aulast=Whitehead&amp;rft.aufirst=Thomas&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F03%2Fshigeru_miyamoto_luigis_mansion_is_suitable_as_lighter_fare&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFJackson2013" class="citation web cs1">Jackson, Kai (2013-05-18). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2013/05/profile_kazumi_totaka_the_man_behind_animal_crossings_kk_slider">"Profile: Kazumi Totaka - The Man Behind Animal Crossing's K.K. Slider"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131224111434/https://www.nintendolife.com/news/2013/05/profile_kazumi_totaka_the_man_behind_animal_crossings_kk_slider">Archived</a> from the original on 2013-12-24<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-18</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Profile%3A+Kazumi+Totaka+-+The+Man+Behind+Animal+Crossing%27s+K.K.+Slider&amp;rft.date=2013-05-18&amp;rft.aulast=Jackson&amp;rft.aufirst=Kai&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F05%2Fprofile_kazumi_totaka_the_man_behind_animal_crossings_kk_slider&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/e3-2011-luigis-mansion-2-spooking-3ds/1100-6317569/">"E3 2011: Luigi's Mansion 2 spooking 3DS"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. 2011-06-07. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220418221322/https://www.gamespot.com/articles/e3-2011-luigis-mansion-2-spooking-3ds/1100-6317569/">Archived</a> from the original on 2022-04-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-18</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=E3+2011%3A+Luigi%27s+Mansion+2+spooking+3DS&amp;rft.date=2011-06-07&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fe3-2011-luigis-mansion-2-spooking-3ds%2F1100-6317569%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFPhillips2011" class="citation web cs1">Phillips, Tom (2011-12-13). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/nintendo-dates-2012-3ds-wii-ds-software-line-up">"Nintendo dates 2012 3DS, Wii, DS software line-up"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220418191534/https://www.eurogamer.net/nintendo-dates-2012-3ds-wii-ds-software-line-up">Archived</a> from the original on 2022-04-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-18</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Nintendo+dates+2012+3DS%2C+Wii%2C+DS+software+line-up&amp;rft.date=2011-12-13&amp;rft.aulast=Phillips&amp;rft.aufirst=Tom&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fnintendo-dates-2012-3ds-wii-ds-software-line-up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFHillier2011" class="citation web cs1">Hillier, Brenna (2011-06-08). <a rel="nofollow" class="external text" href="https://www.vg247.com/report-luigis-mansion-2-not-a-ninty-title-but-looking-good-anyway">"Report: Luigi's Mansion 2 not a Ninty title (but looking good anyway)"</a>. <i><a href="/wiki/VG247" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220418222703/https://www.vg247.com/report-luigis-mansion-2-not-a-ninty-title-but-looking-good-anyway">Archived</a> from the original on 2022-04-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-18</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=Report%3A+Luigi%27s+Mansion+2+not+a+Ninty+title+%28but+looking+good+anyway%29&amp;rft.date=2011-06-08&amp;rft.aulast=Hillier&amp;rft.aufirst=Brenna&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2Freport-luigis-mansion-2-not-a-ninty-title-but-looking-good-anyway&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFGilbert2011" class="citation web cs1">Gilbert, Henry (2011-06-16). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/the-biggest-news-you-missed-from-e3-2011/">"The biggest news you missed from E3 2011"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220419131135/https://www.gamesradar.com/the-biggest-news-you-missed-from-e3-2011/">Archived</a> from the original on 2022-04-19<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar&amp;rft.atitle=The+biggest+news+you+missed+from+E3+2011&amp;rft.date=2011-06-16&amp;rft.aulast=Gilbert&amp;rft.aufirst=Henry&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fthe-biggest-news-you-missed-from-e3-2011%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-26">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.siliconera.com/why-did-miyamoto-develop-a-new-luigis-mansion-before-pikmin/">"Why Did Miyamoto Develop A New Luigi's Mansion Before Pikmin?"</a>. <i><a href="/wiki/Siliconera" class="mw-redirect" title="Siliconera">Siliconera</a></i>. 2011-06-08. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220416040441/https://www.siliconera.com/why-did-miyamoto-develop-a-new-luigis-mansion-before-pikmin/">Archived</a> from the original on 2022-04-16<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Siliconera&amp;rft.atitle=Why+Did+Miyamoto+Develop+A+New+Luigi%27s+Mansion+Before+Pikmin%3F&amp;rft.date=2011-06-08&amp;rft_id=https%3A%2F%2Fwww.siliconera.com%2Fwhy-did-miyamoto-develop-a-new-luigis-mansion-before-pikmin%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-GIP-27"><span class="mw-cite-backlink">^ <a href="#cite_ref-GIP_27-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GIP_27-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFKollar2011" class="citation magazine cs1">Kollar, Phil (2011-06-08). <a rel="nofollow" class="external text" href="https://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2011/06/08/luigi-39-s-mansion-2-is-shockingly-fun.aspx">"Luigi's Mansion: Dark Moon: A Shockingly Fun E3 2011 Hands-On"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220419122554/https://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2011/06/08/luigi-39-s-mansion-2-is-shockingly-fun.aspx">Archived</a> from the original on 2022-04-19<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Informer&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon%3A+A+Shockingly+Fun+E3+2011+Hands-On&amp;rft.date=2011-06-08&amp;rft.aulast=Kollar&amp;rft.aufirst=Phil&amp;rft_id=https%3A%2F%2Fwww.gameinformer.com%2Fgames%2Fluigis_mansion_dark_moon%2Fb%2F3ds%2Farchive%2F2011%2F06%2F08%2Fluigi-39-s-mansion-2-is-shockingly-fun.aspx&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-GRP-28"><span class="mw-cite-backlink">^ <a href="#cite_ref-GRP_28-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GRP_28-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFGilbert2011" class="citation web cs1">Gilbert, Henry (2011-06-11). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/e3-2011-luigis-mansion-2-hands-on-preview/">"E3 2011: Luigi's Mansion 2 hands-on preview"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220419122329/https://www.gamesradar.com/e3-2011-luigis-mansion-2-hands-on-preview/">Archived</a> from the original on 2022-04-19<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar&amp;rft.atitle=E3+2011%3A+Luigi%27s+Mansion+2+hands-on+preview&amp;rft.date=2011-06-11&amp;rft.aulast=Gilbert&amp;rft.aufirst=Henry&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fe3-2011-luigis-mansion-2-hands-on-preview%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-29">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFThomas2011" class="citation web cs1">Thomas, Lucas (2011-06-07). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2011/06/07/e3-2011-the-incredible-depth-of-luigis-mansion-2">"E3 2011: The Incredible Depth of Luigi's Mansion 2"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220419122553/https://www.ign.com/articles/2011/06/07/e3-2011-the-incredible-depth-of-luigis-mansion-2">Archived</a> from the original on 2022-04-19<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=E3+2011%3A+The+Incredible+Depth+of+Luigi%27s+Mansion+2&amp;rft.date=2011-06-07&amp;rft.aulast=Thomas&amp;rft.aufirst=Lucas&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2011%2F06%2F07%2Fe3-2011-the-incredible-depth-of-luigis-mansion-2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-30">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFMcFerran2012" class="citation web cs1">McFerran, Damien (2012-06-05). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2012/06/e3_2012_luigis_mansion_dark_moon_to_launch_this_christmas">"E3 2012: Luigi's Mansion: Dark Moon to Launch This Christmas"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221031113725/https://www.nintendolife.com/news/2012/06/e3_2012_luigis_mansion_dark_moon_to_launch_this_christmas">Archived</a> from the original on 2022-10-31<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=E3+2012%3A+Luigi%27s+Mansion%3A+Dark+Moon+to+Launch+This+Christmas&amp;rft.date=2012-06-05&amp;rft.aulast=McFerran&amp;rft.aufirst=Damien&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2012%2F06%2Fe3_2012_luigis_mansion_dark_moon_to_launch_this_christmas&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-31">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFNunneley2012" class="citation web cs1">Nunneley, Stephany (2012-06-05). <a rel="nofollow" class="external text" href="https://www.vg247.com/luigis-mansion-announced-for-3ds-out-this-holiday">"Luigi's Mansion: Dark Moon out this holiday season on 3DS"</a>. <i><a href="/wiki/VG247" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220419164752/https://www.vg247.com/luigis-mansion-announced-for-3ds-out-this-holiday">Archived</a> from the original on 2022-04-19<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+out+this+holiday+season+on+3DS&amp;rft.date=2012-06-05&amp;rft.aulast=Nunneley&amp;rft.aufirst=Stephany&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2Fluigis-mansion-announced-for-3ds-out-this-holiday&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFRobinson2012" class="citation web cs1">Robinson, Martin (2012-06-05). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/luigis-mansion-2-renamed-dated">"Luigi's Mansion 2 renamed, dated"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220419170932/https://www.eurogamer.net/luigis-mansion-2-renamed-dated">Archived</a> from the original on 2022-04-19<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Luigi%27s+Mansion+2+renamed%2C+dated&amp;rft.date=2012-06-05&amp;rft.aulast=Robinson&amp;rft.aufirst=Martin&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fluigis-mansion-2-renamed-dated&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-33">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFGilbert2012" class="citation web cs1">Gilbert, Henry (2012-06-08). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/luigis-mansion-dark-moon-we-scare-crap-out-everyones-favorite-little-brother/">"Luigis Mansion: Dark Moon We scare the crap out of everyones favorite little brother"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220419164752/https://www.gamesradar.com/luigis-mansion-dark-moon-we-scare-crap-out-everyones-favorite-little-brother/">Archived</a> from the original on 2022-04-19<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar&amp;rft.atitle=Luigis+Mansion%3A+Dark+Moon+We+scare+the+crap+out+of+everyones+favorite+little+brother&amp;rft.date=2012-06-08&amp;rft.aulast=Gilbert&amp;rft.aufirst=Henry&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fluigis-mansion-dark-moon-we-scare-crap-out-everyones-favorite-little-brother%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-34">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFGoldfarb2012" class="citation web cs1">Goldfarb, Andrew (2012-08-13). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2012/08/13/luigis-mansion-dark-moon-delayed-to-2013">"Luigi's Mansion: Dark Moon Delayed to 2013"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220321054102/https://www.ign.com/articles/2012/08/13/luigis-mansion-dark-moon-delayed-to-2013">Archived</a> from the original on 2022-03-21<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+Delayed+to+2013&amp;rft.date=2012-08-13&amp;rft.aulast=Goldfarb&amp;rft.aufirst=Andrew&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2012%2F08%2F13%2Fluigis-mansion-dark-moon-delayed-to-2013&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-35">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFSarkar2012" class="citation web cs1">Sarkar, Samit (2012-08-13). <a rel="nofollow" class="external text" href="https://www.polygon.com/gaming/2012/8/13/3239205/nintendo-3ds-paper-mario-professor-layton-release-dates-luigis-mansion">"Nintendo dates 3DS games 'Paper Mario' and 'Layton,' delays 'Luigi's Mansion'<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220419171946/https://www.polygon.com/gaming/2012/8/13/3239205/nintendo-3ds-paper-mario-professor-layton-release-dates-luigis-mansion">Archived</a> from the original on 2022-04-19<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Nintendo+dates+3DS+games+%27Paper+Mario%27+and+%27Layton%2C%27+delays+%27Luigi%27s+Mansion%27&amp;rft.date=2012-08-13&amp;rft.aulast=Sarkar&amp;rft.aufirst=Samit&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2Fgaming%2F2012%2F8%2F13%2F3239205%2Fnintendo-3ds-paper-mario-professor-layton-release-dates-luigis-mansion&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFDrake2012" class="citation web cs1">Drake, Audrey (2012-08-29). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2012/08/29/luigis-mansion-dark-moon-release-window-revealed">"Luigi's Mansion: Dark Moon Release Window Revealed"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220424034039/https://www.ign.com/articles/2012/08/29/luigis-mansion-dark-moon-release-window-revealed">Archived</a> from the original on 2022-04-24<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-23</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+Release+Window+Revealed&amp;rft.date=2012-08-29&amp;rft.aulast=Drake&amp;rft.aufirst=Audrey&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2012%2F08%2F29%2Fluigis-mansion-dark-moon-release-window-revealed&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-37">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFGrubb2013" class="citation web cs1">Grubb, Jeff (2013-01-24). <a rel="nofollow" class="external text" href="https://venturebeat.com/2013/01/24/nintendo-introduces-online-multiplayer-to-the-new-luigis-mansion/">"Nintendo introduces online multiplayer to the new Luigi's Mansion"</a>. <i><a href="/wiki/VentureBeat" title="VentureBeat">VentureBeat</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220427120635/https://venturebeat.com/2013/01/24/nintendo-introduces-online-multiplayer-to-the-new-luigis-mansion/">Archived</a> from the original on 2022-04-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VentureBeat&amp;rft.atitle=Nintendo+introduces+online+multiplayer+to+the+new+Luigi%27s+Mansion&amp;rft.date=2013-01-24&amp;rft.aulast=Grubb&amp;rft.aufirst=Jeff&amp;rft_id=https%3A%2F%2Fventurebeat.com%2F2013%2F01%2F24%2Fnintendo-introduces-online-multiplayer-to-the-new-luigis-mansion%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-38">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFBerube2013" class="citation web cs1">Berube, Justin (2013-01-17). <a rel="nofollow" class="external text" href="http://www.nintendoworldreport.com/news/33025/luigis-mansion-dark-moon-and-other-3ds-titles-get-north-american-release-dates">"Luigi's Mansion: Dark Moon and Other 3DS Titles Get North American Release Dates"</a>. <i>Nintendo World Report</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220424033948/http://www.nintendoworldreport.com/news/33025/luigis-mansion-dark-moon-and-other-3ds-titles-get-north-american-release-dates">Archived</a> from the original on 2022-04-24<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-23</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+World+Report&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+and+Other+3DS+Titles+Get+North+American+Release+Dates&amp;rft.date=2013-01-17&amp;rft.aulast=Berube&amp;rft.aufirst=Justin&amp;rft_id=http%3A%2F%2Fwww.nintendoworldreport.com%2Fnews%2F33025%2Fluigis-mansion-dark-moon-and-other-3ds-titles-get-north-american-release-dates&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-39">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFCook2013" class="citation web cs1">Cook, Dave (2013-01-11). <a rel="nofollow" class="external text" href="https://www.vg247.com/luigis-mansion-dark-moon-box-and-artwork-revealed-coming-march-2013">"Luigi's Mansion: Dark Moon box and artwork revealed, coming March 2013"</a>. <i><a href="/wiki/VG247" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220425165816/https://www.vg247.com/luigis-mansion-dark-moon-box-and-artwork-revealed-coming-march-2013">Archived</a> from the original on 2022-04-25<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+box+and+artwork+revealed%2C+coming+March+2013&amp;rft.date=2013-01-11&amp;rft.aulast=Cook&amp;rft.aufirst=Dave&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2Fluigis-mansion-dark-moon-box-and-artwork-revealed-coming-march-2013&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-40">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFGrubb2013" class="citation web cs1">Grubb, Jeff (2013-02-14). <a rel="nofollow" class="external text" href="https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/">"Luigi's Mansion Dark Moon details highlight today's green plumber-themed Nintendo Direct"</a>. <i><a href="/wiki/VentureBeat" title="VentureBeat">VentureBeat</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220427120634/https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/">Archived</a> from the original on 2022-04-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VentureBeat&amp;rft.atitle=Luigi%27s+Mansion+Dark+Moon+details+highlight+today%27s+green+plumber-themed+Nintendo+Direct&amp;rft.date=2013-02-14&amp;rft.aulast=Grubb&amp;rft.aufirst=Jeff&amp;rft_id=https%3A%2F%2Fventurebeat.com%2F2013%2F02%2F14%2Fhere-is-the-entire-luigi-loving-nintendo-direct-video-presentation%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-41">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFGrubb2013" class="citation web cs1">Grubb, Jeff (2013-02-14). <a rel="nofollow" class="external text" href="https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/">"Here is the entire Luigi-loving Nintendo Direct video presentation"</a>. <i><a href="/wiki/VentureBeat" title="VentureBeat">VentureBeat</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220427120634/https://venturebeat.com/2013/02/14/here-is-the-entire-luigi-loving-nintendo-direct-video-presentation/">Archived</a> from the original on 2022-04-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VentureBeat&amp;rft.atitle=Here+is+the+entire+Luigi-loving+Nintendo+Direct+video+presentation&amp;rft.date=2013-02-14&amp;rft.aulast=Grubb&amp;rft.aufirst=Jeff&amp;rft_id=https%3A%2F%2Fventurebeat.com%2F2013%2F02%2F14%2Fhere-is-the-entire-luigi-loving-nintendo-direct-video-presentation%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-42">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFCrecente2013" class="citation web cs1">Crecente, Brian (2013-03-12). <a rel="nofollow" class="external text" href="https://www.polygon.com/2013/3/12/4089612/shigeru-miyamoto-interview-wii-u-3ds">"Shigeru Miyamoto on Nintendo's Innovative Past, Unsteady Present and Optimistic Future"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220317040805/https://www.polygon.com/2013/3/12/4089612/shigeru-miyamoto-interview-wii-u-3ds">Archived</a> from the original on 2022-03-17<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-23</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Shigeru+Miyamoto+on+Nintendo%27s+Innovative+Past%2C+Unsteady+Present+and+Optimistic+Future&amp;rft.date=2013-03-12&amp;rft.aulast=Crecente&amp;rft.aufirst=Brian&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2013%2F3%2F12%2F4089612%2Fshigeru-miyamoto-interview-wii-u-3ds&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-43">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.polygon.com/2013/2/14/3988186/nintendo-direct-for-feb-14-mario-golf-animal-crossing-and-more">"Nintendo Direct for Feb. 14: Mario Golf, Animal Crossing and more"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. 2013-02-14. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220424033948/https://www.polygon.com/2013/2/14/3988186/nintendo-direct-for-feb-14-mario-golf-animal-crossing-and-more">Archived</a> from the original on 2022-04-24<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-23</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Nintendo+Direct+for+Feb.+14%3A+Mario+Golf%2C+Animal+Crossing+and+more&amp;rft.date=2013-02-14&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2013%2F2%2F14%2F3988186%2Fnintendo-direct-for-feb-14-mario-golf-animal-crossing-and-more&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-44">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFWhitehead2013" class="citation web cs1">Whitehead, Thomas (2013-02-20). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2013/02/video_iwata_and_miyamoto_perform_skit_as_the_luigi_brothers">"Video: Iwata and Miyamoto Perform Skit As The "Luigi Brothers"<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220321050938/https://www.nintendolife.com/news/2013/02/video_iwata_and_miyamoto_perform_skit_as_the_luigi_brothers">Archived</a> from the original on 2022-03-21<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-22</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Video%3A+Iwata+and+Miyamoto+Perform+Skit+As+The+%22Luigi+Brothers%22&amp;rft.date=2013-02-20&amp;rft.aulast=Whitehead&amp;rft.aufirst=Thomas&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F02%2Fvideo_iwata_and_miyamoto_perform_skit_as_the_luigi_brothers&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-45">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFMadden2013" class="citation web cs1">Madden, Orla (2013-03-19). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2013/03/nintendo_launches_year_of_luigi_miiverse_communities">"Nintendo Launches Year Of Luigi Miiverse Communities"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220320073203/https://www.nintendolife.com/news/2013/03/nintendo_launches_year_of_luigi_miiverse_communities">Archived</a> from the original on 2022-03-20<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-22</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Nintendo+Launches+Year+Of+Luigi+Miiverse+Communities&amp;rft.date=2013-03-19&amp;rft.aulast=Madden&amp;rft.aufirst=Orla&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F03%2Fnintendo_launches_year_of_luigi_miiverse_communities&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-46">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFGreen2013" class="citation web cs1">Green, Andy (2013-03-28). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2013/03/shigeru_miyamoto_makes_his_miiverse_debut">"Shigeru Miyamoto Makes His Miiverse Debut"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190609182517/http://www.nintendolife.com/news/2013/03/shigeru_miyamoto_makes_his_miiverse_debut">Archived</a> from the original on 2019-06-09<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-22</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Shigeru+Miyamoto+Makes+His+Miiverse+Debut&amp;rft.date=2013-03-28&amp;rft.aulast=Green&amp;rft.aufirst=Andy&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F03%2Fshigeru_miyamoto_makes_his_miiverse_debut&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-47">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFGreen2013" class="citation web cs1">Green, Andy (2013-03-22). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2013/03/iwata_asks_shines_a_light_on_luigis_mansion_dark_moon">"Iwata Asks Shines A Light On Luigi's Mansion: Dark Moon"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220321073443/https://www.nintendolife.com/news/2013/03/iwata_asks_shines_a_light_on_luigis_mansion_dark_moon">Archived</a> from the original on 2022-03-21<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-23</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Iwata+Asks+Shines+A+Light+On+Luigi%27s+Mansion%3A+Dark+Moon&amp;rft.date=2013-03-22&amp;rft.aulast=Green&amp;rft.aufirst=Andy&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F03%2Fiwata_asks_shines_a_light_on_luigis_mansion_dark_moon&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-48"><span class="mw-cite-backlink"><b><a href="#cite_ref-48">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFMcFerran2013" class="citation web cs1">McFerran, Damien (2013-03-29). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2013/03/video_luigi_gets_his_hands_on_the_poltergust_5000">"Video: Luigi Gets His Hands On The Poltergust 5000"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220418191546/https://www.nintendolife.com/news/2013/03/video_luigi_gets_his_hands_on_the_poltergust_5000">Archived</a> from the original on 2022-04-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-23</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Video%3A+Luigi+Gets+His+Hands+On+The+Poltergust+5000&amp;rft.date=2013-03-29&amp;rft.aulast=McFerran&amp;rft.aufirst=Damien&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F03%2Fvideo_luigi_gets_his_hands_on_the_poltergust_5000&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-49">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.nintendolife.com/games/3ds/luigis_mansion_dark_moon">"Luigi's Mansion: Dark Moon (3DS)"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. 25 March 2019. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220816034956/https://www.nintendolife.com/games/3ds/luigis_mansion_dark_moon">Archived</a> from the original on 2022-08-16<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-05-04</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+%283DS%29&amp;rft.date=2019-03-25&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fgames%2F3ds%2Fluigis_mansion_dark_moon&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-50">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFCowan2013" class="citation web cs1">Cowan, Danny (2013-11-25). <a rel="nofollow" class="external text" href="https://www.engadget.com/2013-11-25-luigi-finally-gets-his-own-3ds-bundle-in-this-the-year-of-luigi.html">"Luigi finally gets his own 3DS bundle in this, the year of Luigi"</a>. <i><a href="/wiki/Engadget" title="Engadget">Engadget</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220325235421/https://www.engadget.com/2013-11-25-luigi-finally-gets-his-own-3ds-bundle-in-this-the-year-of-luigi.html">Archived</a> from the original on 2022-03-25<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-06-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Engadget&amp;rft.atitle=Luigi+finally+gets+his+own+3DS+bundle+in+this%2C+the+year+of+Luigi&amp;rft.date=2013-11-25&amp;rft.aulast=Cowan&amp;rft.aufirst=Danny&amp;rft_id=https%3A%2F%2Fwww.engadget.com%2F2013-11-25-luigi-finally-gets-his-own-3ds-bundle-in-this-the-year-of-luigi.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-51">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFMakuch2013" class="citation web cs1">Makuch, Eddie (2013-11-25). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/nintendo-reveals-luigi-s-mansion-dark-moon-3ds-bundle/1100-6416373/">"Nintendo reveals Luigi's Mansion: Dark Moon 3DS bundle"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160516110217/http://www.gamespot.com/articles/nintendo-reveals-luigi-s-mansion-dark-moon-3ds-bundle/1100-6416373/">Archived</a> from the original on 2016-05-16<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-06-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Nintendo+reveals+Luigi%27s+Mansion%3A+Dark+Moon+3DS+bundle&amp;rft.date=2013-11-25&amp;rft.aulast=Makuch&amp;rft.aufirst=Eddie&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fnintendo-reveals-luigi-s-mansion-dark-moon-3ds-bundle%2F1100-6416373%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-52"><span class="mw-cite-backlink"><b><a href="#cite_ref-52">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFWhitehead2013" class="citation web cs1">Whitehead, Thomas (2013-12-18). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2013/12/this_year_of_luigi_diorama_brings_a_dark_moon_to_club_nintendo">"This Year of Luigi Diorama Brings a Dark Moon to Club Nintendo"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220321062626/https://www.nintendolife.com/news/2013/12/this_year_of_luigi_diorama_brings_a_dark_moon_to_club_nintendo">Archived</a> from the original on 2022-03-21<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-06-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=This+Year+of+Luigi+Diorama+Brings+a+Dark+Moon+to+Club+Nintendo&amp;rft.date=2013-12-18&amp;rft.aulast=Whitehead&amp;rft.aufirst=Thomas&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F12%2Fthis_year_of_luigi_diorama_brings_a_dark_moon_to_club_nintendo&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-53">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFMadden2014" class="citation web cs1">Madden, Orla (2014-01-01). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2014/01/luigis_mansion_dark_moon_figurine_spooked_off_club_nintendo">"Luigi's Mansion: Dark Moon Figurine Spooked Off Club Nintendo"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221129032241/https://www.nintendolife.com/news/2014/01/luigis_mansion_dark_moon_figurine_spooked_off_club_nintendo">Archived</a> from the original on 2022-11-29<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-06-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+Figurine+Spooked+Off+Club+Nintendo&amp;rft.date=2014-01-01&amp;rft.aulast=Madden&amp;rft.aufirst=Orla&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2014%2F01%2Fluigis_mansion_dark_moon_figurine_spooked_off_club_nintendo&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-metacritic-54"><span class="mw-cite-backlink">^ <a href="#cite_ref-metacritic_54-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-metacritic_54-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/luigis-mansion-dark-moon/critic-reviews/?platform=3ds">"<i>Luigi's Mansion: Dark Moon</i> for 3DS Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130329191223/http://www.metacritic.com/game/3ds/luigis-mansion-dark-moon">Archived</a> from the original on March 29, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">March 29,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Metacritic&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+for+3DS+Reviews&amp;rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fluigis-mansion-dark-moon%2Fcritic-reviews%2F%3Fplatform%3D3ds&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-Destructoid-55"><span class="mw-cite-backlink">^ <a href="#cite_ref-Destructoid_55-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Destructoid_55-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Destructoid_55-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFCarter2013" class="citation web cs1">Carter, Chris (March 21, 2013). <a rel="nofollow" class="external text" href="https://www.destructoid.com/review-luigi-s-mansion-dark-moon-248144.phtml">"<i>Luigi's Mansion 2</i> review"</a>. <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130323223607/http://www.destructoid.com/review-luigi-s-mansion-dark-moon-248144.phtml">Archived</a> from the original on 23 March 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">March 21,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Destructoid&amp;rft.atitle=Luigi%27s+Mansion+2+review&amp;rft.date=2013-03-21&amp;rft.aulast=Carter&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fwww.destructoid.com%2Freview-luigi-s-mansion-dark-moon-248144.phtml&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-EdgeRev-56"><span class="mw-cite-backlink">^ <a href="#cite_ref-EdgeRev_56-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EdgeRev_56-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFEdge_Staff2013" class="citation web cs1">Edge Staff (March 21, 2013). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130326001949/http://www.edge-online.com/review/luigis-mansion-2-review/">"<i>Luigi's Mansion 2</i> review"</a>. <i>Edge Online</i>. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/review/luigis-mansion-2-review/">the original</a> on March 26, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">August 31,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Edge+Online&amp;rft.atitle=Luigi%27s+Mansion+2+review&amp;rft.date=2013-03-21&amp;rft.au=Edge+Staff&amp;rft_id=http%3A%2F%2Fwww.edge-online.com%2Freview%2Fluigis-mansion-2-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-EGMRev-57"><span class="mw-cite-backlink">^ <a href="#cite_ref-EGMRev_57-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EGMRev_57-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFCarsillo2013" class="citation magazine cs1">Carsillo, Ray (March 21, 2013). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130325084528/http://www.egmnow.com/articles/reviews/egm-review-luigis-mansion-dark-moon/">"EGM Review: <i>Luigi's Mansion: Dark Moon</i>"</a>. <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.egmnow.com/articles/reviews/egm-review-luigis-mansion-dark-moon/">the original</a> on March 25, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">August 31,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=EGM+Review%3A+Luigi%27s+Mansion%3A+Dark+Moon&amp;rft.date=2013-03-21&amp;rft.aulast=Carsillo&amp;rft.aufirst=Ray&amp;rft_id=http%3A%2F%2Fwww.egmnow.com%2Farticles%2Freviews%2Fegm-review-luigis-mansion-dark-moon%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-fam-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-fam_58-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.polygon.com/2013/3/13/4098034/japan-review-check-luigis-mansion-castlevania-disgaea">"Japan Review Check: <i>Luigi's Mansion</i>, <i>Castlevania</i>, <i>Disgaea</i>"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. Mar 13, 2013. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200212222225/https://www.polygon.com/2013/3/13/4098034/japan-review-check-luigis-mansion-castlevania-disgaea">Archived</a> from the original on February 12, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">April 16,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Japan+Review+Check%3A+Luigi%27s+Mansion%2C+Castlevania%2C+Disgaea&amp;rft.date=2013-03-13&amp;rft_id=http%3A%2F%2Fwww.polygon.com%2F2013%2F3%2F13%2F4098034%2Fjapan-review-check-luigis-mansion-castlevania-disgaea&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-gi_review-59"><span class="mw-cite-backlink">^ <a href="#cite_ref-gi_review_59-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gi_review_59-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-gi_review_59-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-gi_review_59-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFTuri2013" class="citation magazine cs1">Turi, Tim (March 21, 2013). <a rel="nofollow" class="external text" href="http://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2013/03/21/bustin-makes-me-feel-good.aspx">"<i>Luigi's Mansion: Dark Moon</i> Review - Bustin' Makes Me Feel Good"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130324015313/http://www.gameinformer.com/games/luigis_mansion_dark_moon/b/3ds/archive/2013/03/21/bustin-makes-me-feel-good.aspx">Archived</a> from the original on March 24, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">March 21,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Informer&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+Review+-+Bustin%27+Makes+Me+Feel+Good&amp;rft.date=2013-03-21&amp;rft.aulast=Turi&amp;rft.aufirst=Tim&amp;rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fgames%2Fluigis_mansion_dark_moon%2Fb%2F3ds%2Farchive%2F2013%2F03%2F21%2Fbustin-makes-me-feel-good.aspx&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-GameRevReview-60"><span class="mw-cite-backlink">^ <a href="#cite_ref-GameRevReview_60-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GameRevReview_60-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GameRevReview_60-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFSchaller2013" class="citation web cs1">Schaller, Kevin (March 21, 2013). <a rel="nofollow" class="external text" href="https://www.gamerevolution.com/review/59454-luigis-mansion-dark-moon-review">"<i>Luigi's Mansion: Dark Moon</i> Review"</a>. <i><a href="/wiki/GameRevolution" title="GameRevolution">GameRevolution</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201022235436/https://www.gamerevolution.com/review/59454-luigis-mansion-dark-moon-review">Archived</a> from the original on October 22, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">August 31,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameRevolution&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+Review&amp;rft.date=2013-03-21&amp;rft.aulast=Schaller&amp;rft.aufirst=Kevin&amp;rft_id=https%3A%2F%2Fwww.gamerevolution.com%2Freview%2F59454-luigis-mansion-dark-moon-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-gspot_review-61"><span class="mw-cite-backlink">^ <a href="#cite_ref-gspot_review_61-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gspot_review_61-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-gspot_review_61-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-gspot_review_61-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-gspot_review_61-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-gspot_review_61-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFPetit2013" class="citation web cs1">Petit, Carolyn (March 21, 2013). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130512013624/http://www.gamespot.com/luigis-mansion-dark-moon/reviews/luigis-mansion-dark-moon-review-6405758/">"<i>Luigi's Mansion: Dark Moon</i> Review"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gamespot.com/luigis-mansion-dark-moon/reviews/luigis-mansion-dark-moon-review-6405758/">the original</a> on May 12, 2013<span class="reference-accessdate">. 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Retrieved <span class="nowrap">August 31,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VideoGamer&amp;rft.atitle=Luigi%27s+Mansion+2+Review&amp;rft.date=2013-03-21&amp;rft.aulast=White&amp;rft.aufirst=Sam&amp;rft_id=https%3A%2F%2Fwww.videogamer.com%2Freviews%2Fluigis_mansion_2_review.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-75"><span class="mw-cite-backlink"><b><a href="#cite_ref-75">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFWhitehead2013" class="citation web cs1">Whitehead, Thomas (April 19, 2013). <a rel="nofollow" class="external text" href="http://www.nintendolife.com/news/2013/04/npd_results_show_success_for_luigis_mansion_dark_moon">"NPD Results Show Success for <i>Luigi's Mansion: Dark Moon</i>"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171122215743/http://www.nintendolife.com/news/2013/04/npd_results_show_success_for_luigis_mansion_dark_moon">Archived</a> from the original on November 22, 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">2022-05-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Nintendo+hails+3DS%2C+Animal+Crossing%3A+New+Leaf+sales+in+the+US&amp;rft.date=2013-07-19&amp;rft.aulast=Yin-Poole&amp;rft.aufirst=Wesley&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2013-07-19-nintendo-hails-3ds-animal-crossing-new-leaf-sales-in-the-us&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-77"><span class="mw-cite-backlink"><b><a href="#cite_ref-77">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFWhitehead2013" class="citation web cs1">Whitehead, Thomas (April 15, 2013). <a rel="nofollow" class="external text" href="http://www.nintendolife.com/news/2013/04/luigis_mansion_2_refuses_to_get_scared_out_of_the_uk_top_10">"<i>Luigi's Mansion 2</i> Refuses to Get Scared Out of Top 10"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130419021947/http://www.nintendolife.com/news/2013/04/luigis_mansion_2_refuses_to_get_scared_out_of_the_uk_top_10">Archived</a> from the original on 19 April 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">April 18,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Luigi%27s+Mansion+2+Refuses+to+Get+Scared+Out+of+Top+10&amp;rft.date=2013-04-15&amp;rft.aulast=Whitehead&amp;rft.aufirst=Thomas&amp;rft_id=http%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F04%2Fluigis_mansion_2_refuses_to_get_scared_out_of_the_uk_top_10&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-78"><span class="mw-cite-backlink"><b><a href="#cite_ref-78">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFWatts2013" class="citation web cs1">Watts, Martin (May 13, 2013). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2013/05/luigis_mansion_dark_moon_and_lego_city_3ds_stand_their_ground_in_uk_top_10">"<i>Luigi's Mansion: Dark Moon</i> and <i>LEGO City 3DS</i> Stand Their Ground in UK Top 10"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220505134719/https://www.nintendolife.com/news/2013/05/luigis_mansion_dark_moon_and_lego_city_3ds_stand_their_ground_in_uk_top_10">Archived</a> from the original on May 5, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">May 5,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+and+LEGO+City+3DS+Stand+Their+Ground+in+UK+Top+10&amp;rft.date=2013-05-13&amp;rft.aulast=Watts&amp;rft.aufirst=Martin&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F05%2Fluigis_mansion_dark_moon_and_lego_city_3ds_stand_their_ground_in_uk_top_10&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-79"><span class="mw-cite-backlink"><b><a href="#cite_ref-79">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFNunneley2013" class="citation web cs1">Nunneley, Stephany (April 10, 2013). <a rel="nofollow" class="external text" href="https://www.vg247.com/luigis-mansion-dark-moon-still-retail-king-in-japan">"<i>Luigi's Mansion: Dark Moon</i> still retail king in Japan"</a>. <i><a href="/wiki/VG247" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220502174200/https://www.vg247.com/luigis-mansion-dark-moon-still-retail-king-in-japan">Archived</a> from the original on May 2, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">May 2,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+still+retail+king+in+Japan&amp;rft.date=2013-04-10&amp;rft.aulast=Nunneley&amp;rft.aufirst=Stephany&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2Fluigis-mansion-dark-moon-still-retail-king-in-japan&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-80"><span class="mw-cite-backlink"><b><a href="#cite_ref-80">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFSahdev2013" class="citation web cs1">Sahdev, Ishaan (March 29, 2013). <a rel="nofollow" class="external text" href="https://www.siliconera.com/luigis-mansion-dark-moon-sells-85-of-shipment/">"<i>Luigi's Mansion: Dark Moon</i> Sells 85% Of Shipment"</a>. <i><a href="/wiki/Siliconera" class="mw-redirect" title="Siliconera">Siliconera</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220502174200/https://www.siliconera.com/luigis-mansion-dark-moon-sells-85-of-shipment/">Archived</a> from the original on May 2, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">May 2,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Siliconera&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+Sells+85%25+Of+Shipment&amp;rft.date=2013-03-29&amp;rft.aulast=Sahdev&amp;rft.aufirst=Ishaan&amp;rft_id=https%3A%2F%2Fwww.siliconera.com%2Fluigis-mansion-dark-moon-sells-85-of-shipment%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-81"><span class="mw-cite-backlink"><b><a href="#cite_ref-81">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFMakuch2013" class="citation web cs1">Makuch, Eddie (April 19, 2013). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/3ds-us-physical-software-sales-hit-20-million/1100-6407261/">"3DS US physical software sales hit 20 million"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220505134719/https://www.gamespot.com/articles/3ds-us-physical-software-sales-hit-20-million/1100-6407261/">Archived</a> from the original on May 5, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">May 5,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=3DS+US+physical+software+sales+hit+20+million&amp;rft.date=2013-04-19&amp;rft.aulast=Makuch&amp;rft.aufirst=Eddie&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2F3ds-us-physical-software-sales-hit-20-million%2F1100-6407261%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-82"><span class="mw-cite-backlink"><b><a href="#cite_ref-82">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.nintendoworldreport.com/news/33997/luigis-mansion-dark-moon-cracks-one-million-units-worldwide">"<i>Dark Moon</i> Cracks One Million Units Worldwide in March"</a>. <i>Nintendo World Report</i>. April 24, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">May 5,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+World+Report&amp;rft.atitle=Dark+Moon+Cracks+One+Million+Units+Worldwide+in+March&amp;rft.date=2013-04-24&amp;rft_id=http%3A%2F%2Fwww.nintendoworldreport.com%2Fnews%2F33997%2Fluigis-mansion-dark-moon-cracks-one-million-units-worldwide&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-83"><span class="mw-cite-backlink"><b><a href="#cite_ref-83">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFMakuch2013" class="citation web cs1">Makuch, Eddie (October 31, 2013). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/animal-crossing-new-leaf-sales-pass-6-million/1100-6415889/">"<i>Animal Crossing: New Leaf</i> sales pass 6 million"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140617010053/http://www.gamespot.com/articles/animal-crossing-new-leaf-sales-pass-6-million/1100-6415889/">Archived</a> from the original on June 17, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">May 5,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Animal+Crossing%3A+New+Leaf+sales+pass+6+million&amp;rft.date=2013-10-31&amp;rft.aulast=Makuch&amp;rft.aufirst=Eddie&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fanimal-crossing-new-leaf-sales-pass-6-million%2F1100-6415889%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-84"><span class="mw-cite-backlink"><b><a href="#cite_ref-84">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation book cs1"><i>2021CESAゲーム白書 (2021 CESA Games White Papers)</i>. <a href="/wiki/Computer_Entertainment_Supplier%27s_Association" title="Computer Entertainment Supplier&#39;s Association">Computer Entertainment Supplier's Association</a>. 2021. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-4-902346-43-5" title="Special:BookSources/978-4-902346-43-5"><bdi>978-4-902346-43-5</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=2021CESA%E3%82%B2%E3%83%BC%E3%83%A0%E7%99%BD%E6%9B%B8+%282021+CESA+Games+White+Papers%29&amp;rft.pub=Computer+Entertainment+Supplier%27s+Association&amp;rft.date=2021&amp;rft.isbn=978-4-902346-43-5&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-85"><span class="mw-cite-backlink"><b><a href="#cite_ref-85">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFNunnely2012" class="citation web cs1">Nunnely, Stephany (2012-06-20). <a rel="nofollow" class="external text" href="https://www.vg247.com/nominees-for-e3-2012-game-critics-awards-announced">"Nominees for E3 2012 Game Critics Awards announced"</a>. <i><a href="/wiki/VG247" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221127055442/https://www.vg247.com/nominees-for-e3-2012-game-critics-awards-announced">Archived</a> from the original on 2022-11-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=Nominees+for+E3+2012+Game+Critics+Awards+announced&amp;rft.date=2012-06-20&amp;rft.aulast=Nunnely&amp;rft.aufirst=Stephany&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2Fnominees-for-e3-2012-game-critics-awards-announced&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-luigideservedthis-86"><span class="mw-cite-backlink">^ <a href="#cite_ref-luigideservedthis_86-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-luigideservedthis_86-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFNunneley2012" class="citation web cs1">Nunneley, Stephany (2012-06-26). <a rel="nofollow" class="external text" href="https://www.vg247.com/game-critics-awards-the-last-of-us-wins-e3-best-of-show-four-more-awards">"Game Critics Awards - The Last of Us wins E3 Best of Show, four more awards"</a>. <i><a href="/wiki/VG247" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220419170932/https://www.vg247.com/game-critics-awards-the-last-of-us-wins-e3-best-of-show-four-more-awards">Archived</a> from the original on 2022-04-19<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=Game+Critics+Awards+-+The+Last+of+Us+wins+E3+Best+of+Show%2C+four+more+awards&amp;rft.date=2012-06-26&amp;rft.aulast=Nunneley&amp;rft.aufirst=Stephany&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2Fgame-critics-awards-the-last-of-us-wins-e3-best-of-show-four-more-awards&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-nominated...-87"><span class="mw-cite-backlink">^ <a href="#cite_ref-nominated..._87-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-nominated..._87-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFMadden2013" class="citation web cs1">Madden, Orla (2013-08-29). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2013/08/nintendo_featured_in_nine_categories_at_this_years_golden_joystick_awards">"Nintendo Featured In Nine Categories At This Year's Golden Joystick Awards"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221127051842/https://www.nintendolife.com/news/2013/08/nintendo_featured_in_nine_categories_at_this_years_golden_joystick_awards">Archived</a> from the original on 2022-11-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-11-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Nintendo+Featured+In+Nine+Categories+At+This+Year%27s+Golden+Joystick+Awards&amp;rft.date=2013-08-29&amp;rft.aulast=Madden&amp;rft.aufirst=Orla&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2013%2F08%2Fnintendo_featured_in_nine_categories_at_this_years_golden_joystick_awards&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-nodice-88"><span class="mw-cite-backlink">^ <a href="#cite_ref-nodice_88-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-nodice_88-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFHillier2014" class="citation web cs1">Hillier, Brenna (2014-02-07). <a rel="nofollow" class="external text" href="https://www.vg247.com/d-i-c-e-awards-2014-watch-the-ceremony-here-all-winners-as-they-happen">"The Last of Us takes Game of the Year at D.I.C.E. Awards 2014"</a>. <i><a href="/wiki/VG247" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211101215510/https://www.vg247.com/d-i-c-e-awards-2014-watch-the-ceremony-here-all-winners-as-they-happen">Archived</a> from the original on 2021-11-01<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-11-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=The+Last+of+Us+takes+Game+of+the+Year+at+D.I.C.E.+Awards+2014&amp;rft.date=2014-02-07&amp;rft.aulast=Hillier&amp;rft.aufirst=Brenna&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2Fd-i-c-e-awards-2014-watch-the-ceremony-here-all-winners-as-they-happen&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-luiginotnumberone-89"><span class="mw-cite-backlink">^ <a href="#cite_ref-luiginotnumberone_89-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-luiginotnumberone_89-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFSinclair2014" class="citation web cs1">Sinclair, Brendan (2014-01-09). <a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/the-last-of-us-tearaway-gone-home-lead-gdc-award-noms">"The Last of Us, Tearaway, Gone Home lead GDC Award noms"</a>. <i><a href="/wiki/GamesIndustry.biz" class="mw-redirect" title="GamesIndustry.biz">GamesIndustry.biz</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221127051843/https://www.gamesindustry.biz/the-last-of-us-tearaway-gone-home-lead-gdc-award-noms">Archived</a> from the original on 2022-11-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-11-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry.biz&amp;rft.atitle=The+Last+of+Us%2C+Tearaway%2C+Gone+Home+lead+GDC+Award+noms&amp;rft.date=2014-01-09&amp;rft.aulast=Sinclair&amp;rft.aufirst=Brendan&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Fthe-last-of-us-tearaway-gone-home-lead-gdc-award-noms&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-...and_lost-90"><span class="mw-cite-backlink">^ <a href="#cite_ref-...and_lost_90-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-...and_lost_90-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamesradar.com/watch-our-golden-joystick-awards-livestream-3pm">"Here are your Golden Joystick Award winners 2013"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. 2013-10-25<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-11-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar&amp;rft.atitle=Here+are+your+Golden+Joystick+Award+winners+2013&amp;rft.date=2013-10-25&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fwatch-our-golden-joystick-awards-livestream-3pm&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span><sup class="noprint Inline-Template"><span style="white-space: nowrap;">&#91;<i><a href="/wiki/Wikipedia:Link_rot" title="Wikipedia:Link rot"><span title="&#160;Dead link tagged June 2023">permanent dead link</span></a></i>&#93;</span></sup></span> </li> <li id="cite_note-drat-91"><span class="mw-cite-backlink">^ <a href="#cite_ref-drat_91-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-drat_91-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFAllen" class="citation web cs1">Allen, Thomas. <a rel="nofollow" class="external text" href="https://navgtr.org/2013-awards/#:~:text=Notable%20single%20awards%20went%20to,Injustice%3A%20Gods%20Among%20Us%20for">"2013 Awards"</a>. <i>NAVTGR</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211027181416/https://navgtr.org/2013-awards/#:~:text=Notable%20single%20awards%20went%20to,Injustice%3A%20Gods%20Among%20Us%20for">Archived</a> from the original on 2021-10-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-11-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=NAVTGR&amp;rft.atitle=2013+Awards&amp;rft.aulast=Allen&amp;rft.aufirst=Thomas&amp;rft_id=https%3A%2F%2Fnavgtr.org%2F2013-awards%2F%23%3A~%3Atext%3DNotable%2520single%2520awards%2520went%2520to%2CInjustice%253A%2520Gods%2520Among%2520Us%2520for&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-92"><span class="mw-cite-backlink"><b><a href="#cite_ref-92">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFSilva2013" class="citation web cs1">Silva, Marty (2013-10-31). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2013/10/31/top-horror-games-of-2013">"Top Horror Games of 2013"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221127062035/https://www.ign.com/articles/2013/10/31/top-horror-games-of-2013">Archived</a> from the original on 2022-11-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-11-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Top+Horror+Games+of+2013&amp;rft.date=2013-10-31&amp;rft.aulast=Silva&amp;rft.aufirst=Marty&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2013%2F10%2F31%2Ftop-horror-games-of-2013&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-93"><span class="mw-cite-backlink"><b><a href="#cite_ref-93">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFDavison2013" class="citation web cs1">Davison, Pete (2013-12-27). <a rel="nofollow" class="external text" href="https://www.usgamer.net/articles/2013-in-review-luigis-mansion-and-the-best-of-two-worlds">"2013 in Review: Luigi's Mansion and the Best of Two Worlds"</a>. <i><a href="/wiki/USGamer" class="mw-redirect" title="USGamer">USGamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221127062026/https://www.usgamer.net/articles/2013-in-review-luigis-mansion-and-the-best-of-two-worlds">Archived</a> from the original on 2022-11-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-11-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=USGamer&amp;rft.atitle=2013+in+Review%3A+Luigi%27s+Mansion+and+the+Best+of+Two+Worlds&amp;rft.date=2013-12-27&amp;rft.aulast=Davison&amp;rft.aufirst=Pete&amp;rft_id=https%3A%2F%2Fwww.usgamer.net%2Farticles%2F2013-in-review-luigis-mansion-and-the-best-of-two-worlds&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-94"><span class="mw-cite-backlink"><b><a href="#cite_ref-94">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFKosiec2014" class="citation web cs1">Kosiec, Tom (2014-01-10). <a rel="nofollow" class="external text" href="https://venturebeat.com/community/2014/01/10/my-top-10-games-of-2013/">"My top 10 games of 2013"</a>. <i><a href="/wiki/VentureBeat" title="VentureBeat">VentureBeat</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221127062033/https://venturebeat.com/community/2014/01/10/my-top-10-games-of-2013/">Archived</a> from the original on 2022-11-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-11-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VentureBeat&amp;rft.atitle=My+top+10+games+of+2013&amp;rft.date=2014-01-10&amp;rft.aulast=Kosiec&amp;rft.aufirst=Tom&amp;rft_id=https%3A%2F%2Fventurebeat.com%2Fcommunity%2F2014%2F01%2F10%2Fmy-top-10-games-of-2013%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-95"><span class="mw-cite-backlink"><b><a href="#cite_ref-95">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFRobinson2014" class="citation web cs1">Robinson, Martin (2014-12-18). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/eurogamer-readers-top-50-games-of-2013">"Eurogamer Readers' Top 50 Games of 2013"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221127062028/https://www.eurogamer.net/eurogamer-readers-top-50-games-of-2013">Archived</a> from the original on 2022-11-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-11-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Eurogamer+Readers%27+Top+50+Games+of+2013&amp;rft.date=2014-12-18&amp;rft.aulast=Robinson&amp;rft.aufirst=Martin&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Feurogamer-readers-top-50-games-of-2013&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-96"><span class="mw-cite-backlink"><b><a href="#cite_ref-96">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://awards.bafta.org/award/2013/childrens">"Children's in 2013"</a>. <i><a href="/wiki/British_Academy_of_Film_and_Television_Arts" title="British Academy of Film and Television Arts">British Academy of Film and Television Arts</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141009150018/http://awards.bafta.org/award/2013/childrens">Archived</a> from the original on 9 October 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">19 February</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=British+Academy+of+Film+and+Television+Arts&amp;rft.atitle=Children%27s+in+2013&amp;rft_id=http%3A%2F%2Fawards.bafta.org%2Faward%2F2013%2Fchildrens&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-97"><span class="mw-cite-backlink"><b><a href="#cite_ref-97">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFSchilling2019" class="citation web cs1">Schilling, Chris (2019-06-18). <a rel="nofollow" class="external text" href="https://www.vg247.com/best-nintendo-3ds-games">"The 15 best Nintendo 3DS games"</a>. <i><a href="/wiki/VG247" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230503101534/https://www.vg247.com/best-nintendo-3ds-games">Archived</a> from the original on 2023-05-03<span class="reference-accessdate">. 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Retrieved <span class="nowrap">2023-06-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=The+best+3DS+games&amp;rft.date=2015-05-03&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fthe-best-3ds-games&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-99"><span class="mw-cite-backlink"><b><a href="#cite_ref-99">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2013/09/10/the-top-25-nintendo-3ds-games">"The Top 25 Nintendo 3DS Games"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 2017-03-28. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211128141604/https://www.ign.com/articles/2013/09/10/the-top-25-nintendo-3ds-games">Archived</a> from the original on 2021-11-28<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-06-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=The+Top+25+Nintendo+3DS+Games&amp;rft.date=2017-03-28&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2013%2F09%2F10%2Fthe-top-25-nintendo-3ds-games&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-100"><span class="mw-cite-backlink"><b><a href="#cite_ref-100">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFLaane2023" class="citation web cs1">Laane, Gavin (2023-03-23). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/guides/50-best-nintendo-3ds-games-of-all-time?page=3">"50 Best Nintendo 3DS Games Of All Time"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230412043838/https://www.nintendolife.com/guides/50-best-nintendo-3ds-games-of-all-time?page=3">Archived</a> from the original on 2023-04-12<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-06-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=50+Best+Nintendo+3DS+Games+Of+All+Time&amp;rft.date=2023-03-23&amp;rft.aulast=Laane&amp;rft.aufirst=Gavin&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fguides%2F50-best-nintendo-3ds-games-of-all-time%3Fpage%3D3&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-101"><span class="mw-cite-backlink"><b><a href="#cite_ref-101">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFGaston2014" class="citation web cs1">Gaston, Martin (2014-01-09). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/luigi-s-mansion-dark-moon-dev-now-working-exclusively-with-nintendo/1100-6417030/">"Luigi's Mansion: Dark Moon dev now working exclusively with Nintendo"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220425171144/https://www.gamespot.com/articles/luigi-s-mansion-dark-moon-dev-now-working-exclusively-with-nintendo/1100-6417030/">Archived</a> from the original on 2022-04-25<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+dev+now+working+exclusively+with+Nintendo&amp;rft.date=2014-01-09&amp;rft.aulast=Gaston&amp;rft.aufirst=Martin&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fluigi-s-mansion-dark-moon-dev-now-working-exclusively-with-nintendo%2F1100-6417030%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-102"><span class="mw-cite-backlink"><b><a href="#cite_ref-102">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFDealessandri2021" class="citation web cs1">Dealessandri, Marie (2021-01-05). <a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/articles/2021-01-05-nintendo-acquires-next-level-games">"Nintendo acquires Next Level Games"</a>. <i><a href="/wiki/GamesIndustry" class="mw-redirect" title="GamesIndustry">GamesIndustry</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220425171144/https://www.gamesindustry.biz/articles/2021-01-05-nintendo-acquires-next-level-games">Archived</a> from the original on 2022-04-25<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry&amp;rft.atitle=Nintendo+acquires+Next+Level+Games&amp;rft.date=2021-01-05&amp;rft.aulast=Dealessandri&amp;rft.aufirst=Marie&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2021-01-05-nintendo-acquires-next-level-games&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-103"><span class="mw-cite-backlink"><b><a href="#cite_ref-103">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFGurwin2023" class="citation web cs1">Gurwin, Gabe (2023-06-21). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/luigis-mansion-dark-moon-is-coming-to-nintendo-switch/1100-6515366/">"Luigi's Mansion: Dark Moon Is Coming To Nintendo Switch"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230621145027/https://www.gamespot.com/articles/luigis-mansion-dark-moon-is-coming-to-nintendo-switch/1100-6515366/">Archived</a> from the original on 2023-06-21<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-06-21</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+Is+Coming+To+Nintendo+Switch&amp;rft.date=2023-06-21&amp;rft.aulast=Gurwin&amp;rft.aufirst=Gabe&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fluigis-mansion-dark-moon-is-coming-to-nintendo-switch%2F1100-6515366%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-104"><span class="mw-cite-backlink"><b><a href="#cite_ref-104">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFBailey2023" class="citation web cs1">Bailey, Kat (2023-06-21). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/luigis-mansion-dark-moon-remaster-announced-along-with-princess-peach-game-during-nintendo-direct">"Luigi's Mansion: Dark Moon Remaster Announced Along With Princess Peach Game During Nintendo Direct"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230621150620/https://www.ign.com/articles/luigis-mansion-dark-moon-remaster-announced-along-with-princess-peach-game-during-nintendo-direct">Archived</a> from the original on 2023-06-21<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-06-21</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Luigi%27s+Mansion%3A+Dark+Moon+Remaster+Announced+Along+With+Princess+Peach+Game+During+Nintendo+Direct&amp;rft.date=2023-06-21&amp;rft.aulast=Bailey&amp;rft.aufirst=Kat&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2Fluigis-mansion-dark-moon-remaster-announced-along-with-princess-peach-game-during-nintendo-direct&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-105"><span class="mw-cite-backlink"><b><a href="#cite_ref-105">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFPankhurst2024" class="citation web cs1">Pankhurst, Adam (2024-03-10). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/luigis-mansion-2-hd-release-date-announced-on-mar10-day">"Luigi's Mansion 2 HD Release Date Announced on MAR10 Day"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-03-13</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Luigi%27s+Mansion+2+HD+Release+Date+Announced+on+MAR10+Day&amp;rft.date=2024-03-10&amp;rft.aulast=Pankhurst&amp;rft.aufirst=Adam&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2Fluigis-mansion-2-hd-release-date-announced-on-mar10-day&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-106"><span class="mw-cite-backlink"><b><a href="#cite_ref-106">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFMcWhertor2014" class="citation web cs1">McWhertor, Michael (2014-11-04). <a rel="nofollow" class="external text" href="https://www.polygon.com/2014/11/4/7157753/luigis-mansion-arcade-nintendo-capcom">"Luigi's Mansion is coming to arcades, thanks to Capcom"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220418191800/https://www.polygon.com/2014/11/4/7157753/luigis-mansion-arcade-nintendo-capcom">Archived</a> from the original on 2022-04-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Luigi%27s+Mansion+is+coming+to+arcades%2C+thanks+to+Capcom&amp;rft.date=2014-11-04&amp;rft.aulast=McWhertor&amp;rft.aufirst=Michael&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2014%2F11%2F4%2F7157753%2Fluigis-mansion-arcade-nintendo-capcom&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-IGNA-107"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNA_107-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNA_107-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGNA_107-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFRegan2015" class="citation web cs1">Regan, Tom (2015-02-02). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2015/02/02/sega-officially-reveals-luigis-mansion-arcade">"SEGA Officially Reveals Luigi's Mansion Arcade"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220418191544/https://www.ign.com/articles/2015/02/02/sega-officially-reveals-luigis-mansion-arcade">Archived</a> from the original on 2022-04-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-24</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=SEGA+Officially+Reveals+Luigi%27s+Mansion+Arcade&amp;rft.date=2015-02-02&amp;rft.aulast=Regan&amp;rft.aufirst=Tom&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2015%2F02%2F02%2Fsega-officially-reveals-luigis-mansion-arcade&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-108"><span class="mw-cite-backlink"><b><a href="#cite_ref-108">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFPitcher2014" class="citation web cs1">Pitcher, Jenna (2014-11-04). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2014/11/04/luigis-mansion-arcade-game-tested-in-japan-during-halloween">"Luigi's Mansion Arcade Game Tested in Japan During Halloween"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220418191800/https://www.ign.com/articles/2014/11/04/luigis-mansion-arcade-game-tested-in-japan-during-halloween">Archived</a> from the original on 2022-04-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Luigi%27s+Mansion+Arcade+Game+Tested+in+Japan+During+Halloween&amp;rft.date=2014-11-04&amp;rft.aulast=Pitcher&amp;rft.aufirst=Jenna&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2014%2F11%2F04%2Fluigis-mansion-arcade-game-tested-in-japan-during-halloween&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-109"><span class="mw-cite-backlink"><b><a href="#cite_ref-109">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFArif2015" class="citation web cs1">Arif, Shabana (2015-06-15). <a rel="nofollow" class="external text" href="https://www.vg247.com/check-out-the-new-luigis-mansion-arcade-trailer">"Check out the new Luigi's Mansion Arcade trailer"</a>. <i><a href="/wiki/VG247" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221031113726/https://www.vg247.com/check-out-the-new-luigis-mansion-arcade-trailer">Archived</a> from the original on 2022-10-31<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=Check+out+the+new+Luigi%27s+Mansion+Arcade+trailer&amp;rft.date=2015-06-15&amp;rft.aulast=Arif&amp;rft.aufirst=Shabana&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2Fcheck-out-the-new-luigis-mansion-arcade-trailer&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-110"><span class="mw-cite-backlink"><b><a href="#cite_ref-110">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/luigis-mansion-is-getting-a-japanese-arcade-cabinet">"Luigi's Mansion is getting a Japanese arcade cabinet"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. 2014-11-05. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220514002939/https://www.eurogamer.net/luigis-mansion-is-getting-a-japanese-arcade-cabinet">Archived</a> from the original on 2022-05-14<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Luigi%27s+Mansion+is+getting+a+Japanese+arcade+cabinet&amp;rft.date=2014-11-05&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fluigis-mansion-is-getting-a-japanese-arcade-cabinet&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-111"><span class="mw-cite-backlink"><b><a href="#cite_ref-111">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFWhritenour2015" class="citation web cs1">Whritenour, Jacob (2015-10-09). <a rel="nofollow" class="external text" href="https://hardcoregamer.com/news/dave-busters-receives-first-luigis-mansion-arcade-cabinet/171273/">"Dave &amp; Buster's Receives First Luigi's Mansion Arcade Cabinet"</a>. <i>Hardcore Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220418191541/https://hardcoregamer.com/news/dave-busters-receives-first-luigis-mansion-arcade-cabinet/171273/">Archived</a> from the original on 2022-04-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Hardcore+Gamer&amp;rft.atitle=Dave+%26+Buster%27s+Receives+First+Luigi%27s+Mansion+Arcade+Cabinet&amp;rft.date=2015-10-09&amp;rft.aulast=Whritenour&amp;rft.aufirst=Jacob&amp;rft_id=https%3A%2F%2Fhardcoregamer.com%2Fnews%2Fdave-busters-receives-first-luigis-mansion-arcade-cabinet%2F171273%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-IGNAO-112"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNAO_112-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNAO_112-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGNAO_112-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IGNAO_112-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFOtero2016" class="citation web cs1">Otero, Jose (2016-09-13). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2016/09/13/luigis-mansion-arcade-inside-nintendos-wonderfully-spooky-arcade-game">"Luigi's Mansion Arcade: Inside Nintendo's Wonderfully Spooky Arcade Game"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220418191542/https://www.ign.com/articles/2016/09/13/luigis-mansion-arcade-inside-nintendos-wonderfully-spooky-arcade-game">Archived</a> from the original on 2022-04-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Luigi%27s+Mansion+Arcade%3A+Inside+Nintendo%27s+Wonderfully+Spooky+Arcade+Game&amp;rft.date=2016-09-13&amp;rft.aulast=Otero&amp;rft.aufirst=Jose&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2016%2F09%2F13%2Fluigis-mansion-arcade-inside-nintendos-wonderfully-spooky-arcade-game&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> <li id="cite_note-NlifeAR-113"><span class="mw-cite-backlink">^ <a href="#cite_ref-NlifeAR_113-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-NlifeAR_113-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-NlifeAR_113-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-NlifeAR_113-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-NlifeAR_113-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1215172403"><cite id="CITEREFBertoli2015" class="citation web cs1">Bertoli, Ben (2015-07-29). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2015/07/feature_hands_on_with_the_spooktacular_luigis_mansion_arcade">"Feature: Hands On With The Spooktacular Luigi's Mansion Arcade"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220418191545/https://www.nintendolife.com/news/2015/07/feature_hands_on_with_the_spooktacular_luigis_mansion_arcade">Archived</a> from the original on 2022-04-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Feature%3A+Hands+On+With+The+Spooktacular+Luigi%27s+Mansion+Arcade&amp;rft.date=2015-07-29&amp;rft.aulast=Bertoli&amp;rft.aufirst=Ben&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2015%2F07%2Ffeature_hands_on_with_the_spooktacular_luigis_mansion_arcade&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALuigi%27s+Mansion%3A+Dark+Moon" class="Z3988"></span></span> </li> </ol></div></div> <h2><span class="mw-headline" id="External_links">External links</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Luigi%27s_Mansion:_Dark_Moon&amp;action=edit&amp;section=16"title="Edit section: External links" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span 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class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Luigi" title="Template:Luigi"><abbr title="View this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Luigi" title="Template talk:Luigi"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Luigi" title="Special:EditPage/Template:Luigi"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="Luigi_franchise" style="font-size:114%;margin:0 4em"><a href="/wiki/List_of_Luigi_video_games" title="List of Luigi video games"><i>Luigi</i> franchise</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="3"><div> <ul><li><a href="/wiki/Year_of_Luigi" title="Year of Luigi">Year of Luigi</a></li> <li><a href="/wiki/Luigi" title="Luigi">Character</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Luigi's Mansion</i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Luigi%27s_Mansion" title="Luigi&#39;s Mansion">Luigi's Mansion</a></i></li> <li><i><a class="mw-selflink selflink">Dark Moon</a></i></li> <li><i><a href="/wiki/Luigi%27s_Mansion_3" title="Luigi&#39;s Mansion 3">Luigi's Mansion 3</a></i></li></ul> </div></td><td class="noviewer navbox-image" rowspan="4" style="width:1px;padding:0 0 0 2px"><div><span typeof="mw:File"><a href="/wiki/File:Luigi_emblem.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/7/75/Luigi_emblem.svg/80px-Luigi_emblem.svg.png" decoding="async" width="80" height="80" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/75/Luigi_emblem.svg/120px-Luigi_emblem.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/7/75/Luigi_emblem.svg/160px-Luigi_emblem.svg.png 2x" data-file-width="512" data-file-height="512" /></a></span></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Mario_%26_Luigi" title="Mario &amp; Luigi">Mario &amp; Luigi</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Mario_%26_Luigi:_Superstar_Saga" title="Mario &amp; Luigi: Superstar Saga">Superstar Saga</a></i></li> <li><i><a href="/wiki/Mario_%26_Luigi:_Partners_in_Time" title="Mario &amp; Luigi: Partners in Time">Partners in Time</a></i></li> <li><i><a href="/wiki/Mario_%26_Luigi:_Bowser%27s_Inside_Story" title="Mario &amp; Luigi: Bowser&#39;s Inside Story">Bowser's Inside Story</a></i></li> <li><i><a href="/wiki/Mario_%26_Luigi:_Dream_Team" title="Mario &amp; Luigi: Dream Team">Dream Team</a></i></li> <li><i><a href="/wiki/Mario_%26_Luigi:_Paper_Jam" title="Mario &amp; Luigi: Paper Jam">Paper Jam</a></i></li> <li><i><a href="/wiki/Mario_%26_Luigi:_Superstar_Saga_%2B_Bowser%27s_Minions" class="mw-redirect" title="Mario &amp; Luigi: Superstar Saga + Bowser&#39;s Minions">Superstar Saga + Bowser's Minions</a></i></li> <li><i><a href="/wiki/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey" class="mw-redirect" title="Mario &amp; Luigi: Bowser&#39;s Inside Story + Bowser Jr.&#39;s Journey">Bowser's Inside Story + Bowser Jr.'s Journey</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Mario_Is_Missing!" title="Mario Is Missing!">Mario Is Missing!</a></i></li> <li><i><a href="/wiki/New_Super_Luigi_U" title="New Super Luigi U">New Super Luigi U</a></i></li> <li><i><a href="/wiki/Dr._Luigi" title="Dr. Luigi">Dr. Luigi</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Mario_Bros." title="Mario Bros.">Mario Bros.</a></i></li> <li><i><a href="/wiki/Wrecking_Crew_(video_game)" title="Wrecking Crew (video game)">Wrecking Crew</a></i></li> <li><i><a href="/wiki/Super_Smash_Bros." title="Super Smash Bros.">Super Smash Bros.</a></i></li> <li><i><a href="/wiki/Nintendo_Land" title="Nintendo Land">Nintendo Land</a></i></li> <li><i><a href="/wiki/The_Super_Mario_Bros._Movie" title="The Super Mario Bros. Movie">The Super Mario Bros. Movie</a></i></li> <li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Luigi_video_games" title="Category:Luigi video games"><b>Category</b></a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1061467846"></div><div role="navigation" class="navbox" aria-labelledby="Year_of_Luigi" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1063604349"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Year_of_Luigi" title="Template:Year of Luigi"><abbr title="View this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Year_of_Luigi" title="Template talk:Year of Luigi"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Year_of_Luigi" title="Special:EditPage/Template:Year of Luigi"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="Year_of_Luigi" style="font-size:114%;margin:0 4em"><a href="/wiki/Year_of_Luigi" title="Year of Luigi">Year of Luigi</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Luigi" title="Luigi">Luigi</a></li> <li><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a></li> <li><a href="/wiki/Next_Level_Games" title="Next Level Games">Next Level Games</a></li> <li><a href="/wiki/AlphaDream" title="AlphaDream">AlphaDream</a></li> <li><a href="/wiki/Arika" title="Arika">Arika</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Year_of_Luigi#Games" title="Year of Luigi">Games</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a class="mw-selflink selflink">Luigi's Mansion: Dark Moon</a></i></li> <li><i><a href="/wiki/New_Super_Luigi_U" title="New Super Luigi U">New Super Luigi U</a></i></li> <li><i><a href="/wiki/Mario_%26_Luigi:_Dream_Team" title="Mario &amp; Luigi: Dream Team">Mario &amp; Luigi: Dream Team</a></i></li> <li><i><a href="/wiki/Super_Mario_3D_World" title="Super Mario 3D World">Super Mario 3D World</a></i> (<i><a href="/wiki/Mario_Bros.#Related_games" title="Mario Bros.">Luigi Bros.</a></i>)</li> <li><i><a href="/wiki/Dr._Luigi" title="Dr. Luigi">Dr. Luigi</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Satoru_Iwata" title="Satoru Iwata">Satoru Iwata</a></li> <li><a href="/wiki/Shigeru_Miyamoto" title="Shigeru Miyamoto">Shigeru Miyamoto</a></li> <li><a href="/wiki/Reggie_Fils-Aim%C3%A9" title="Reggie Fils-Aimé">Reggie Fils-Aimé</a></li> <li><a href="/wiki/Danny_Wells" title="Danny Wells">Danny Wells</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Chicago_Transit_Authority" title="Chicago Transit Authority">Chicago Transit Authority</a> (<a href="/wiki/Chicago_%22L%22" title="Chicago &quot;L&quot;">Chicago "L"</a>, <a href="/wiki/Clark/Lake_station" title="Clark/Lake station">Clark/Lake station</a>)</li> <li><a href="/wiki/Super_Mario_Bros._35th_Anniversary" title="Super Mario Bros. 35th Anniversary"><i>Super Mario Bros.</i> 35th Anniversary</a></li> <li><i><a href="/wiki/Luigi%27s_Mansion_3" title="Luigi&#39;s Mansion 3">Luigi's Mansion 3</a></i></li> <li><a href="/wiki/List_of_Luigi_video_games" title="List of Luigi video games"><i>Luigi</i> franchise</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1061467846"></div><div role="navigation" class="navbox" aria-labelledby="Next_Level_Games" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1063604349"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Next_Level_Games" title="Template:Next Level Games"><abbr title="View this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Next_Level_Games" title="Template talk:Next Level Games"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Next_Level_Games" title="Special:EditPage/Template:Next Level Games"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="Next_Level_Games" style="font-size:114%;margin:0 4em"><a href="/wiki/Next_Level_Games" title="Next Level Games">Next Level Games</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/List_of_Luigi_video_games" title="List of Luigi video games">Luigi's Mansion</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a class="mw-selflink selflink">Luigi's Mansion: Dark Moon</a></i></li> <li><i><a href="/wiki/Luigi%27s_Mansion_3" title="Luigi&#39;s Mansion 3">Luigi's Mansion 3</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/List_of_Mario_sports_games#Mario_Strikers_games" title="List of Mario sports games">Mario Strikers</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Super_Mario_Strikers" title="Super Mario Strikers">Super Mario Strikers</a></i></li> <li><i><a href="/wiki/Mario_Strikers_Charged" title="Mario Strikers Charged">Mario Strikers Charged</a></i></li> <li><i><a href="/wiki/Mario_Strikers:_Battle_League" title="Mario Strikers: Battle League">Mario Strikers: Battle League</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Punch-Out!!" title="Punch-Out!!">Punch-Out!!</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Punch-Out!!_(Wii)" title="Punch-Out!! (Wii)">Punch-Out!!</a></i></li> <li><i><a href="/wiki/Doc_Louis%27s_Punch-Out!!" class="mw-redirect" title="Doc Louis&#39;s Punch-Out!!">Doc Louis's Punch-Out!!</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/NHL_Hitz_Pro" title="NHL Hitz Pro">NHL Hitz Pro</a></i></li> <li><i><a href="/wiki/The_Suffering_(video_game)" title="The Suffering (video game)">The Suffering</a></i></li> <li><i><a href="/wiki/Spider-Man:_Friend_or_Foe" title="Spider-Man: Friend or Foe">Spider-Man: Friend or Foe</a></i></li> <li><i><a href="/wiki/Ticket_to_Ride_(video_game)" title="Ticket to Ride (video game)">Ticket to Ride</a></i></li> <li><i><a href="/wiki/Jungle_Speed" title="Jungle Speed">Jungle Speed</a></i></li> <li><i><a href="/wiki/Transformers:_Cybertron_Adventures" title="Transformers: Cybertron Adventures">Transformers: Cybertron Adventures</a></i></li> <li><i><a href="/wiki/Tom_Clancy%27s_Ghost_Recon_(2010_video_game)" title="Tom Clancy&#39;s Ghost Recon (2010 video game)">Tom Clancy's Ghost Recon</a></i></li> <li><i><a href="/wiki/Captain_America:_Super_Soldier" title="Captain America: Super Soldier">Captain America: Super Soldier</a></i></li> <li><i><a href="/wiki/Metroid_Prime:_Federation_Force" title="Metroid Prime: Federation Force">Metroid Prime: Federation Force</a></i></li></ul> </div></td></tr></tbody></table></div> <style data-mw-deduplicate="TemplateStyles:r1130092004">.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;justify-content:center;align-items:baseline}.mw-parser-output .portal-bar-bordered{padding:0 2em;background-color:#fdfdfd;border:1px solid #a2a9b1;clear:both;margin:1em auto 0}.mw-parser-output .portal-bar-related{font-size:100%;justify-content:flex-start}.mw-parser-output .portal-bar-unbordered{padding:0 1.7em;margin-left:0}.mw-parser-output .portal-bar-header{margin:0 1em 0 0.5em;flex:0 0 auto;min-height:24px}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;flex:0 1 auto;padding:0.15em 0;column-gap:1em;align-items:baseline;margin:0;list-style:none}.mw-parser-output .portal-bar-content-related{margin:0;list-style:none}.mw-parser-output .portal-bar-item{display:inline-block;margin:0.15em 0.2em;min-height:24px;line-height:24px}@media screen and (max-width:768px){.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;flex-flow:column wrap;align-items:baseline}.mw-parser-output .portal-bar-header{text-align:center;flex:0;padding-left:0.5em;margin:0 auto}.mw-parser-output .portal-bar-related{font-size:100%;align-items:flex-start}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;align-items:center;flex:0;column-gap:1em;border-top:1px solid #a2a9b1;margin:0 auto;list-style:none}.mw-parser-output .portal-bar-content-related{border-top:none;margin:0;list-style:none}}.mw-parser-output .navbox+link+.portal-bar,.mw-parser-output .navbox+style+.portal-bar,.mw-parser-output .navbox+link+.portal-bar-bordered,.mw-parser-output .navbox+style+.portal-bar-bordered,.mw-parser-output .sister-bar+link+.portal-bar,.mw-parser-output .sister-bar+style+.portal-bar,.mw-parser-output .portal-bar+.navbox-styles+.navbox,.mw-parser-output .portal-bar+.navbox-styles+.sister-bar{margin-top:-1px}</style><div class="portal-bar noprint metadata noviewer portal-bar-bordered" role="navigation" aria-label="Portals"><span class="portal-bar-header"><a href="/wiki/Wikipedia:Contents/Portals" title="Wikipedia:Contents/Portals">Portal</a>:</span><ul class="portal-bar-content"><li class="portal-bar-item"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/19px-WPVG_icon_2016.svg.png" decoding="async" width="19" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/29px-WPVG_icon_2016.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/38px-WPVG_icon_2016.svg.png 2x" data-file-width="249" data-file-height="249" /></span></span>&#160;<a href="/wiki/Portal:Video_games" title="Portal:Video games">Video games</a></li></ul></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1061467846"></div><div role="navigation" class="navbox authority-control" aria-label="Navbox" style="padding:3px"><table class="nowraplinks hlist navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Help:Authority_control" title="Help:Authority control">Authority control databases</a> <span class="mw-valign-text-top noprint" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q2298261#identifiers" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-file-width="20" data-file-height="20" /></a></span></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://musicbrainz.org/work/de9786dd-320a-4e39-a9a8-78e3d577381a">MusicBrainz work</a></span></li></ul> </div></td></tr></tbody></table></div></div>'
Whether or not the change was made through a Tor exit node ($1) (tor_exit_node)
false
Unix timestamp of change ($1) (timestamp)
'1715819782'